added the aura spread effect and a nice clientside display of where aura spots are for debugging

This commit is contained in:
Ellpeck 2018-12-04 13:38:46 +01:00
parent 656a76980b
commit 5700ab3053
5 changed files with 153 additions and 4 deletions

View file

@ -38,7 +38,7 @@ repositories {
}
dependencies {
compile "vazkii.patchouli:Patchouli:1.0-10.45"
compile "vazkii.patchouli:Patchouli:1.0-12.61"
deobfCompile "mezz.jei:jei_1.12.2:4.13.1.220"
deobfCompile "com.azanor.baubles:Baubles:1.12-1.5.2"

View file

@ -54,6 +54,12 @@ public final class ModConfig {
@Comment("If particle spawning should respect the particle setting in Minecraft's video settings screen")
public boolean respectVanillaParticleSettings = true;
@Comment("If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode")
public boolean debugText = true;
@Comment("If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes")
public boolean debugWorld = false;
}
public static void initOrReload(boolean reload) {

View file

@ -11,5 +11,6 @@ public final class DrainSpotEffects {
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(BalanceEffect.NAME, BalanceEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(ExplosionEffect.NAME, ExplosionEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(BreathlessEffect.NAME, BreathlessEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(SpreadEffect.NAME, SpreadEffect::new);
}
}

View file

@ -0,0 +1,60 @@
package de.ellpeck.naturesaura.chunk.effect;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
import de.ellpeck.naturesaura.api.aura.type.IAuraType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
public class SpreadEffect implements IDrainSpotEffect {
public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "spread");
@Override
public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
if (Math.abs(spot) < 10000)
return;
boolean drain = spot > 0;
int toMove = 7200;
while (toMove > 0) {
BlockPos bestOffset = null;
int bestAmount = drain ? Integer.MAX_VALUE : Integer.MIN_VALUE;
for (EnumFacing facing : EnumFacing.VALUES) {
BlockPos offset = pos.offset(facing, 15);
int amount = IAuraChunk.getAuraInArea(world, offset, 14);
if (drain ? amount < bestAmount : amount > bestAmount) {
bestAmount = amount;
bestOffset = offset;
}
}
BlockPos bestPos = drain ? IAuraChunk.getLowestSpot(world, bestOffset, 14, bestOffset)
: IAuraChunk.getHighestSpot(world, bestOffset, 14, bestOffset);
IAuraChunk bestChunk = IAuraChunk.getAuraChunk(world, bestPos);
int moved;
if (drain) {
moved = bestChunk.storeAura(bestPos, 1200);
auraChunk.drainAura(pos, moved);
} else {
moved = bestChunk.drainAura(bestPos, 1200);
auraChunk.storeAura(pos, moved);
}
toMove -= moved;
}
}
@Override
public boolean appliesHere(Chunk chunk, IAuraChunk auraChunk, IAuraType type) {
return true;
}
@Override
public ResourceLocation getName() {
return NAME;
}
}

View file

@ -1,6 +1,7 @@
package de.ellpeck.naturesaura.events;
import baubles.api.BaublesApi;
import de.ellpeck.naturesaura.ModConfig;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
@ -35,8 +36,11 @@ import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.items.IItemHandler;
import org.apache.commons.lang3.mutable.MutableFloat;
import org.apache.commons.lang3.mutable.MutableInt;
import org.lwjgl.opengl.GL11;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
@SideOnly(Side.CLIENT)
public class ClientEvents {
@ -47,7 +51,7 @@ public class ClientEvents {
public void onDebugRender(RenderGameOverlayEvent.Text event) {
Minecraft mc = Minecraft.getMinecraft();
mc.profiler.func_194340_a(() -> NaturesAura.MOD_ID + ":onDebugRender");
if (mc.gameSettings.showDebugInfo) {
if (mc.gameSettings.showDebugInfo && ModConfig.client.debugText) {
String prefix = TextFormatting.GREEN + "[" + NaturesAura.MOD_NAME + "]" + TextFormatting.RESET + " ";
List<String> left = event.getLeft();
left.add("");
@ -57,12 +61,12 @@ public class ClientEvents {
left.add(prefix + "Aura (range 35)");
MutableInt amount = new MutableInt(IAuraChunk.DEFAULT_AURA);
MutableInt spots = new MutableInt();
IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 35, ((blockPos, drainSpot) -> {
IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 35, (blockPos, drainSpot) -> {
spots.increment();
amount.add(drainSpot);
if (mc.player.isSneaking())
left.add(prefix + drainSpot + " @ " + blockPos.getX() + " " + blockPos.getY() + " " + blockPos.getZ());
}));
});
left.add(prefix + "Total: " + amount.intValue() + " in " + spots.intValue() + " spots");
left.add(prefix + "Type: " + IAuraType.forWorld(mc.world).getName());
}
@ -93,6 +97,84 @@ public class ClientEvents {
}
}
@SubscribeEvent
public void onWorldRender(RenderWorldLastEvent event) {
Minecraft mc = Minecraft.getMinecraft();
mc.profiler.func_194340_a(() -> NaturesAura.MOD_ID + ":onWorldRender");
if (mc.gameSettings.showDebugInfo && mc.player.capabilities.isCreativeMode && ModConfig.client.debugWorld) {
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_DEPTH_TEST);
GL11.glDisable(GL11.GL_LIGHTING);
float partial = event.getPartialTicks();
GL11.glTranslated(
-mc.player.prevPosX - (mc.player.posX - mc.player.prevPosX) * partial,
-mc.player.prevPosY - (mc.player.posY - mc.player.prevPosY) * partial,
-mc.player.prevPosZ - (mc.player.posZ - mc.player.prevPosZ) * partial);
Map<BlockPos, Integer> spots = new HashMap<>();
GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
GL11.glPushMatrix();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glEnable(GL11.GL_BLEND);
GL11.glBegin(GL11.GL_QUADS);
IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 64, (pos, spot) -> {
spots.put(pos, spot);
GlStateManager.color(spot > 0 ? 0F : 1F, spot > 0 ? 1F : 0F, 0F, 0.5F);
int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
GL11.glVertex3d(x, y + 1, z);
GL11.glVertex3d(x + 1, y + 1, z);
GL11.glVertex3d(x + 1, y, z);
GL11.glVertex3d(x, y, z);
GL11.glVertex3d(x + 1, y, z + 1);
GL11.glVertex3d(x + 1, y, z);
GL11.glVertex3d(x + 1, y + 1, z);
GL11.glVertex3d(x + 1, y + 1, z + 1);
GL11.glVertex3d(x + 1, y + 1, z + 1);
GL11.glVertex3d(x, y + 1, z + 1);
GL11.glVertex3d(x, y, z + 1);
GL11.glVertex3d(x + 1, y, z + 1);
GL11.glVertex3d(x, y + 1, z + 1);
GL11.glVertex3d(x, y + 1, z);
GL11.glVertex3d(x, y, z);
GL11.glVertex3d(x, y, z + 1);
GL11.glVertex3d(x, y + 1, z);
GL11.glVertex3d(x, y + 1, z + 1);
GL11.glVertex3d(x + 1, y + 1, z + 1);
GL11.glVertex3d(x + 1, y + 1, z);
GL11.glVertex3d(x + 1, y, z);
GL11.glVertex3d(x + 1, y, z + 1);
GL11.glVertex3d(x, y, z + 1);
GL11.glVertex3d(x, y, z);
});
GL11.glEnd();
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL11.glPopMatrix();
GL11.glPopAttrib();
GL11.glPushMatrix();
float scale = 0.03F;
GlStateManager.scale(scale, scale, scale);
for (Map.Entry<BlockPos, Integer> spot : spots.entrySet()) {
BlockPos pos = spot.getKey();
GlStateManager.pushMatrix();
GlStateManager.translate((pos.getX() + 0.1) / scale, (pos.getY() + 1) / scale, (pos.getZ() + 0.1) / scale);
GlStateManager.rotate(90F, 1F, 0F, 0F);
mc.fontRenderer.drawString(spot.getValue().toString(), 0, 0, 0);
GlStateManager.popMatrix();
}
GL11.glPopMatrix();
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glPopMatrix();
}
mc.profiler.endSection();
}
@SubscribeEvent
public void onOverlayRender(RenderGameOverlayEvent.Post event) {
Minecraft mc = Minecraft.getMinecraft();