mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-26 05:08:34 +01:00
added the aura spread effect and a nice clientside display of where aura spots are for debugging
This commit is contained in:
parent
656a76980b
commit
5700ab3053
5 changed files with 153 additions and 4 deletions
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@ -38,7 +38,7 @@ repositories {
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}
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dependencies {
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compile "vazkii.patchouli:Patchouli:1.0-10.45"
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compile "vazkii.patchouli:Patchouli:1.0-12.61"
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deobfCompile "mezz.jei:jei_1.12.2:4.13.1.220"
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deobfCompile "com.azanor.baubles:Baubles:1.12-1.5.2"
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@ -54,6 +54,12 @@ public final class ModConfig {
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@Comment("If particle spawning should respect the particle setting in Minecraft's video settings screen")
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public boolean respectVanillaParticleSettings = true;
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@Comment("If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode")
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public boolean debugText = true;
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@Comment("If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes")
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public boolean debugWorld = false;
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}
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public static void initOrReload(boolean reload) {
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@ -11,5 +11,6 @@ public final class DrainSpotEffects {
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(BalanceEffect.NAME, BalanceEffect::new);
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(ExplosionEffect.NAME, ExplosionEffect::new);
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(BreathlessEffect.NAME, BreathlessEffect::new);
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NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(SpreadEffect.NAME, SpreadEffect::new);
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}
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}
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@ -0,0 +1,60 @@
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package de.ellpeck.naturesaura.chunk.effect;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
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import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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public class SpreadEffect implements IDrainSpotEffect {
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public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "spread");
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@Override
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public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
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if (Math.abs(spot) < 10000)
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return;
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boolean drain = spot > 0;
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int toMove = 7200;
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while (toMove > 0) {
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BlockPos bestOffset = null;
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int bestAmount = drain ? Integer.MAX_VALUE : Integer.MIN_VALUE;
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for (EnumFacing facing : EnumFacing.VALUES) {
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BlockPos offset = pos.offset(facing, 15);
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int amount = IAuraChunk.getAuraInArea(world, offset, 14);
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if (drain ? amount < bestAmount : amount > bestAmount) {
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bestAmount = amount;
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bestOffset = offset;
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}
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}
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BlockPos bestPos = drain ? IAuraChunk.getLowestSpot(world, bestOffset, 14, bestOffset)
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: IAuraChunk.getHighestSpot(world, bestOffset, 14, bestOffset);
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IAuraChunk bestChunk = IAuraChunk.getAuraChunk(world, bestPos);
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int moved;
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if (drain) {
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moved = bestChunk.storeAura(bestPos, 1200);
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auraChunk.drainAura(pos, moved);
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} else {
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moved = bestChunk.drainAura(bestPos, 1200);
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auraChunk.storeAura(pos, moved);
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}
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toMove -= moved;
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}
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}
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@Override
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public boolean appliesHere(Chunk chunk, IAuraChunk auraChunk, IAuraType type) {
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return true;
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}
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@Override
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public ResourceLocation getName() {
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return NAME;
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}
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}
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@ -1,6 +1,7 @@
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package de.ellpeck.naturesaura.events;
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import baubles.api.BaublesApi;
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import de.ellpeck.naturesaura.ModConfig;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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@ -35,8 +36,11 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.items.IItemHandler;
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import org.apache.commons.lang3.mutable.MutableFloat;
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import org.apache.commons.lang3.mutable.MutableInt;
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import org.lwjgl.opengl.GL11;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@SideOnly(Side.CLIENT)
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public class ClientEvents {
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@ -47,7 +51,7 @@ public class ClientEvents {
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public void onDebugRender(RenderGameOverlayEvent.Text event) {
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Minecraft mc = Minecraft.getMinecraft();
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mc.profiler.func_194340_a(() -> NaturesAura.MOD_ID + ":onDebugRender");
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if (mc.gameSettings.showDebugInfo) {
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if (mc.gameSettings.showDebugInfo && ModConfig.client.debugText) {
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String prefix = TextFormatting.GREEN + "[" + NaturesAura.MOD_NAME + "]" + TextFormatting.RESET + " ";
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List<String> left = event.getLeft();
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left.add("");
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@ -57,12 +61,12 @@ public class ClientEvents {
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left.add(prefix + "Aura (range 35)");
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MutableInt amount = new MutableInt(IAuraChunk.DEFAULT_AURA);
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MutableInt spots = new MutableInt();
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IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 35, ((blockPos, drainSpot) -> {
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IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 35, (blockPos, drainSpot) -> {
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spots.increment();
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amount.add(drainSpot);
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if (mc.player.isSneaking())
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left.add(prefix + drainSpot + " @ " + blockPos.getX() + " " + blockPos.getY() + " " + blockPos.getZ());
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}));
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});
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left.add(prefix + "Total: " + amount.intValue() + " in " + spots.intValue() + " spots");
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left.add(prefix + "Type: " + IAuraType.forWorld(mc.world).getName());
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}
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@ -93,6 +97,84 @@ public class ClientEvents {
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}
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}
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@SubscribeEvent
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public void onWorldRender(RenderWorldLastEvent event) {
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Minecraft mc = Minecraft.getMinecraft();
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mc.profiler.func_194340_a(() -> NaturesAura.MOD_ID + ":onWorldRender");
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if (mc.gameSettings.showDebugInfo && mc.player.capabilities.isCreativeMode && ModConfig.client.debugWorld) {
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glDisable(GL11.GL_LIGHTING);
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float partial = event.getPartialTicks();
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GL11.glTranslated(
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-mc.player.prevPosX - (mc.player.posX - mc.player.prevPosX) * partial,
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-mc.player.prevPosY - (mc.player.posY - mc.player.prevPosY) * partial,
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-mc.player.prevPosZ - (mc.player.posZ - mc.player.prevPosZ) * partial);
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Map<BlockPos, Integer> spots = new HashMap<>();
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBegin(GL11.GL_QUADS);
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IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 64, (pos, spot) -> {
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spots.put(pos, spot);
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GlStateManager.color(spot > 0 ? 0F : 1F, spot > 0 ? 1F : 0F, 0F, 0.5F);
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int x = pos.getX();
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int y = pos.getY();
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int z = pos.getZ();
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GL11.glVertex3d(x, y + 1, z);
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GL11.glVertex3d(x + 1, y + 1, z);
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GL11.glVertex3d(x + 1, y, z);
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GL11.glVertex3d(x, y, z);
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GL11.glVertex3d(x + 1, y, z + 1);
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GL11.glVertex3d(x + 1, y, z);
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GL11.glVertex3d(x + 1, y + 1, z);
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GL11.glVertex3d(x + 1, y + 1, z + 1);
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GL11.glVertex3d(x + 1, y + 1, z + 1);
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GL11.glVertex3d(x, y + 1, z + 1);
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GL11.glVertex3d(x, y, z + 1);
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GL11.glVertex3d(x + 1, y, z + 1);
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GL11.glVertex3d(x, y + 1, z + 1);
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GL11.glVertex3d(x, y + 1, z);
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GL11.glVertex3d(x, y, z);
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GL11.glVertex3d(x, y, z + 1);
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GL11.glVertex3d(x, y + 1, z);
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GL11.glVertex3d(x, y + 1, z + 1);
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GL11.glVertex3d(x + 1, y + 1, z + 1);
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GL11.glVertex3d(x + 1, y + 1, z);
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GL11.glVertex3d(x + 1, y, z);
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GL11.glVertex3d(x + 1, y, z + 1);
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GL11.glVertex3d(x, y, z + 1);
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GL11.glVertex3d(x, y, z);
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});
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GL11.glEnd();
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glPopMatrix();
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GL11.glPopAttrib();
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GL11.glPushMatrix();
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float scale = 0.03F;
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GlStateManager.scale(scale, scale, scale);
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for (Map.Entry<BlockPos, Integer> spot : spots.entrySet()) {
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BlockPos pos = spot.getKey();
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GlStateManager.pushMatrix();
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GlStateManager.translate((pos.getX() + 0.1) / scale, (pos.getY() + 1) / scale, (pos.getZ() + 0.1) / scale);
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GlStateManager.rotate(90F, 1F, 0F, 0F);
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mc.fontRenderer.drawString(spot.getValue().toString(), 0, 0, 0);
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GlStateManager.popMatrix();
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}
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GL11.glPopMatrix();
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glPopMatrix();
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}
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mc.profiler.endSection();
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}
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@SubscribeEvent
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public void onOverlayRender(RenderGameOverlayEvent.Post event) {
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Minecraft mc = Minecraft.getMinecraft();
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