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Fixed spawn lamp behavior sometimes persisting without the lamps being present
Closes #131
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@ -58,6 +58,9 @@ public class BlockSpawnLamp extends BlockContainerImpl implements IVisualizable,
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return;
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WorldData data = (WorldData) IWorldData.getWorldData((World) world);
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for (TileEntitySpawnLamp lamp : data.spawnLamps) {
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if (lamp.isRemoved())
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continue;
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int range = lamp.getRadius();
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if (range <= 0)
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continue;
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