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https://github.com/Ellpeck/NaturesAura.git
synced 2024-12-22 14:59:22 +01:00
nerf the animal generator lol
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parent
05df830b74
commit
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2 changed files with 28 additions and 3 deletions
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@ -11,10 +11,13 @@ import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.INpc;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.entity.passive.IAnimals;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.entity.living.LivingDeathEvent;
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import net.minecraftforge.event.entity.living.LivingDropsEvent;
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import net.minecraftforge.event.entity.living.LivingEvent;
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import net.minecraftforge.event.entity.living.LivingExperienceDropEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@ -27,6 +30,16 @@ public class BlockAnimalGenerator extends BlockContainerImpl {
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MinecraftForge.EVENT_BUS.register(this);
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}
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@SubscribeEvent
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public void onLivingUpdate(LivingEvent.LivingUpdateEvent event) {
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EntityLivingBase entity = event.getEntityLiving();
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if (entity.world.isRemote || !(entity instanceof IAnimals) || entity instanceof IMob || entity instanceof INpc)
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return;
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NBTTagCompound data = entity.getEntityData();
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int timeAlive = data.getInteger(NaturesAura.MOD_ID + ":time_alive");
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data.setInteger(NaturesAura.MOD_ID + ":time_alive", timeAlive + 1);
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}
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@SubscribeEvent
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public void onEntityDeath(LivingDeathEvent event) {
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EntityLivingBase entity = event.getEntityLiving();
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@ -37,14 +50,22 @@ public class BlockAnimalGenerator extends BlockContainerImpl {
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if (!(tile instanceof TileEntityAnimalGenerator))
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return false;
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TileEntityAnimalGenerator gen = (TileEntityAnimalGenerator) tile;
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entity.getEntityData().setBoolean(NaturesAura.MOD_ID + ":no_drops", true);
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NBTTagCompound data = entity.getEntityData();
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data.setBoolean(NaturesAura.MOD_ID + ":no_drops", true);
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if (gen.isBusy())
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return false;
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boolean child = entity.isChild();
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int time = child ? 60 : 120;
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int amount = child ? 40 : 60;
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float timeMod = child ? 0.5F : 1;
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float amountMod = child ? 0.667F : 1;
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int timeAlive = data.getInteger(NaturesAura.MOD_ID + ":time_alive");
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int time = Math.min(MathHelper.floor((timeAlive - 15000) / 500F * timeMod), 200);
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int amount = Math.min(MathHelper.floor((timeAlive - 8000) / 250F * amountMod), 100);
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if (time <= 0 || amount <= 0)
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return false;
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gen.setGenerationValues(time, amount);
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BlockPos genPos = gen.getPos();
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@ -8,6 +8,10 @@
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"type": "text",
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"text": "Creating $(aura) through natural substances can be a double-edged sword. Creating $(aura) using the $(item)Disentangler of Mortals$() is especially so: Killing any passive animal close to it will cause the animal's soul to be freed and spread into the environment in the form of a rather big amount of $(aura). For this, baby animals' souls are less fulfilled, causing less $(aura) to be dispersed."
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},
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{
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"type": "text",
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"text": "Additionally, the $(thing)longer$() an animal is alive, the more $(aura) it will generate - signifiantly more so, making it a lot more viable and efficient to create a device that makes the animals wait for a while until their slaughtering. To harvest souls at their most fulfilled, one should wait about $(thing)one and a half hours$() or so."
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},
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{
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"type": "text",
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"text": "It should be noted, also, that the animals whose souls are absorbed will not be lootable for their usual drops. Additionally, supplying the $(item)Disentangler of Mortals$() with a death while it is already in the process of converting a soul will cause both the animal's soul not to be freed and its remains not to be dropped."
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