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this is not necessary
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1 changed files with 0 additions and 4 deletions
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@ -1,9 +1,7 @@
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package de.ellpeck.naturesaura.misc;
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package de.ellpeck.naturesaura.misc;
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import com.google.common.collect.ArrayListMultimap;
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import com.google.common.collect.ArrayListMultimap;
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import com.google.common.collect.HashBasedTable;
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import com.google.common.collect.ListMultimap;
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import com.google.common.collect.ListMultimap;
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import com.google.common.collect.Table;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.misc.ILevelData;
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import de.ellpeck.naturesaura.api.misc.ILevelData;
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@ -23,7 +21,6 @@ import net.minecraft.util.Tuple;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.common.capabilities.Capability;
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import net.minecraftforge.common.util.LazyOptional;
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import net.minecraftforge.common.util.LazyOptional;
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import org.apache.commons.lang3.tuple.Pair;
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import javax.annotation.Nonnull;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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@ -33,7 +30,6 @@ public class LevelData implements ILevelData {
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public final ListMultimap<ResourceLocation, Tuple<Vec3, Integer>> effectPowders = ArrayListMultimap.create();
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public final ListMultimap<ResourceLocation, Tuple<Vec3, Integer>> effectPowders = ArrayListMultimap.create();
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public final Long2ObjectOpenHashMap<AuraChunk> auraChunksWithSpots = new Long2ObjectOpenHashMap<>();
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public final Long2ObjectOpenHashMap<AuraChunk> auraChunksWithSpots = new Long2ObjectOpenHashMap<>();
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public final Table<BlockPos, Integer, Pair<Integer, Integer>> auraAndSpotAmountCache = HashBasedTable.create();
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public final List<BlockPos> recentlyConvertedMossStones = new ArrayList<>();
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public final List<BlockPos> recentlyConvertedMossStones = new ArrayList<>();
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public final Set<BlockEntitySpawnLamp> spawnLamps = new HashSet<>();
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public final Set<BlockEntitySpawnLamp> spawnLamps = new HashSet<>();
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private final Map<String, ItemStackHandlerNA> enderStorages = new HashMap<>();
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private final Map<String, ItemStackHandlerNA> enderStorages = new HashMap<>();
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