mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-26 13:18:34 +01:00
add a passive effect that makes it so that extremely drained spots try to balance out with others in the area
This commit is contained in:
parent
6af7634d6c
commit
5eed6c8792
2 changed files with 50 additions and 0 deletions
|
@ -8,5 +8,6 @@ public final class DrainSpotEffects {
|
||||||
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(GrassDieEffect.NAME, GrassDieEffect::new);
|
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(GrassDieEffect.NAME, GrassDieEffect::new);
|
||||||
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(PlantBoostEffect.NAME, PlantBoostEffect::new);
|
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(PlantBoostEffect.NAME, PlantBoostEffect::new);
|
||||||
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(ReplenishingEffect.NAME, ReplenishingEffect::new);
|
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(ReplenishingEffect.NAME, ReplenishingEffect::new);
|
||||||
|
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(MigrationEffect.NAME, MigrationEffect::new);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,49 @@
|
||||||
|
package de.ellpeck.naturesaura.chunk.effect;
|
||||||
|
|
||||||
|
import de.ellpeck.naturesaura.NaturesAura;
|
||||||
|
import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
|
||||||
|
import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
|
||||||
|
import de.ellpeck.naturesaura.api.aura.type.IAuraType;
|
||||||
|
import net.minecraft.util.ResourceLocation;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.world.World;
|
||||||
|
import net.minecraft.world.chunk.Chunk;
|
||||||
|
import org.apache.commons.lang3.mutable.MutableInt;
|
||||||
|
|
||||||
|
public class MigrationEffect implements IDrainSpotEffect {
|
||||||
|
|
||||||
|
public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "migration");
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, MutableInt spot) {
|
||||||
|
if (spot.intValue() >= 0)
|
||||||
|
return;
|
||||||
|
int aura = IAuraChunk.getAuraInArea(world, pos, 25);
|
||||||
|
if (aura >= 0)
|
||||||
|
return;
|
||||||
|
int radius = Math.min(80, Math.abs(aura) / 50);
|
||||||
|
if (radius <= 0)
|
||||||
|
return;
|
||||||
|
BlockPos highestPos = IAuraChunk.getHighestSpot(world, pos, radius, null);
|
||||||
|
if (highestPos == null)
|
||||||
|
return;
|
||||||
|
IAuraChunk highestChunk = IAuraChunk.getAuraChunk(world, highestPos);
|
||||||
|
MutableInt highestSpot = highestChunk.getDrainSpot(highestPos);
|
||||||
|
if (highestSpot.intValue() <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int toTransfer = Math.min(25, highestSpot.intValue());
|
||||||
|
highestChunk.drainAura(highestPos, toTransfer);
|
||||||
|
auraChunk.storeAura(pos, toTransfer);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean appliesToType(IAuraType type) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ResourceLocation getName() {
|
||||||
|
return NAME;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in a new issue