add a passive effect that makes it so that extremely drained spots try to balance out with others in the area

This commit is contained in:
Ellpeck 2018-11-13 14:52:19 +01:00
parent 6af7634d6c
commit 5eed6c8792
2 changed files with 50 additions and 0 deletions

View file

@ -8,5 +8,6 @@ public final class DrainSpotEffects {
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(GrassDieEffect.NAME, GrassDieEffect::new); NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(GrassDieEffect.NAME, GrassDieEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(PlantBoostEffect.NAME, PlantBoostEffect::new); NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(PlantBoostEffect.NAME, PlantBoostEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(ReplenishingEffect.NAME, ReplenishingEffect::new); NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(ReplenishingEffect.NAME, ReplenishingEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(MigrationEffect.NAME, MigrationEffect::new);
} }
} }

View file

@ -0,0 +1,49 @@
package de.ellpeck.naturesaura.chunk.effect;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
import de.ellpeck.naturesaura.api.aura.type.IAuraType;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import org.apache.commons.lang3.mutable.MutableInt;
public class MigrationEffect implements IDrainSpotEffect {
public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "migration");
@Override
public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, MutableInt spot) {
if (spot.intValue() >= 0)
return;
int aura = IAuraChunk.getAuraInArea(world, pos, 25);
if (aura >= 0)
return;
int radius = Math.min(80, Math.abs(aura) / 50);
if (radius <= 0)
return;
BlockPos highestPos = IAuraChunk.getHighestSpot(world, pos, radius, null);
if (highestPos == null)
return;
IAuraChunk highestChunk = IAuraChunk.getAuraChunk(world, highestPos);
MutableInt highestSpot = highestChunk.getDrainSpot(highestPos);
if (highestSpot.intValue() <= 0)
return;
int toTransfer = Math.min(25, highestSpot.intValue());
highestChunk.drainAura(highestPos, toTransfer);
auraChunk.storeAura(pos, toTransfer);
}
@Override
public boolean appliesToType(IAuraType type) {
return true;
}
@Override
public ResourceLocation getName() {
return NAME;
}
}