mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-22 19:58:34 +01:00
add a simulate parameter to IAuraChunk draining/storing for convenience
This commit is contained in:
parent
f6420d2c8e
commit
69e07e25a5
2 changed files with 22 additions and 18 deletions
|
@ -132,13 +132,13 @@ public interface IAuraChunk extends ICapabilityProvider, INBTSerializable<NBTTag
|
|||
* @return The amount of Aura drained. Will only be different from the
|
||||
* supplied amount if stopAtZero is true
|
||||
*/
|
||||
int drainAura(BlockPos pos, int amount, boolean aimForZero);
|
||||
int drainAura(BlockPos pos, int amount, boolean aimForZero, boolean simulate);
|
||||
|
||||
/**
|
||||
* Convenience version of {@link #drainAura(BlockPos, int, boolean)} with
|
||||
* aimForZero set to false, as this is the most likely behavior you will
|
||||
* want. Notice that {@link #storeAura(BlockPos, int)} has aimForZero set to
|
||||
* true.
|
||||
* Convenience version of {@link #drainAura(BlockPos, int, boolean,
|
||||
* boolean)} with aimForZero and simulate set to false, as this is the most
|
||||
* likely behavior you will want. Notice that {@link #storeAura(BlockPos,
|
||||
* int)} has aimForZero set to true.
|
||||
*/
|
||||
int drainAura(BlockPos pos, int amount);
|
||||
|
||||
|
@ -155,13 +155,13 @@ public interface IAuraChunk extends ICapabilityProvider, INBTSerializable<NBTTag
|
|||
* @return The amount of Aura stored. Will only be different from the
|
||||
* supplied amount if stopAtZero is true
|
||||
*/
|
||||
int storeAura(BlockPos pos, int amount, boolean aimForZero);
|
||||
int storeAura(BlockPos pos, int amount, boolean aimForZero, boolean simulate);
|
||||
|
||||
/**
|
||||
* Convenience version of {@link #storeAura(BlockPos, int, boolean)} with
|
||||
* aimForZero set to true, as this is the most likely behavior you will
|
||||
* want. Notice that {@link #drainAura(BlockPos, int)} has aimForZero set to
|
||||
* false.
|
||||
* Convenience version of {@link #storeAura(BlockPos, int, boolean,
|
||||
* boolean)} with aimForZero set to true and simulate set to false, as this
|
||||
* is the most likely behavior you will want. Notice that {@link
|
||||
* #drainAura(BlockPos, int)} has aimForZero set to false.
|
||||
*/
|
||||
int storeAura(BlockPos pos, int amount);
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ public class AuraChunk implements IAuraChunk {
|
|||
}
|
||||
|
||||
@Override
|
||||
public int drainAura(BlockPos pos, int amount, boolean aimForZero) {
|
||||
public int drainAura(BlockPos pos, int amount, boolean aimForZero, boolean simulate) {
|
||||
if (amount <= 0)
|
||||
return 0;
|
||||
MutableInt spot = this.getDrainSpot(pos);
|
||||
|
@ -62,18 +62,20 @@ public class AuraChunk implements IAuraChunk {
|
|||
if (curr > 0 && curr - amount < 0)
|
||||
amount = curr;
|
||||
}
|
||||
if (!simulate) {
|
||||
spot.subtract(amount);
|
||||
this.markDirty();
|
||||
}
|
||||
return amount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int drainAura(BlockPos pos, int amount) {
|
||||
return this.drainAura(pos, amount, false);
|
||||
return this.drainAura(pos, amount, false, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int storeAura(BlockPos pos, int amount, boolean aimForZero) {
|
||||
public int storeAura(BlockPos pos, int amount, boolean aimForZero, boolean simulate) {
|
||||
if (amount <= 0)
|
||||
return 0;
|
||||
MutableInt spot = this.getDrainSpot(pos);
|
||||
|
@ -83,14 +85,16 @@ public class AuraChunk implements IAuraChunk {
|
|||
amount = -curr;
|
||||
}
|
||||
}
|
||||
if (!simulate) {
|
||||
spot.add(amount);
|
||||
this.markDirty();
|
||||
}
|
||||
return amount;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int storeAura(BlockPos pos, int amount) {
|
||||
return this.storeAura(pos, amount, true);
|
||||
return this.storeAura(pos, amount, true, false);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
Loading…
Reference in a new issue