From 70d76715060a9cb1c1459b36a037f7ecea0b5fbf Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Mon, 28 Jan 2019 23:48:47 +0100 Subject: [PATCH] make the field creator also drain quite a bit less --- .../naturesaura/blocks/tiles/TileEntityFieldCreator.java | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityFieldCreator.java b/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityFieldCreator.java index 0a1e2fd7..4b22038f 100644 --- a/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityFieldCreator.java +++ b/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityFieldCreator.java @@ -81,10 +81,10 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable creator.sendToClients(); } - chunk.drainAura(spot, 10); + chunk.drainAura(spot, 3); this.sendParticles(); } else { - if (this.world.getTotalWorldTime() % 20 == 0) + if (this.world.getTotalWorldTime() % 40 == 0) chunk.drainAura(spot, 1); Vec3d dist = new Vec3d( @@ -120,7 +120,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable for (ItemStack stack : drops) Block.spawnAsEntity(this.world, pos, stack); - chunk.drainAura(spot, 5); + chunk.drainAura(spot, 3); this.sendParticles(); } }