mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-26 05:08:34 +01:00
made the projectile generator not z-fight
This commit is contained in:
parent
40757e258a
commit
74b068de2a
1 changed files with 4 additions and 4 deletions
|
@ -30,15 +30,15 @@ public class RenderProjectileGenerator extends TileEntityRenderer<TileEntityProj
|
||||||
stack.push();
|
stack.push();
|
||||||
if (te.nextSide == Direction.NORTH) {
|
if (te.nextSide == Direction.NORTH) {
|
||||||
stack.rotate(Vector3f.YP.rotationDegrees(270));
|
stack.rotate(Vector3f.YP.rotationDegrees(270));
|
||||||
stack.translate(-0.001F, 0, -1);
|
stack.translate(-0.002F, 0, -1);
|
||||||
} else if (te.nextSide == Direction.EAST) {
|
} else if (te.nextSide == Direction.EAST) {
|
||||||
stack.rotate(Vector3f.YP.rotationDegrees(180));
|
stack.rotate(Vector3f.YP.rotationDegrees(180));
|
||||||
stack.translate(-1.001F, 0, -1);
|
stack.translate(-1.002F, 0, -1);
|
||||||
} else if (te.nextSide == Direction.SOUTH) {
|
} else if (te.nextSide == Direction.SOUTH) {
|
||||||
stack.rotate(Vector3f.YP.rotationDegrees(90));
|
stack.rotate(Vector3f.YP.rotationDegrees(90));
|
||||||
stack.translate(-1.001F, 0, 0);
|
stack.translate(-1.002F, 0, 0);
|
||||||
} else {
|
} else {
|
||||||
stack.translate(-0.001F, 0, 0);
|
stack.translate(-0.002F, 0, 0);
|
||||||
}
|
}
|
||||||
int brightness = 15 << 20 | 15 << 4;
|
int brightness = 15 << 20 | 15 << 4;
|
||||||
this.model.render(stack, buffer.getBuffer(this.model.getRenderType(RES)), brightness, combinedOverlayIn, 1, 1, 1, 1);
|
this.model.render(stack, buffer.getBuffer(this.model.getRenderType(RES)), brightness, combinedOverlayIn, 1, 1, 1, 1);
|
||||||
|
|
Loading…
Reference in a new issue