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rebalanced the aura field creator slightly
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929c61aae5
commit
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2 changed files with 3 additions and 3 deletions
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@ -74,7 +74,7 @@ public final class ModConfig {
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this.fieldCreatorRange = builder
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.comment("The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together")
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.translation("config." + NaturesAura.MOD_ID + ".fieldCreatorRange")
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.define("fieldCreatorRange", 10);
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.define("fieldCreatorRange", 24);
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this.auraToRFRatio = builder
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.comment("The Aura to RF ratio used by the RF converter, read as aura*ratio = rf")
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.translation("config." + NaturesAura.MOD_ID + ".auraToRFRatio")
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@ -92,7 +92,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickableT
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this.sendParticles();
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} else {
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if (this.world.getGameTime() % 40 == 0)
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chunk.drainAura(spot, 100);
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chunk.drainAura(spot, 20);
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ItemStack tool = this.getToolUsed(creator);
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Vector3d dist = new Vector3d(
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@ -125,7 +125,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickableT
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this.world.destroyBlock(pos, false);
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for (ItemStack stack : drops)
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Block.spawnAsEntity(this.world, pos, stack);
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chunk.drainAura(spot, tool != null ? 1000 : 300);
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chunk.drainAura(spot, tool != null ? 300 : 100);
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this.sendParticles();
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}
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}
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