rebalanced the aura field creator slightly

This commit is contained in:
Ell 2020-10-17 02:12:41 +02:00
parent 929c61aae5
commit 75845ed3b5
2 changed files with 3 additions and 3 deletions

View file

@ -74,7 +74,7 @@ public final class ModConfig {
this.fieldCreatorRange = builder this.fieldCreatorRange = builder
.comment("The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together") .comment("The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together")
.translation("config." + NaturesAura.MOD_ID + ".fieldCreatorRange") .translation("config." + NaturesAura.MOD_ID + ".fieldCreatorRange")
.define("fieldCreatorRange", 10); .define("fieldCreatorRange", 24);
this.auraToRFRatio = builder this.auraToRFRatio = builder
.comment("The Aura to RF ratio used by the RF converter, read as aura*ratio = rf") .comment("The Aura to RF ratio used by the RF converter, read as aura*ratio = rf")
.translation("config." + NaturesAura.MOD_ID + ".auraToRFRatio") .translation("config." + NaturesAura.MOD_ID + ".auraToRFRatio")

View file

@ -92,7 +92,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickableT
this.sendParticles(); this.sendParticles();
} else { } else {
if (this.world.getGameTime() % 40 == 0) if (this.world.getGameTime() % 40 == 0)
chunk.drainAura(spot, 100); chunk.drainAura(spot, 20);
ItemStack tool = this.getToolUsed(creator); ItemStack tool = this.getToolUsed(creator);
Vector3d dist = new Vector3d( Vector3d dist = new Vector3d(
@ -125,7 +125,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickableT
this.world.destroyBlock(pos, false); this.world.destroyBlock(pos, false);
for (ItemStack stack : drops) for (ItemStack stack : drops)
Block.spawnAsEntity(this.world, pos, stack); Block.spawnAsEntity(this.world, pos, stack);
chunk.drainAura(spot, tool != null ? 1000 : 300); chunk.drainAura(spot, tool != null ? 300 : 100);
this.sendParticles(); this.sendParticles();
} }
} }