rebalanced the aura field creator slightly

This commit is contained in:
Ell 2020-10-17 02:12:41 +02:00
parent 929c61aae5
commit 75845ed3b5
2 changed files with 3 additions and 3 deletions

View file

@ -74,7 +74,7 @@ public final class ModConfig {
this.fieldCreatorRange = builder
.comment("The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together")
.translation("config." + NaturesAura.MOD_ID + ".fieldCreatorRange")
.define("fieldCreatorRange", 10);
.define("fieldCreatorRange", 24);
this.auraToRFRatio = builder
.comment("The Aura to RF ratio used by the RF converter, read as aura*ratio = rf")
.translation("config." + NaturesAura.MOD_ID + ".auraToRFRatio")

View file

@ -92,7 +92,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickableT
this.sendParticles();
} else {
if (this.world.getGameTime() % 40 == 0)
chunk.drainAura(spot, 100);
chunk.drainAura(spot, 20);
ItemStack tool = this.getToolUsed(creator);
Vector3d dist = new Vector3d(
@ -125,7 +125,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickableT
this.world.destroyBlock(pos, false);
for (ItemStack stack : drops)
Block.spawnAsEntity(this.world, pos, stack);
chunk.drainAura(spot, tool != null ? 1000 : 300);
chunk.drainAura(spot, tool != null ? 300 : 100);
this.sendParticles();
}
}