From 75ae345a757f6a09f57ffaf26a849041910be84a Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Tue, 4 Dec 2018 16:17:50 +0100 Subject: [PATCH] fixed the spread effect loading chunks and make the potion generator not do the custom spread anymore --- .../tiles/TileEntityPotionGenerator.java | 33 ++++++------------- .../chunk/effect/SpreadEffect.java | 2 +- 2 files changed, 11 insertions(+), 24 deletions(-) diff --git a/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityPotionGenerator.java b/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityPotionGenerator.java index 337aff07..d47bec0b 100644 --- a/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityPotionGenerator.java +++ b/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityPotionGenerator.java @@ -9,7 +9,6 @@ import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.potion.PotionType; import net.minecraft.potion.PotionUtils; -import net.minecraft.util.EnumFacing; import net.minecraft.util.ITickable; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; @@ -41,32 +40,20 @@ public class TileEntityPotionGenerator extends TileEntityImpl implements ITickab continue; } - int toAdd = ((effect.getAmplifier() * 6 + 1) * (effect.getDuration() / 30)) / 4; - int toAddTimes = 4; - while (toAddTimes > 0) { - boolean foundEmpty = false; - for (EnumFacing dir : EnumFacing.HORIZONTALS) { - BlockPos offset = this.pos.offset(dir, 12); - if (IAuraChunk.getAuraInArea(this.world, offset, 15) < 20000) { - int remain = toAdd; - while (remain > 0) { - BlockPos spot = IAuraChunk.getLowestSpot(this.world, offset, 15, offset); - remain -= IAuraChunk.getAuraChunk(this.world, spot).storeAura(spot, toAdd); - } - - foundEmpty = true; - toAddTimes--; - if (toAddTimes <= 0) - break; - } + boolean disperseParticles; + if (IAuraChunk.getAuraInArea(this.world, this.pos, 35) < 20000) { + int toAdd = ((effect.getAmplifier() * 6 + 1) * (effect.getDuration() / 30)); + while (toAdd > 0) { + BlockPos spot = IAuraChunk.getLowestSpot(this.world, this.pos, 30, this.pos); + toAdd -= IAuraChunk.getAuraChunk(this.world, spot).storeAura(spot, toAdd); } - if (!foundEmpty) - break; - } + disperseParticles = true; + } else + disperseParticles = false; PacketHandler.sendToAllAround(this.world, this.pos, 32, new PacketParticles( this.pos.getX(), this.pos.getY(), this.pos.getZ(), 5, - PotionUtils.getPotionColor(type), toAddTimes < 4 ? 1 : 0)); + PotionUtils.getPotionColor(type), disperseParticles ? 1 : 0)); addedOne = true; break; diff --git a/src/main/java/de/ellpeck/naturesaura/chunk/effect/SpreadEffect.java b/src/main/java/de/ellpeck/naturesaura/chunk/effect/SpreadEffect.java index b2b6e019..fafe2c72 100644 --- a/src/main/java/de/ellpeck/naturesaura/chunk/effect/SpreadEffect.java +++ b/src/main/java/de/ellpeck/naturesaura/chunk/effect/SpreadEffect.java @@ -25,7 +25,7 @@ public class SpreadEffect implements IDrainSpotEffect { int bestAmount = drain ? Integer.MAX_VALUE : Integer.MIN_VALUE; for (EnumFacing facing : EnumFacing.VALUES) { BlockPos offset = pos.offset(facing, 15); - if (offset.getY() >= 0 && offset.getY() <= world.getHeight()) { + if (world.isBlockLoaded(offset) && offset.getY() >= 0 && offset.getY() <= world.getHeight()) { int amount = IAuraChunk.getAuraInArea(world, offset, 14); if (drain ? amount < bestAmount : amount > bestAmount) { bestAmount = amount;