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added the ability to automate aura bottles
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2 changed files with 29 additions and 0 deletions
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@ -4,19 +4,25 @@ import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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import de.ellpeck.naturesaura.reg.IColorProvidingItem;
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import net.minecraft.block.BlockDispenser;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.color.IItemColor;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
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import net.minecraft.dispenser.IBlockSource;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Items;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.text.translation.I18n;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.entity.player.PlayerInteractEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@ -28,6 +34,25 @@ public class ItemAuraBottle extends ItemImpl implements IColorProvidingItem {
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public ItemAuraBottle() {
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super("aura_bottle");
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MinecraftForge.EVENT_BUS.register(this);
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BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(Items.GLASS_BOTTLE, new BehaviorDefaultDispenseItem() {
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@Override
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protected ItemStack dispenseStack(IBlockSource source, ItemStack stack) {
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World world = source.getWorld();
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IBlockState state = source.getBlockState();
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EnumFacing facing = state.getValue(BlockDispenser.FACING);
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BlockPos offset = source.getBlockPos().offset(facing);
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IBlockState offsetState = world.getBlockState(offset);
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ItemStack dispense = stack.splitStack(1);
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if (offsetState.getBlock().isAir(offsetState, world, offset)) {
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dispense = setType(new ItemStack(ItemAuraBottle.this), IAuraType.forWorld(world));
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}
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doDispense(world, dispense, 6, facing, BlockDispenser.getDispensePosition(source));
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return stack;
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}
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});
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}
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@SubscribeEvent
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@ -13,6 +13,10 @@
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"item": "naturesaura:aura_bottle{stored_type:'naturesaura:overworld'}",
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"link_recipe": true,
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"text": "Of course, based on the world that you are currently in, the type of $(aura) collected will slightly vary. For instance, in the normal world, $(aura) can be gathered in the form of sunlight, while in the Nether realm, $(aura) can be gathered in the form of ghosts."
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},
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{
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"type": "text",
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"text": "Additionally, the collection of $(aura) in this manner can be automated easily using $(item)Dispensers$(): Putting empty bottles into them will cause them to be shot out with the cork slightly unscrewed, making them fill up with $(aura) in the process. As they are not sucked up by the Dispenser again afterwards, an additional tool like a $(item)Hopper$() is required."
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}
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]
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}
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