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https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-22 03:43:30 +01:00
fixed recipes and the book being broken in multiplayer, haha
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parent
fd903aae78
commit
79e1997d1d
4 changed files with 14 additions and 5 deletions
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@ -103,12 +103,14 @@ dependencies {
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compileOnly fg.deobf("mezz.jei:jei-1.15.2:6.0.0.2:api")
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runtimeOnly fg.deobf("mezz.jei:jei-1.15.2:6.0.0.2")
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compile fg.deobf("com.blamejared.crafttweaker:CraftTweaker-1.15.1:6.0.0.4")
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compile fg.deobf("vazkii.patchouli:Patchouli:1.15.2-1.1-25.16")
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compile fg.deobf("quarris.enchantability:enchantability:5.0.1")
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compileOnly fg.deobf("vazkii.patchouli:Patchouli:1.15.2-1.2-32.160:api")
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runtimeOnly fg.deobf("vazkii.patchouli:Patchouli:1.15.2-1.2-32.160")
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runtimeOnly fg.deobf("top.theillusivec4.curios:curios:FORGE-1.15.2-2.0-beta2")
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compileOnly fg.deobf("top.theillusivec4.curios:curios:FORGE-1.15.2-2.0-beta2:api")
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compile fg.deobf("com.blamejared.crafttweaker:CraftTweaker-1.15.1:6.0.0.4")
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compile fg.deobf("quarris.enchantability:enchantability:5.0.1")
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}
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// Example for how to get properties into the manifest for reading by the runtime..
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@ -6,6 +6,7 @@ import de.ellpeck.naturesaura.gui.GuiEnderCrate;
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import de.ellpeck.naturesaura.gui.ModContainers;
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import de.ellpeck.naturesaura.particles.ParticleHandler;
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import de.ellpeck.naturesaura.particles.ParticleMagic;
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import de.ellpeck.naturesaura.recipes.ModRecipes;
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import de.ellpeck.naturesaura.reg.*;
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import de.ellpeck.naturesaura.renderers.PlayerLayerTrinkets;
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import de.ellpeck.naturesaura.renderers.SupporterFancyHandler;
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@ -21,6 +22,8 @@ import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.item.Item;
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import net.minecraft.resources.IReloadableResourceManager;
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import net.minecraft.resources.IResourceManager;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Tuple;
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@ -42,6 +45,10 @@ public class ClientProxy implements IProxy {
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Compat.setupClient();
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ScreenManager.registerFactory(ModContainers.ENDER_CRATE, GuiEnderCrate::new);
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ScreenManager.registerFactory(ModContainers.ENDER_ACCESS, GuiEnderCrate::new);
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IResourceManager manager = Minecraft.getInstance().getResourceManager();
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if (manager instanceof IReloadableResourceManager)
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((IReloadableResourceManager) manager).addReloadListener(new ModRecipes());
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}
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@Override
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@ -6,7 +6,7 @@
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"pages": [
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{
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"type": "text",
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"text": "The $(l:collecting/altar)Natural Altar$() can be useful for infusing certain items with the power of $(aura), however, it can also assist in transmuting items from one type into another.$(br)This can be achieved by creating the $(item)Transmutation Catalyst$() and placing it on top of any of the four lower $(item)Golden Stone Brick$() blocks around the altar, and then placing the ingredient on the altar as usual."
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"text": "The $(l:using/altar)Natural Altar$() can be useful for infusing certain items with the power of $(aura), however, it can also assist in transmuting items from one type into another.$(br)This can be achieved by creating the $(item)Transmutation Catalyst$() and placing it on top of any of the four lower $(item)Golden Stone Brick$() blocks around the altar, and then placing the ingredient on the altar as usual."
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},
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{
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"type": "naturesaura:tree_ritual",
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@ -6,7 +6,7 @@
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"pages": [
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{
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"type": "text",
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"text": "The $(l:collecting/altar)Natural Altar$() can be useful for infusing certain items with the power of $(aura), but it can also be used to $(thing)crush$() certain items into different shapes.$(br)This can be achieved by creating the $(item)Crumbling Catalyst$() and placing it on top of any of the four lower $(item)Golden Stone Brick$() blocks around the altar, and then placing the ingredient on the altar as usual."
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"text": "The $(l:using/altar)Natural Altar$() can be useful for infusing certain items with the power of $(aura), but it can also be used to $(thing)crush$() certain items into different shapes.$(br)This can be achieved by creating the $(item)Crumbling Catalyst$() and placing it on top of any of the four lower $(item)Golden Stone Brick$() blocks around the altar, and then placing the ingredient on the altar as usual."
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},
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{
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"type": "naturesaura:tree_ritual",
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