finished soulstrider shovel

This commit is contained in:
Ell 2023-03-03 14:55:09 +01:00
parent 8d68aa5777
commit 7d9dce5a7b

View file

@ -7,10 +7,12 @@ import de.ellpeck.naturesaura.items.ModItems;
import de.ellpeck.naturesaura.reg.ICustomItemModel;
import de.ellpeck.naturesaura.reg.IModItem;
import de.ellpeck.naturesaura.reg.ModRegistry;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.item.BlockItem;
@ -25,6 +27,7 @@ import net.minecraft.world.phys.BlockHitResult;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import javax.annotation.Nullable;
import java.util.ArrayList;
public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel {
@ -43,39 +46,65 @@ public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel
var stack = player.getItemInHand(context.getHand());
var pos = context.getClickedPos();
var state = level.getBlockState(pos);
if (this == ModItems.INFUSED_IRON_SHOVEL) {
var damage = 0;
if (state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.MYCELIUM) {
if (level.getBlockState(pos.above()).getMaterial() == Material.AIR) {
level.setBlockAndUpdate(pos, Blocks.GRASS_BLOCK.defaultBlockState());
damage = 5;
}
} else {
var range = player.isShiftKeyDown() ? 0 : 1;
for (var x = -range; x <= range; x++) {
for (var y = -range; y <= range; y++) {
var actualPos = pos.offset(x, 0, y);
var facing = context.getClickedFace();
if (player.mayUseItemAt(actualPos.relative(facing), facing, stack)) {
if (facing != Direction.DOWN
&& level.getBlockState(actualPos.above()).getMaterial() == Material.AIR
&& level.getBlockState(actualPos).getBlock() == Blocks.GRASS_BLOCK) {
if (!level.isClientSide)
level.setBlock(actualPos, Blocks.DIRT_PATH.defaultBlockState(), 11);
damage = 1;
// turning dirt to grass
if (this == ModItems.INFUSED_IRON_SHOVEL || this == ModItems.DEPTH_SHOVEL) {
if ((state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.MYCELIUM) && level.getBlockState(pos.above()).getMaterial() == Material.AIR) {
level.setBlockAndUpdate(pos, Blocks.GRASS_BLOCK.defaultBlockState());
var damage = 5F;
if (this == ModItems.DEPTH_SHOVEL && !level.isClientSide) {
var possible = new ArrayList<BlockPos>();
for (var x = -5; x <= 5; x++) {
for (var z = -5; z <= 5; z++) {
for (var y = -1; y <= 1; y++) {
var offset = pos.offset(x, y, z);
var offState = level.getBlockState(offset);
if ((offState.getBlock() == Blocks.DIRT || offState.getBlock() == Blocks.MYCELIUM) && level.getBlockState(offset.above()).getMaterial() == Material.AIR)
possible.add(offset);
}
}
}
for (var i = 0; i < 63 && !possible.isEmpty(); i++) {
level.setBlockAndUpdate(possible.get(level.random.nextInt(possible.size())), Blocks.GRASS_BLOCK.defaultBlockState());
damage += 0.25F;
}
}
level.playSound(player, pos, SoundEvents.GRASS_PLACE, SoundSource.BLOCKS, 1.0F, 1.0F);
stack.hurtAndBreak(Mth.ceil(damage), player, p -> p.broadcastBreakEvent(context.getHand()));
return InteractionResult.SUCCESS;
}
}
// flattening a large area
if (this == ModItems.INFUSED_IRON_SHOVEL) {
var flattened = false;
var range = player.isShiftKeyDown() ? 0 : 1;
for (var x = -range; x <= range; x++) {
for (var y = -range; y <= range; y++) {
var actualPos = pos.offset(x, 0, y);
var facing = context.getClickedFace();
if (player.mayUseItemAt(actualPos.relative(facing), facing, stack)) {
if (facing != Direction.DOWN
&& level.getBlockState(actualPos.above()).getMaterial() == Material.AIR
&& level.getBlockState(actualPos).getBlock() == Blocks.GRASS_BLOCK) {
if (!level.isClientSide)
level.setBlock(actualPos, Blocks.DIRT_PATH.defaultBlockState(), 11);
flattened = true;
}
}
}
}
if (damage > 0) {
if (flattened) {
level.playSound(player, pos, SoundEvents.SHOVEL_FLATTEN, SoundSource.BLOCKS, 1.0F, 1.0F);
stack.hurtAndBreak(damage, player, p -> p.broadcastBreakEvent(context.getHand()));
stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand()));
return InteractionResult.SUCCESS;
}
return InteractionResult.PASS;
} else if (this == ModItems.SKY_SHOVEL) {
}
// sky shovel swapping
if (this == ModItems.SKY_SHOVEL) {
if (this.getDestroySpeed(stack, state) <= 1)
return super.useOn(context);
var otherHand = context.getHand() == InteractionHand.MAIN_HAND ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
@ -90,6 +119,7 @@ public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel
stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand()));
return InteractionResult.SUCCESS;
}
return super.useOn(context);
}