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finished soulstrider shovel
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1 changed files with 55 additions and 25 deletions
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@ -7,10 +7,12 @@ import de.ellpeck.naturesaura.items.ModItems;
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import de.ellpeck.naturesaura.reg.ICustomItemModel;
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import de.ellpeck.naturesaura.reg.IModItem;
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import de.ellpeck.naturesaura.reg.ModRegistry;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.Mth;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.item.BlockItem;
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@ -25,6 +27,7 @@ import net.minecraft.world.phys.BlockHitResult;
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import net.minecraftforge.common.capabilities.ICapabilityProvider;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel {
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@ -43,39 +46,65 @@ public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel
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var stack = player.getItemInHand(context.getHand());
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var pos = context.getClickedPos();
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var state = level.getBlockState(pos);
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if (this == ModItems.INFUSED_IRON_SHOVEL) {
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var damage = 0;
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if (state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.MYCELIUM) {
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if (level.getBlockState(pos.above()).getMaterial() == Material.AIR) {
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level.setBlockAndUpdate(pos, Blocks.GRASS_BLOCK.defaultBlockState());
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damage = 5;
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}
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} else {
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var range = player.isShiftKeyDown() ? 0 : 1;
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for (var x = -range; x <= range; x++) {
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for (var y = -range; y <= range; y++) {
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var actualPos = pos.offset(x, 0, y);
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var facing = context.getClickedFace();
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if (player.mayUseItemAt(actualPos.relative(facing), facing, stack)) {
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if (facing != Direction.DOWN
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&& level.getBlockState(actualPos.above()).getMaterial() == Material.AIR
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&& level.getBlockState(actualPos).getBlock() == Blocks.GRASS_BLOCK) {
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if (!level.isClientSide)
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level.setBlock(actualPos, Blocks.DIRT_PATH.defaultBlockState(), 11);
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damage = 1;
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// turning dirt to grass
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if (this == ModItems.INFUSED_IRON_SHOVEL || this == ModItems.DEPTH_SHOVEL) {
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if ((state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.MYCELIUM) && level.getBlockState(pos.above()).getMaterial() == Material.AIR) {
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level.setBlockAndUpdate(pos, Blocks.GRASS_BLOCK.defaultBlockState());
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var damage = 5F;
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if (this == ModItems.DEPTH_SHOVEL && !level.isClientSide) {
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var possible = new ArrayList<BlockPos>();
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for (var x = -5; x <= 5; x++) {
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for (var z = -5; z <= 5; z++) {
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for (var y = -1; y <= 1; y++) {
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var offset = pos.offset(x, y, z);
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var offState = level.getBlockState(offset);
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if ((offState.getBlock() == Blocks.DIRT || offState.getBlock() == Blocks.MYCELIUM) && level.getBlockState(offset.above()).getMaterial() == Material.AIR)
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possible.add(offset);
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}
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}
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}
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for (var i = 0; i < 63 && !possible.isEmpty(); i++) {
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level.setBlockAndUpdate(possible.get(level.random.nextInt(possible.size())), Blocks.GRASS_BLOCK.defaultBlockState());
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damage += 0.25F;
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}
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}
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level.playSound(player, pos, SoundEvents.GRASS_PLACE, SoundSource.BLOCKS, 1.0F, 1.0F);
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stack.hurtAndBreak(Mth.ceil(damage), player, p -> p.broadcastBreakEvent(context.getHand()));
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return InteractionResult.SUCCESS;
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}
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}
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// flattening a large area
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if (this == ModItems.INFUSED_IRON_SHOVEL) {
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var flattened = false;
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var range = player.isShiftKeyDown() ? 0 : 1;
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for (var x = -range; x <= range; x++) {
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for (var y = -range; y <= range; y++) {
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var actualPos = pos.offset(x, 0, y);
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var facing = context.getClickedFace();
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if (player.mayUseItemAt(actualPos.relative(facing), facing, stack)) {
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if (facing != Direction.DOWN
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&& level.getBlockState(actualPos.above()).getMaterial() == Material.AIR
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&& level.getBlockState(actualPos).getBlock() == Blocks.GRASS_BLOCK) {
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if (!level.isClientSide)
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level.setBlock(actualPos, Blocks.DIRT_PATH.defaultBlockState(), 11);
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flattened = true;
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}
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}
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}
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}
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if (damage > 0) {
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if (flattened) {
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level.playSound(player, pos, SoundEvents.SHOVEL_FLATTEN, SoundSource.BLOCKS, 1.0F, 1.0F);
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stack.hurtAndBreak(damage, player, p -> p.broadcastBreakEvent(context.getHand()));
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stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand()));
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.PASS;
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} else if (this == ModItems.SKY_SHOVEL) {
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}
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// sky shovel swapping
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if (this == ModItems.SKY_SHOVEL) {
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if (this.getDestroySpeed(stack, state) <= 1)
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return super.useOn(context);
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var otherHand = context.getHand() == InteractionHand.MAIN_HAND ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
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@ -90,6 +119,7 @@ public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel
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stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand()));
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return InteractionResult.SUCCESS;
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}
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return super.useOn(context);
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}
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