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add hardness to the lamp, closes #15
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@ -5,6 +5,7 @@ import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import de.ellpeck.naturesaura.blocks.tiles.TileEntitySpawnLamp;
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import de.ellpeck.naturesaura.packet.PacketHandler;
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import de.ellpeck.naturesaura.packet.PacketParticles;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.IBlockState;
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@ -30,6 +31,8 @@ public class BlockSpawnLamp extends BlockContainerImpl {
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super(Material.IRON, "spawn_lamp", TileEntitySpawnLamp.class, "spawn_lamp");
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MinecraftForge.EVENT_BUS.register(this);
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this.setLightLevel(1F);
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this.setSoundType(SoundType.METAL);
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this.setHardness(3F);
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}
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@SubscribeEvent
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