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https://github.com/Ellpeck/NaturesAura.git
synced 2024-12-22 14:59:22 +01:00
added back in-world rendering
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parent
29b067d294
commit
82384dc1e7
2 changed files with 103 additions and 71 deletions
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@ -1,6 +1,7 @@
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package de.ellpeck.naturesaura;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.aura.container.IAuraContainer;
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import de.ellpeck.naturesaura.api.aura.item.IAuraRecharge;
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@ -130,6 +131,34 @@ public final class Helper {
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RenderSystem.applyModelViewMatrix();
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}
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@OnlyIn(Dist.CLIENT)
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public static void renderWeirdBox(VertexConsumer buffer, double x, double y, double z, double width, double height, double depth, float r, float g, float b, float a) {
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buffer.vertex(x, y + height, z).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y + height, z).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y, z).color(r, g, b, a).endVertex();
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buffer.vertex(x, y, z).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y, z).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y + height, z).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y + height, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y + height, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x, y + height, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x, y, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x, y + height, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x, y + height, z).color(r, g, b, a).endVertex();
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buffer.vertex(x, y, z).color(r, g, b, a).endVertex();
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buffer.vertex(x, y, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x, y + height, z).color(r, g, b, a).endVertex();
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buffer.vertex(x, y + height, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y + height, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y + height, z).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y, z).color(r, g, b, a).endVertex();
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buffer.vertex(x + width, y, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x, y, z + depth).color(r, g, b, a).endVertex();
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buffer.vertex(x, y, z).color(r, g, b, a).endVertex();
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}
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public static InteractionResult putStackOnTile(Player player, InteractionHand hand, BlockPos pos, int slot, boolean sound) {
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var tile = player.level.getBlockEntity(pos);
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if (tile instanceof BlockEntityImpl) {
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@ -2,7 +2,8 @@ package de.ellpeck.naturesaura.events;
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import com.mojang.blaze3d.platform.Window;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.*;
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import com.mojang.math.Vector3d;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.ModConfig;
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import de.ellpeck.naturesaura.NaturesAura;
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@ -10,6 +11,7 @@ import de.ellpeck.naturesaura.api.NaturesAuraAPI;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import de.ellpeck.naturesaura.api.aura.container.IAuraContainer;
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import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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import de.ellpeck.naturesaura.api.render.IVisualizable;
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import de.ellpeck.naturesaura.blocks.tiles.*;
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import de.ellpeck.naturesaura.items.ItemAuraCache;
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import de.ellpeck.naturesaura.items.ItemRangeVisualizer;
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@ -25,14 +27,16 @@ import net.minecraft.core.BlockPos;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.util.Tuple;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.BonemealableBlock;
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import net.minecraft.world.level.block.LeavesBlock;
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import net.minecraft.world.level.block.MyceliumBlock;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.*;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.levelgen.Heightmap;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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@ -61,6 +65,7 @@ public class ClientEvents {
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private static ItemStack heldCache = ItemStack.EMPTY;
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private static ItemStack heldEye = ItemStack.EMPTY;
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private static ItemStack heldOcular = ItemStack.EMPTY;
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private static BlockPos hoveringAuraSpot;
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@SubscribeEvent
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public void onDebugRender(RenderGameOverlayEvent.Text event) {
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@ -160,91 +165,82 @@ public class ClientEvents {
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@SubscribeEvent
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public void onLevelRender(RenderLevelLastEvent event) {
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// TODO GL-based in-world rendering
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/* Minecraft mc = Minecraft.getInstance();
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var mc = Minecraft.getInstance();
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var view = mc.gameRenderer.getMainCamera().getPosition();
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var tesselator = Tesselator.getInstance();
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var buffer = tesselator.getBuilder();
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RenderSystem.pushMatrix();
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RenderSystem.multMatrix(event.getMatrixStack().getLast().getMatrix());
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mc.getProfiler().push(NaturesAura.MOD_ID + ":onLevelRender");
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ActiveRenderInfo info = mc.gameRenderer.getActiveRenderInfo();
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Vector3d view = info.getProjectedView();
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GL11.glTranslated(-view.getX(), -view.getY(), -view.getZ());
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RenderSystem.enableDepthTest();
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var mv = RenderSystem.getModelViewStack();
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mv.pushPose();
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mv.mulPoseMatrix(event.getPoseStack().last().pose());
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mv.translate(-view.x, -view.y, -view.z);
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RenderSystem.applyModelViewMatrix();
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RenderSystem.enableBlend();
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if (mc.gameSettings.showDebugInfo && mc.player.isCreative() && ModConfig.instance.debugLevel.get()) {
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Map<BlockPos, Integer> spots = new HashMap<>();
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_DEPTH_TEST);
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBegin(GL11.GL_QUADS);
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IAuraChunk.getSpotsInArea(mc.level, mc.player.getPosition(), 64, (pos, spot) -> {
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spots.put(pos, spot);
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// aura spot debug
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hoveringAuraSpot = null;
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if (mc.options.renderDebug && mc.player.isCreative() && ModConfig.instance.debugLevel.get()) {
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var playerEye = mc.player.getEyePosition(event.getPartialTick());
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var playerView = mc.player.getViewVector(event.getPartialTick()).normalize();
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var range = mc.gameMode.getPickRange();
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buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
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IAuraChunk.getSpotsInArea(mc.level, mc.player.blockPosition(), 64, (pos, spot) -> {
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Helper.renderWeirdBox(buffer, pos.getX(), pos.getY(), pos.getZ(), 1, 1, 1, spot > 0 ? 0F : 1F, spot > 0 ? 1F : 0F, 0F, 0.35F);
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// dirty raytrace to see if we're looking at roughly this spot
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if (playerEye.distanceToSqr(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5) <= range * range) {
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for (var d = 0F; d <= range; d += 0.5F) {
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if (pos.equals(new BlockPos(playerEye.add(playerView.scale(d))))) {
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hoveringAuraSpot = pos;
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break;
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}
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}
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}
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RenderSystem.color4f(spot > 0 ? 0F : 1F, spot > 0 ? 1F : 0F, 0F, 0.35F);
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Helper.renderWeirdBox(pos.getX(), pos.getY(), pos.getZ(), 1, 1, 1);
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});
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GL11.glEnd();
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GL11.glPopAttrib();
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float scale = 0.03F;
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NumberFormat format = NumberFormat.getInstance();
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RenderSystem.scalef(scale, scale, scale);
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for (Map.Entry<BlockPos, Integer> spot : spots.entrySet()) {
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BlockPos pos = spot.getKey();
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RenderSystem.pushMatrix();
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RenderSystem.translated((pos.getX() + 0.1) / scale, (pos.getY() + 1.001) / scale, (pos.getZ() + 0.1) / scale);
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RenderSystem.rotatef(90F, 1F, 0F, 0F);
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RenderSystem.scalef(0.65F, 0.65F, 0.65F);
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mc.fontRenderer.drawString(new MatrixStack(), format.format(spot.getValue()), 0, 0, 0);
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RenderSystem.popMatrix();
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}
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glPopMatrix();
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tesselator.end();
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}
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// range visualizer
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if (Helper.isHoldingItem(mc.player, ModItems.RANGE_VISUALIZER)) {
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RegistryKey<Level> dim = mc.level.func_234923_W_();
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GL11.glPushMatrix();
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GL11.glDisable(GL11.GL_CULL_FACE);
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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GL11.glDisable(GL11.GL_TEXTURE_2D);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBegin(GL11.GL_QUADS);
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for (BlockPos pos : ItemRangeVisualizer.VISUALIZED_BLOCKS.get(dim.func_240901_a_())) {
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if (!mc.level.isBlockLoaded(pos))
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RenderSystem.disableCull();
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var dim = mc.level.dimension().location();
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buffer.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR);
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for (var pos : ItemRangeVisualizer.VISUALIZED_BLOCKS.get(dim)) {
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if (!mc.level.isLoaded(pos))
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continue;
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BlockState state = mc.level.getBlockState(pos);
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Block block = state.getBlock();
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var state = mc.level.getBlockState(pos);
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var block = state.getBlock();
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if (!(block instanceof IVisualizable))
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continue;
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this.renderVisualize((IVisualizable) block, mc.level, pos);
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this.renderVisualize(buffer, (IVisualizable) block, mc.level, pos);
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}
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for (Entity entity : ItemRangeVisualizer.VISUALIZED_ENTITIES.get(dim.func_240901_a_())) {
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for (var entity : ItemRangeVisualizer.VISUALIZED_ENTITIES.get(dim)) {
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if (!entity.isAlive() || !(entity instanceof IVisualizable))
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continue;
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this.renderVisualize((IVisualizable) entity, mc.level, entity.getPosition());
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this.renderVisualize(buffer, (IVisualizable) entity, mc.level, entity.blockPosition());
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}
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GL11.glEnd();
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GL11.glPopAttrib();
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GL11.glEnable(GL11.GL_CULL_FACE);
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GL11.glPopMatrix();
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tesselator.end();
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RenderSystem.enableCull();
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}
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GL11.glPopMatrix();*/
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mv.popPose();
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RenderSystem.applyModelViewMatrix();
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RenderSystem.disableBlend();
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mc.getProfiler().pop();
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}
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/* private void renderVisualize(IVisualizable visualize, Level
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level, BlockPos pos) {
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AABB box = visualize.getVisualizationBounds(level, pos);
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if (box == null)
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return;
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box = box.grow(0.05F);
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int color = visualize.getVisualizationColor(level, pos);
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RenderSystem.color4f((color >> 16 & 255) / 255F, (color >> 8 & 255) / 255F, (color & 255) / 255F, 0.5F);
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Helper.renderWeirdBox(box.minX, box.minY, box.minZ, box.maxX - box.minX, box.maxY - box.minY, box.maxZ - box.minZ);
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}*/
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private void renderVisualize(BufferBuilder buffer, IVisualizable visualize, Level level, BlockPos pos) {
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var box = visualize.getVisualizationBounds(level, pos);
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if (box != null) {
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box = box.inflate(0.05F);
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var color = visualize.getVisualizationColor(level, pos);
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Helper.renderWeirdBox(buffer, box.minX, box.minY, box.minZ, box.maxX - box.minX, box.maxY - box.minY, box.maxZ - box.minZ, (color >> 16 & 255) / 255F, (color >> 8 & 255) / 255F, (color & 255) / 255F, 0.5F);
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}
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}
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@SubscribeEvent
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public void onOverlayRender(RenderGameOverlayEvent.Post event) {
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@ -423,6 +419,13 @@ public class ClientEvents {
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RenderSystem.setShaderColor(1F, 1F, 1F, 1);
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stack.popPose();
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}
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if (hoveringAuraSpot != null) {
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var format = NumberFormat.getInstance();
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var amount = IAuraChunk.getAuraChunk(mc.level, hoveringAuraSpot).getDrainSpot(hoveringAuraSpot);
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var color = amount > 0 ? ChatFormatting.GREEN : ChatFormatting.RED;
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mc.font.drawShadow(stack, color + format.format(amount), res.getGuiScaledWidth() / 2F + 5, res.getGuiScaledHeight() / 2F - 11, 0xFFFFFF);
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}
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}
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}
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}
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