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increase the likelihood of aura spreading happening even if there are no fully filled spots
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parent
46b7d2bd69
commit
843da49676
1 changed files with 6 additions and 4 deletions
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@ -7,6 +7,7 @@ import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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@ -16,10 +17,11 @@ public class SpreadEffect implements IDrainSpotEffect {
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@Override
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public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
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if (Math.abs(spot) < 1000000)
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if (Math.abs(spot) < 500000 || Math.abs(IAuraChunk.getAuraInArea(world, pos, 25)) < 2000000)
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return;
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boolean drain = spot > 0;
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int toMove = 720000;
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int toMove = MathHelper.ceil(Math.abs(spot) * 0.72F);
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int perSide = toMove / 6;
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while (toMove > 0) {
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BlockPos bestOffset = null;
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int bestAmount = drain ? Integer.MAX_VALUE : Integer.MIN_VALUE;
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@ -42,10 +44,10 @@ public class SpreadEffect implements IDrainSpotEffect {
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int moved;
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if (drain) {
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moved = bestChunk.storeAura(bestPos, 120000);
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moved = bestChunk.storeAura(bestPos, perSide);
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auraChunk.drainAura(pos, moved);
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} else {
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moved = bestChunk.drainAura(bestPos, 120000);
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moved = bestChunk.drainAura(bestPos, perSide);
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auraChunk.storeAura(pos, moved);
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}
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toMove -= moved;
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