rebalance the animal generator again

This commit is contained in:
Ellpeck 2019-01-29 22:50:27 +01:00
parent 8ac2ce24b3
commit 871201d77c

View file

@ -67,8 +67,8 @@ public class BlockAnimalGenerator extends BlockContainerImpl implements IVisuali
float amountMod = child ? 0.667F : 1; float amountMod = child ? 0.667F : 1;
int timeAlive = data.getInteger(NaturesAura.MOD_ID + ":time_alive"); int timeAlive = data.getInteger(NaturesAura.MOD_ID + ":time_alive");
int time = Math.min(MathHelper.floor((timeAlive - 15000) / 500F * timeMod), 300); int time = Math.min(MathHelper.floor((timeAlive - 15000) / 500F * timeMod), 200);
int amount = Math.min(MathHelper.floor((timeAlive - 8000) / 2.5F * amountMod), 15000); int amount = Math.min(MathHelper.floor((timeAlive - 8000) / 2F * amountMod), 25000);
if (time <= 0 || amount <= 0) if (time <= 0 || amount <= 0)
return false; return false;
gen.setGenerationValues(time, amount); gen.setGenerationValues(time, amount);