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actually make the dispenser use aura lol
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1 changed files with 6 additions and 1 deletions
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@ -46,7 +46,12 @@ public class ItemAuraBottle extends ItemImpl implements IColorProvidingItem {
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ItemStack dispense = stack.splitStack(1);
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ItemStack dispense = stack.splitStack(1);
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if (offsetState.getBlock().isAir(offsetState, world, offset)) {
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if (offsetState.getBlock().isAir(offsetState, world, offset)) {
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dispense = setType(new ItemStack(ItemAuraBottle.this), IAuraType.forWorld(world));
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if (IAuraChunk.getAuraInArea(world, offset, 30) >= 1000) {
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dispense = setType(new ItemStack(ItemAuraBottle.this), IAuraType.forWorld(world));
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BlockPos spot = IAuraChunk.getHighestSpot(world, offset, 30, offset);
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IAuraChunk.getAuraChunk(world, spot).drainAura(spot, 200);
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}
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}
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}
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doDispense(world, dispense, 6, facing, BlockDispenser.getDispensePosition(source));
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doDispense(world, dispense, 6, facing, BlockDispenser.getDispensePosition(source));
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