mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-22 11:53:29 +01:00
fixed the ritual working even if there's no tree
This commit is contained in:
parent
57d44f68bd
commit
a3575eb63a
1 changed files with 5 additions and 0 deletions
|
@ -149,6 +149,11 @@ public class TileEntityWoodStand extends TileEntityImpl implements ITickable {
|
|||
if (!Multiblocks.TREE_RITUAL.isComplete(this.world, this.ritualPos)) {
|
||||
return false;
|
||||
}
|
||||
for (int i = 0; i < 2; i++) {
|
||||
IBlockState state = this.world.getBlockState(this.ritualPos.up(i));
|
||||
if(!(state.getBlock() instanceof BlockLog))
|
||||
return false;
|
||||
}
|
||||
if (this.timer < this.recipe.time / 2) {
|
||||
List<Ingredient> required = new ArrayList<>(Arrays.asList(this.recipe.ingredients));
|
||||
boolean fine = Multiblocks.TREE_RITUAL.forEach(this.ritualPos, 'W', (pos, matcher) -> {
|
||||
|
|
Loading…
Reference in a new issue