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(hopefully) allow non-saplings in the tree ritual, closes #20
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1 changed files with 8 additions and 1 deletions
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@ -10,6 +10,7 @@ import net.minecraft.block.BlockSapling;
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import net.minecraft.block.BlockStoneBrick;
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import net.minecraft.block.BlockStoneBrick.EnumType;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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public final class Multiblocks {
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@ -35,7 +36,13 @@ public final class Multiblocks {
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(world, start, offset, pos, state, c) -> world != null || state.getBlock() == ModBlocks.WOOD_STAND),
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'G', ModBlocks.GOLD_POWDER,
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'0', new Matcher(Blocks.SAPLING.getDefaultState(),
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(world, start, offset, pos, state, c) -> state.getBlock() instanceof BlockSapling || state.getBlock() instanceof BlockLog),
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(world, start, offset, pos, state, c) -> {
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if (state.getBlock() instanceof BlockSapling || state.getBlock() instanceof BlockLog)
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return true;
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ItemStack stack = state.getBlock().getItem(world, pos, state);
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return !stack.isEmpty() && NaturesAuraAPI.TREE_RITUAL_RECIPES.values().stream().anyMatch(recipe -> recipe.saplingType.apply(stack));
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}
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),
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' ', Matcher.wildcard());
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public static final IMultiblock POTION_GENERATOR = NaturesAuraAPI.instance().createMultiblock(
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new ResourceLocation(NaturesAura.MOD_ID, "potion_generator"),
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