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made the API instance be set internally
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parent
43481bda17
commit
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3 changed files with 12 additions and 18 deletions
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@ -62,7 +62,6 @@ public final class NaturesAura {
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}
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private void preInit(FMLCommonSetupEvent event) {
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NaturesAuraAPI.setInstance(new InternalHooks());
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Helper.registerCap(IAuraContainer.class);
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Helper.registerCap(IAuraRecharge.class);
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Helper.registerCap(IAuraChunk.class);
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@ -20,7 +20,6 @@ import net.minecraft.util.Tuple;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.vector.Vector3d;
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import net.minecraft.world.DimensionType;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraftforge.common.capabilities.Capability;
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@ -124,28 +123,24 @@ public final class NaturesAuraAPI {
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*/
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@CapabilityInject(IWorldData.class)
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public static Capability<IWorldData> capWorldData;
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private static IInternalHooks instance;
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private static final IInternalHooks INSTANCE;
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static {
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try {
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INSTANCE = (IInternalHooks) Class.forName("de.ellpeck.naturesaura.InternalHooks").newInstance();
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} catch (InstantiationException | IllegalAccessException | ClassNotFoundException e) {
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throw new RuntimeException(e);
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}
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}
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/**
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* This method returns the active {@link IInternalHooks} instance which can
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* be used to hook into the mod's internal functionalities.This will be
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* overriden to a proper implementation. If you want to use this instance,
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* use it after Nature's Aura's preInit phase.
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* be used to hook into the mod's internal functionalities.
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*
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* @return The active {@link IInternalHooks} instance
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*/
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public static IInternalHooks instance() {
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return instance;
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}
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/**
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* This is an internal function. Do not use.
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*/
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public static void setInstance(IInternalHooks inst) {
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if (instance == null)
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instance = inst;
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else
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throw new IllegalStateException();
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return INSTANCE;
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}
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/**
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@ -14,7 +14,7 @@ import java.util.function.BiConsumer;
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/**
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* A class whose instances hold information about the aura present in any given
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* {@link Chunk}. To get an instance for a chunk, use {@link
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* #getAuraChunk(World, BlockPos)}.
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* #getAuraChunk(IWorld, BlockPos)}.
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* <p>
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* It is not intended for API users to create custom implementation of this
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* class.
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