diff --git a/src/main/resources/assets/naturesaura/lang/zh_cn.json b/src/main/resources/assets/naturesaura/lang/zh_cn.json index 97dae811..af1a1e09 100644 --- a/src/main/resources/assets/naturesaura/lang/zh_cn.json +++ b/src/main/resources/assets/naturesaura/lang/zh_cn.json @@ -4,18 +4,18 @@ "block.naturesaura.ancient_bark": "远古树皮", "block.naturesaura.ancient_leaves": "远古树叶", "block.naturesaura.ancient_sapling": "远古树苗", - "block.naturesaura.nature_altar": "自然祭坛核心", - "block.naturesaura.decayed_leaves": "腐败的树叶", - "block.naturesaura.golden_leaves": "金叶", + "block.naturesaura.nature_altar": "自然祭坛", + "block.naturesaura.decayed_leaves": "腐败树叶", + "block.naturesaura.golden_leaves": "黄金树叶", "block.naturesaura.gold_powder": "金叶粉", "block.naturesaura.wood_stand": "木基座", "block.naturesaura.ancient_planks": "远古木板", - "block.naturesaura.infused_stone": "灌注石", + "block.naturesaura.infused_stone": "灌注之石", "block.naturesaura.furnace_heater": "外部火焰加热器", "block.naturesaura.potion_generator": "滞留型吸收器", "block.naturesaura.aura_detector": "灵气探测器", "block.naturesaura.conversion_catalyst": "嬗变催化器", - "block.naturesaura.crushing_catalyst": "崩坏催化剂", + "block.naturesaura.crushing_catalyst": "崩坏催化器", "block.naturesaura.infused_stairs": "灌注石楼梯", "block.naturesaura.infused_slab": "灌注石台阶", "block.naturesaura.infused_slab_double": "灌注石双层台阶", @@ -28,33 +28,33 @@ "block.naturesaura.infused_brick_slab_double": "灌注石砖双层台阶", "block.naturesaura.flower_generator": "植物吸收器", "block.naturesaura.placer": "微型建造器", - "block.naturesaura.hopper_upgrade": "增强型漏斗", + "block.naturesaura.hopper_upgrade": "漏斗加强器", "block.naturesaura.field_creator": "灵气领域制造器", "block.naturesaura.oak_generator": "树冠减光器", "block.naturesaura.infused_iron_block": "灌注铁块", "block.naturesaura.offering_table": "供桌", - "block.naturesaura.pickup_stopper": "物品贴地器", + "block.naturesaura.pickup_stopper": "物品束缚器", "block.naturesaura.spawn_lamp": "圣殿之灯", - "block.naturesaura.animal_generator": "俗人解脱之物", - "block.naturesaura.end_flower": "遗忘玫瑰", + "block.naturesaura.animal_generator": "命定者的解脱", + "block.naturesaura.end_flower": "湮灭玫瑰", "block.naturesaura.grated_chute": "专家型漏斗", "block.naturesaura.animal_spawner": "降生祭坛", "block.naturesaura.auto_crafter": "自动构造器", - "block.naturesaura.gold_brick": "金色石砖", - "block.naturesaura.gold_nether_brick": "金色地狱砖", - "block.naturesaura.rf_converter": "灵气充能台", - "block.naturesaura.moss_generator": "沼泽本味", + "block.naturesaura.gold_brick": "黄金石砖", + "block.naturesaura.gold_nether_brick": "黄金地狱砖", + "block.naturesaura.rf_converter": "充能灵气锻炉", + "block.naturesaura.moss_generator": "沼泽之霍米", "block.naturesaura.time_changer": "移位日晷", - "block.naturesaura.generator_limit_remover": "创造催化器", + "block.naturesaura.generator_limit_remover": "制造催化剂", "block.naturesaura.ender_crate": "末影板条箱", "block.naturesaura.powder_placer": "粉末操纵器", - "block.naturesaura.firework_generator": "烟花凝视者", + "block.naturesaura.firework_generator": "烟火凝望", "block.naturesaura.chunk_loader": "世界之眼", "block.naturesaura.dimension_rail_overworld": "主世界铁轨", "block.naturesaura.dimension_rail_end": "末地铁轨", "block.naturesaura.dimension_rail_nether": "下界铁轨", "block.naturesaura.projectile_generator": "射击标记", - "block.naturesaura.blast_furnace_booster": "锻甲者的援助", + "block.naturesaura.blast_furnace_booster": "锻甲者之援", "block.naturesaura.nether_wart_mushroom": "地狱疣蘑菇", "block.naturesaura.animal_container": "生物之眼", "block.naturesaura.snow_creator": "凛冬的呼唤", @@ -66,7 +66,7 @@ "item.naturesaura.eye": "环境之眼", "item.naturesaura.eye_improved": "环境目镜", "item.naturesaura.gold_fiber": "闪耀纤维", - "item.naturesaura.gold_leaf": "金叶", + "item.naturesaura.gold_leaf": "黄金叶", "item.naturesaura.infused_iron": "灌注铁锭", "item.naturesaura.infused_iron_pickaxe": "植物学家之镐", "item.naturesaura.infused_iron_axe": "植物学家之斧", @@ -75,7 +75,7 @@ "item.naturesaura.infused_iron_hoe": "植物学家之锄", "item.naturesaura.ancient_stick": "远古木棍", "item.naturesaura.aura_cache": "灵气缓存", - "item.naturesaura.color_changer": "五彩缤纷桶", + "item.naturesaura.color_changer": "五彩缤纷之桶", "item.naturesaura.book.name": "自然灵气手册", "item.naturesaura.shockwave_creator": "狂怒护身符", "item.naturesaura.multiblock_maker": "多方块建造器", @@ -94,30 +94,30 @@ "item.naturesaura.infused_iron_shoes": "植物学家靴子", "item.naturesaura.effect_powder.naturesaura:plant_boost": "稳生之粉", "item.naturesaura.effect_powder.naturesaura:cache_recharge": "无储之粉", - "item.naturesaura.effect_powder.naturesaura:animal": "降生之粉", + "item.naturesaura.effect_powder.naturesaura:animal": "繁殖之粉", "item.naturesaura.effect_powder.naturesaura:ore_spawn": "慷慨之粉", "item.naturesaura.effect_powder.naturesaura:nether_grass": "荒芜之粉", "item.naturesaura.mover_cart": "灵气吸引矿车", - "item.naturesaura.range_visualizer": "神秘放大镜", + "item.naturesaura.range_visualizer": "奥秘放大镜", "item.naturesaura.clock_hand": "时间之手", - "item.naturesaura.token_anger": "愤怒徽章", - "item.naturesaura.token_euphoria": "幸福徽章", - "item.naturesaura.token_fear": "恐惧徽章", - "item.naturesaura.token_grief": "悲伤徽章", - "item.naturesaura.token_joy": "快乐徽章", - "item.naturesaura.token_rage": "狂怒徽章", - "item.naturesaura.token_sorrow": "遗憾徽章", - "item.naturesaura.token_terror": "恐怖徽章", + "item.naturesaura.token_anger": "愤怒印记", + "item.naturesaura.token_euphoria": "欣快印记", + "item.naturesaura.token_fear": "恐惧印记", + "item.naturesaura.token_grief": "悲痛印记", + "item.naturesaura.token_joy": "愉悦印记", + "item.naturesaura.token_rage": "狂怒印记", + "item.naturesaura.token_sorrow": "忧伤印记", + "item.naturesaura.token_terror": "惊骇印记", "item.naturesaura.ender_access": "末影目镜", - "item.naturesaura.cave_finder": "阴影之杖", - "item.naturesaura.aura_trove": "灵气宝藏", - "item.naturesaura.crimson_meal": "猩红之餐", + "item.naturesaura.cave_finder": "阴影权杖", + "item.naturesaura.aura_trove": "灵气秘宝", + "item.naturesaura.crimson_meal": "猩红粉末", "item.naturesaura.death_ring": "穷途末路指环", "item.naturesaura.tainted_gold": "污染黄金", "item.naturesaura.loot_finder": "财富之杖", "container.naturesaura:tree_ritual.name": "森林仪式", "container.naturesaura:altar.name": "自然祭坛灌注", - "container.naturesaura:offering.name": "献给众神", + "container.naturesaura:offering.name": "神灵供奉", "container.naturesaura:animal_spawner.name": "降生祭坛", "info.naturesaura.aura_in_area": "周围的灵气", "info.naturesaura.book.landing": "$(#419600)灵气$()是一个复杂的概念,创造、收集、使用它也许会有些困难。$(br)此$(item)自然灵气指南$()包含了你所需要的一切信息。", @@ -174,13 +174,13 @@ "advancement.naturesaura.negative_imbalance": "致命日", "advancement.naturesaura.negative_imbalance.desc": "吸干所有的的灵气会造成负面的效果失衡", "advancement.naturesaura.end_flower": "蓝莲花", - "advancement.naturesaura.end_flower.desc": "杀掉末影龙来使遗忘玫瑰生长", + "advancement.naturesaura.end_flower.desc": "杀掉末影龙来使湮灭玫瑰生长", "advancement.naturesaura.eye": "突然间,我看到了", "advancement.naturesaura.eye.desc": "创造一个环境之眼,观测该区域的灵气", "advancement.naturesaura.eye_improved": "突然间,我看得更清楚了", "advancement.naturesaura.eye_improved.desc": "创造一个环境目镜,观测灵气不平衡的影响", "advancement.naturesaura.range_visualizer": "小小的眼睛大大的疑惑", - "advancement.naturesaura.range_visualizer.desc": "创造一个神秘放大镜,观测你的设备范围", + "advancement.naturesaura.range_visualizer.desc": "创造一个奥秘放大镜,观测你的设备范围", "command.naturesaura.aura.usage": "/naaura store|drain <数量> [范围] 或者 /naaura reset <范围>", "effect.naturesaura.breathless": "窒息", "entity.naturesaura.effect_inhibitor": "效应粉", diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/creating.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/creating.json new file mode 100644 index 00000000..09be19cd --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/creating.json @@ -0,0 +1,6 @@ +{ + "name": "灵气制造", + "description": "世界上$(#419600)灵气$()的存量或许是个问题, 因为貌似它在用尽之后不会回复. 不过现在这已经不是问题了: 这个分类中解释了如何用各种技术制造$(#419600)灵气$().", + "icon": "naturesaura:textures/gui/patchouli/categories/creating.png", + "sortnum": 18 +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/devices.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/devices.json new file mode 100644 index 00000000..0cb4a09d --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/devices.json @@ -0,0 +1,6 @@ +{ + "name": "设备", + "description": "有的设备不是直接控制$(#419600)灵气$()的力量 , 而是利用灵气制造的物品来实现其他设备做不到的事情. 这个分类描述了这样的设备.", + "icon": "naturesaura:textures/gui/patchouli/categories/devices.png", + "sortnum": 30 +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/effects.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/effects.json new file mode 100644 index 00000000..5ee0e71a --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/effects.json @@ -0,0 +1,6 @@ +{ + "name": "灵气失衡", + "description": "消耗世界中的$(#419600)灵气$()或者释放出额外的灵气就会导致$(thing)灵气失衡$() - 这会产生正面或者负面的效果. 在此分类记载有这些效果.", + "icon": "naturesaura:textures/gui/patchouli/categories/effects.png", + "sortnum": 20 +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/intro.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/intro.json new file mode 100644 index 00000000..abb4706a --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/intro.json @@ -0,0 +1,6 @@ +{ + "name": "介绍", + "description": "对于从未利用过$(#419600)灵气$()的人,控制它可能会是一项艰巨的任务。$(br2)这些介绍性的条目将给出关于它如何运作、为什么能运作以及在何处运作的简要概述。", + "icon": "naturesaura:textures/gui/patchouli/categories/intro.png", + "sortnum": 0 +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/items.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/items.json new file mode 100644 index 00000000..816fe43d --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/items.json @@ -0,0 +1,6 @@ +{ + "name": "自然物品", + "description": "自然的思想会引导你去到沙滩, 森林或者平原, 但是有时它也会让你见到与自然本身紧密交织的物品. 此分类记载了这些物品.", + "icon": "naturesaura:textures/gui/patchouli/categories/items.png", + "sortnum": 25 +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/practices.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/practices.json new file mode 100644 index 00000000..d62ba698 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/practices.json @@ -0,0 +1,6 @@ +{ + "name": "自然实践", + "description": "和$(#419600)灵气$()相关的实践, 除了它的收集和储存以外, 还有一些会带来长远好处的实践. 这个分类记载了现存的这种实践的信息以及如何去做.", + "icon": "naturesaura:textures/gui/patchouli/categories/practices.png", + "sortnum": 5 +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/using.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/using.json new file mode 100644 index 00000000..7e3cccc5 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/categories/using.json @@ -0,0 +1,6 @@ +{ + "name": "驾驭灵气", + "description": "当从世界中收集$(#419600)灵气$()的时候, 每个人都会本能的问自己: $(italic)\"这东西怎么用?\"$()这个分类会向你解释.", + "icon": "naturesaura:textures/gui/patchouli/categories/using.png", + "sortnum": 15 +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/ancient_tree.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/ancient_tree.json new file mode 100644 index 00000000..5830c4d1 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/ancient_tree.json @@ -0,0 +1,22 @@ +{ + "name": "上古树", + "icon": "naturesaura:ancient_leaves", + "category": "creating", + "advancement": "naturesaura:wood_stand", + "pages": [ + { + "type": "text", + "text": "加强周遭$(#419600)灵气$()的一个基本方法是种植$(item)上古树$(). 一旦$(item)上古树苗$()被种下了, 它会像一般的树一样生长, 但是它的叶片会缓慢地回复周围的$(aura)到正常水平.$(br)但是树本身会不太好过: 当$(#419600)灵气$()耗尽,它的叶片就会开始腐败 , 使得树变得光秃." + }, + { + "type": "naturesaura:tree_ritual", + "text": "使用$(l:practices/tree_ritual)森林仪式$()来制作$(item)上古树苗$()", + "recipe": "naturesaura:ancient_sapling" + }, + { + "type": "crafting", + "recipe": "naturesaura:ancient_planks", + "recipe2": "naturesaura:ancient_stick" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/animal_generator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/animal_generator.json new file mode 100644 index 00000000..740f0e7e --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/animal_generator.json @@ -0,0 +1,25 @@ +{ + "name": "命定者的解脱", + "icon": "naturesaura:animal_generator", + "category": "creating", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "从自然物质中创造$(#419600)灵气$()是一把双刃剑. 特别是当你使用$(item)命定者的解脱$()的时候: 在这个设备附近击杀被动生物会释放它们的灵魂并将其以大量的$(#419600)灵气$()的形式释放到环境中. 幼年动物的灵魂不够完善, 释放出的$(#419600)灵气$()较少." + }, + { + "type": "text", + "text": "此外, 一只活得$(thing)更久$()的动物会产生更多的$(#419600)灵气$() - 因此,在击杀动物前制作设备来让它们活得久一点是较为高效率的做法. 为了收集完整的灵魂, 大致需要等待$(thing)一个半小时$()." + }, + { + "type": "text", + "text": "需要记住的是,被收集灵魂的动物不会掉落物品. 此外, 当灵魂正在转换时向$(item)命定者的解脱$()提供新灵魂会导致新的灵魂无法被释放且亦无掉落物产生." + }, + { + "type": "crafting", + "recipe": "naturesaura:animal_generator", + "text": "制造$(item)命定者的解脱$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/end_flower.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/end_flower.json new file mode 100644 index 00000000..be56ca51 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/end_flower.json @@ -0,0 +1,18 @@ +{ + "name": "湮灭玫瑰", + "icon": "naturesaura:end_flower", + "category": "creating", + "advancement": "naturesaura:end_flower", + "pages": [ + { + "type": "text", + "text": "$(thing)末影龙$()是凶猛的怪物. 它是最强的$(thing)末界$()守护者, 但它可以被击败. 击杀末影龙获得的不仅是荣耀和其后裔的证明, 也有叫$(item)湮灭玫瑰$()的东西可以入手. 龙死亡时, 玫瑰会在末地长出,这些玫瑰可以被植物学家收获并在任何维度放置." + }, + { + "type": "spotlight", + "item": "naturesaura:end_flower", + "text": "这种玫瑰蕴含大量的$(#419600)灵气$(),提取这些灵气是用一种有趣的方式: 在靠近它的地方丢一个$(item)末影之眼$()会使得玫瑰变成$(#419600)灵气$()释放到环境中. 这个过程一旦开始就无法停止,此时玫瑰也无法被采集.", + "link_recipe": true + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/firework_generator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/firework_generator.json new file mode 100644 index 00000000..35aa97e0 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/firework_generator.json @@ -0,0 +1,25 @@ +{ + "name": "烟火凝望", + "icon": "naturesaura:firework_generator", + "category": "creating", + "advancement": "naturesaura:offering", + "pages": [ + { + "type": "text", + "text": "$(item)烟花$()看起来很漂亮, 造价昂贵的尤其如此. $(item)烟火凝望$()对此持不同意见: 消耗$(thing)丢在$()它地面附加的烟花, 它会把烟花发射到天上. 一旦爆炸, 其爆炸的威力和火花就会被吸收, 根据烟火的复杂程度," + }, + { + "type": "text", + "text": "$(#419600)灵气$()的产生或多或少. 为了复杂度, 提高原材料的$(thing)价值$()是重中之重, 但是$(thing)烟火之星$()的数量也很重要,$(thing)色彩$()和变换亦会影响每一发产生的$(#419600)灵气$()." + }, + { + "type": "text", + "text": "此外当烟花已经被$(item)烟火凝望$()发射到空中, 或正在吸收烟花的能量时, 丢下的额外的烟花会被吸收, 但是没有$(#419600)灵气$()产生. 这就意味着最好是设置一个$(thing)定时器$()来实现自动化." + }, + { + "type": "crafting", + "recipe": "naturesaura:firework_generator", + "text": "制造 $(item)烟火凝望$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/flower_generator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/flower_generator.json new file mode 100644 index 00000000..f7445df8 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/flower_generator.json @@ -0,0 +1,21 @@ +{ + "name": "植物吸收器", + "icon": "naturesaura:flower_generator", + "category": "creating", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "到处都是的且定能提升$(#419600)灵气$()水平的东西非$(item)花$()莫属. 它也可被 $(item)植物吸收器$()利用, 放置地上,植物吸收器就会吸收周围的小花来产生$(#419600)灵气$()." + }, + { + "type": "text", + "text": "需要注意的是, 一直向它提供同一种花会降低其吸收花产生$(#419600)灵气$()的能力.$(br)这就意味着,如果要提高它的利用率,就需要给它提供多种花, $(thing)不同的种类$()一个接一个.$(br)要达到最高效率, 约需要六种花." + }, + { + "type": "crafting", + "recipe": "naturesaura:flower_generator", + "text": "制造$(item)植物吸收器$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/generator_limit_remover.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/generator_limit_remover.json new file mode 100644 index 00000000..a6a822ce --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/generator_limit_remover.json @@ -0,0 +1,18 @@ +{ + "name": "制造催化剂", + "icon": "naturesaura:generator_limit_remover", + "category": "creating", + "advancement": "naturesaura:offering", + "priority": true, + "pages": [ + { + "type": "text", + "text": "在$(l:creating/on_generating)灵气制造$()部分, 大多数的 $(thing)制造设备$()都缺少制造超过某个值的$(#419600)灵气$()的能力. $(item)制造催化剂$()轻松地解决了这个问题: 将其放在任何创造性设备下面即可提高设备的上限, 产出比之前的临界值高的$(#419600)灵气$()量.$(br)这不需要额外的代价." + }, + { + "type": "crafting", + "recipe": "naturesaura:generator_limit_remover", + "text": "使用印记制造$(item)制造催化剂$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/moss_generator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/moss_generator.json new file mode 100644 index 00000000..0d1a9a9a --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/moss_generator.json @@ -0,0 +1,17 @@ +{ + "name": "沼泽之霍米", + "icon": "naturesaura:moss_generator", + "category": "creating", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "天然$(#419600)灵气$()的一个很好的来源是覆盖在方块上的$(thing)青苔$(). 这笔财富可以为$(item)沼泽之霍米$()所用: 它会移除周围任何方块上的青苔, 以此产出$(#419600)灵气$()并释放到环境中." + }, + { + "type": "crafting", + "recipe": "naturesaura:moss_generator", + "text": "制造 $(item)沼泽之霍米$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/oak_generator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/oak_generator.json new file mode 100644 index 00000000..9ff5b900 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/oak_generator.json @@ -0,0 +1,21 @@ +{ + "name": "树冠减光器", + "icon": "naturesaura:oak_generator", + "category": "creating", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "显然,当一个人和树打交道的时间足够长,总会发现一个问题: 一个$(item)橡树苗$()长成$(thing)大树$(),变得既难看又难以砍伐.$(br)$(item)树冠减光器$()解决了这个问题:$(br)在种有橡树的最多10格以内的地方放置此设备, 就会使得" + }, + { + "type": "text", + "text": "树苗只长成通常大小.$(br)在此过程中, 长成大树的那部分额外的$(#419600)灵气$()就会被释放到环境中.$(p)显然,利用它的最好地方是在自动$(thing)林场$()中." + }, + { + "type": "crafting", + "recipe": "naturesaura:oak_generator", + "text": "制造$(item)树冠减光器$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/on_generating.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/on_generating.json new file mode 100644 index 00000000..90388083 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/on_generating.json @@ -0,0 +1,17 @@ +{ + "name": "灵气制造", + "icon": "naturesaura:gold_leaf", + "category": "creating", + "advancement": "naturesaura:wood_stand", + "priority": true, + "pages": [ + { + "type": "text", + "text": "$(thing)制造$()$(#419600)灵气$()是使用灵气的魔法植物学家很快就需要做的事情. 在此之前, 需要记住的是有很多$(thing)设备$()解决了制造$(#419600)灵气$()的问题, 读者可以在之后的内容中了解到. 默认情况下,多数的设备不能制造超过$(#419600)灵气$()的$(thing)制造限度$()来制造比$(l:items/eye)环境之眼能展示的多的$(#419600)灵气$()." + }, + { + "type": "text", + "text": "一旦区域内的$(#419600)灵气$()到达了上限, 制造设备就会有不同表现, 有的完全关闭, 有的继续之前的行为,但不会产生$(#419600)灵气$(). 当然,它们可以被$(l:devices/aura_detector)灵气检测器$()或类似的东西关闭. $(p)此外,它们的行为也能通过$(l:creating/generator_limit_remover)制造催化剂$()来改变." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/potion_generator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/potion_generator.json new file mode 100644 index 00000000..84f63baa --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/potion_generator.json @@ -0,0 +1,26 @@ +{ + "name": "酿造者仪式", + "icon": "naturesaura:potion_generator", + "category": "creating", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "如同尘归尘, 土归土, 魔法的$(item)药水$()归为等价的$(#419600)灵气$()也是与之类似的自然转换过程. 特别是 $(item)滞留型药水$(), 它有着可以高效转换为$(#419600)灵气$()的性质.$(p)达成这个目的, 仅需建造一个下一页中的$(item)酿造者仪式$()." + }, + { + "type": "text", + "text": "然后向附加投下一个任意长效的正面效果的$(item)滞留型药水$()即可将其转换为$(#419600)灵气$(). 当然, 效果好, 持续时间长的药剂可以制造更多的$(#419600)灵气$().$(br)但是注意, 一次只能转换一种类型的药水, 而且投入多个药水只会产生药剂效果的浪费." + }, + { + "type": "multiblock", + "multiblock_id": "naturesaura:potion_generator", + "text": "以$(item)滞留吸收器$()为中心构建$(item)酿造者仪式$()" + }, + { + "type": "crafting", + "recipe": "naturesaura:potion_generator", + "text": "制作$(item)滞留吸收器$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/projectile_generator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/projectile_generator.json new file mode 100644 index 00000000..f3a54077 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/creating/projectile_generator.json @@ -0,0 +1,21 @@ +{ + "name": "射击标志", + "icon": "naturesaura:projectile_generator", + "category": "creating", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "任何$(thing)投掷物$()的力量, 在某个范围内, 都足以穿透任何生物甚至是用传送的方式移动它. 但这种力量也能用来产生$(#419600)灵气$(): $(item)射击标志$()将射向它的投掷物的力量转换为$(#419600)灵气$()并散播到环境中." + }, + { + "type": "text", + "text": "为此, 不同的投掷物产生的量不同 - 比如, 一个$(item)雪球$()产生的灵气少于$(item)末影珍珠$().$(p)但是注意: 投掷物必须从朝北的面开始$(thing)轮流$()射击其四个侧面. 射击到未激活的面不会产生$(#419600)灵气$()." + }, + { + "type": "crafting", + "recipe": "naturesaura:projectile_generator", + "text": "制作$(item)射击标志$()" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/animal_container.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/animal_container.json new file mode 100644 index 00000000..f12468d3 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/animal_container.json @@ -0,0 +1,17 @@ +{ + "name": "实形之眼", + "icon": "naturesaura:animal_container", + "category": "devices", + "advancement": "naturesaura:eye", + "pages": [ + { + "type": "text", + "text": "有时, 农民会想要他的$(thing)动物$()被收容在一个小区域内, 不到处乱跑. $(br)$(item)实形之眼$(), 在其影响范围内, 不用搭方块就能让动物呆好. 它的收容$(thing)范围$()受$(thing)红石信号$()的影响 - 信号越强, 范围越大." + }, + { + "type": "crafting", + "text": "制作$(item)实形之眼$()", + "recipe": "naturesaura:animal_container" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/aura_detector.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/aura_detector.json new file mode 100644 index 00000000..8af0c30d --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/aura_detector.json @@ -0,0 +1,17 @@ +{ + "name": "灵气探测器", + "icon": "naturesaura:aura_detector", + "category": "devices", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "当在鼓捣$(#419600)灵气$()的时候, 有时候不亲自去确认周围灵气水平会比较方便. $(item)灵气探测器$()接上$(item)比较器$()后会根据周围的灵气水平给出$(thing)红石$()信号. 因此它的显示范围和$(l:items/eye)环境之眼$()相当." + }, + { + "type": "crafting", + "text": "制作 $(item)灵气探测器$()", + "recipe": "naturesaura:aura_detector" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/auto_crafter.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/auto_crafter.json new file mode 100644 index 00000000..240ec738 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/auto_crafter.json @@ -0,0 +1,26 @@ +{ + "name": "自动构造器", + "icon": "naturesaura:auto_crafter", + "category": "devices", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "植物学家一生中最大的事情之一就是$(thing)制作$()各种物品, 特别是用$(item)合成台$(). 但大量基础物品的制造是十分枯燥且耗时的. 为此$(item)自动构造器$()就派上用场了: 它可以在没人干预的情况下制造任何可通过手工在合成台合成的物品." + }, + { + "type": "text", + "text": "为达成这个目的, 需要做一个下一页中那样的以$(item)自动构造器$()为中心的$(thing)结构$(). 一旦放置, 箭头的朝向指示了$(thing)合成配方摆放的上方$(), 就像指在了$(item)合成台$()最上面一排槽一样. 原材料需要按照合成配方丢在$(item)上古原木$()上. 一旦就位, 经过数秒, 产物就会从$(item)自动构造器$()的$(thing)下方$()掉出." + }, + { + "type": "multiblock", + "multiblock_id": "naturesaura:auto_crafter", + "text": "建造自动合成过程需要的结构" + }, + { + "type": "crafting", + "text": "制造$(item)自动构造器$()", + "recipe": "naturesaura:auto_crafter" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/grated_chute.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/grated_chute.json new file mode 100644 index 00000000..548db63b --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/grated_chute.json @@ -0,0 +1,25 @@ +{ + "name": "专家型漏斗", + "icon": "naturesaura:grated_chute", + "category": "devices", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "接触机械设备多了, 就会感受到$(thing)运输物品$()是多么的重要, 而且在大量传输是是多么的麻烦, 在没有$(thing)过滤$()能力的时候尤是如此. $(item)砖家型漏斗$()轻易的解决了$(item)漏斗$()传输中的物品过滤问题." + }, + { + "type": "text", + "text": "$(item)专家型漏斗$()和工作起来和普通的$(item)漏斗$()没两样, 除了它传输快一点, 且有过滤功能: 将任意数量的$(item)物品展示框$()放在任意一面就$(thing)只有展示框上$()的物品会被传输. 这包括了输入和输出物品.$(p)另外:$(l:using/hopper_upgrade)漏斗增强装置$()可以和它结合使用." + }, + { + "type": "text", + "text": "此外潜行右键$(item)专家型漏斗$()即可$(thing)反转$()其功能: 这会使得$(italic)不在$()展示框中的物品才会被它接受. 这也使得它可以不放展示框来传输任何东西." + }, + { + "type": "crafting", + "text": "制作$(item)专家型漏斗$()$(p)注意:装备了$(l:items/eye)环境之眼$()即可查看其中的物品量.", + "recipe": "naturesaura:grated_chute" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/item_distributor.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/item_distributor.json new file mode 100644 index 00000000..959e2428 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/item_distributor.json @@ -0,0 +1,21 @@ +{ + "name": "物品分配器", + "icon": "naturesaura:item_distributor", + "category": "devices", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "很久以前, 非植物的科学家就创造了$(item)物品分配器$()这种东西: 但在过去, 它谈不上好用, 不过现在, 通过向材料灌注力量, 根据设置好的特征移动物品, $(#419600)灵气$()将局势逆转了. $(br)$(item)物品分配器$()会从它$(thing)顶部$()的容器输入任何物品" + }, + { + "type": "text", + "text": "并$(thing)等量地$()分配到到$(thing)旁边$()的容器中. 此外, 配备了$(l:items/eye)环境之眼$()并潜行右键, 它就会切换为$(thing)随机模式$(). 如此, 物品会被等数量但随机地分配. 这可能在新奇的需要随机化的红石设备中有用." + }, + { + "type": "crafting", + "text": "制作$(item)物品分配器$()", + "recipe": "naturesaura:item_distributor" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/mover_cart.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/mover_cart.json new file mode 100644 index 00000000..0526adaf --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/mover_cart.json @@ -0,0 +1,21 @@ +{ + "name": "灵气吸引矿车", + "icon": "naturesaura:mover_cart", + "category": "devices", + "advancement": "naturesaura:aura_bottle_end", + "pages": [ + { + "type": "text", + "text": "很多研究者面对的问题是, $(#419600)灵气$()量足易获取, 但有时难以$(thing)运输$(). 所以$(item)灵气吸引矿车$()问世了: 它唯一的目的就是在世界中轻松地到处运送$(#419600)灵气$(). 为此, 仅需要在运输起点提供过量灵气和使用一些$(item)铁轨$()." + }, + { + "type": "text", + "text": "使用$(item)灵气吸引矿车$(), 需要将它放在轨道上. 为了让它收集$(#419600)灵气$()并到处移动就需要使其驶过激活的$(item)激活铁轨$(). 它就会吸收周围的$(#419600)灵气$()并带着一起移动直到遇到未激活的$(item)激活铁轨$(), 此时它就会释放收集的$(#419600)灵气$().$(p)需要记住的是, 这样移动$(#419600)灵气$()会$(thing)$(t:| || || |_)消耗$()一些额外的灵气." + }, + { + "type": "crafting", + "text": "制作 $(item)灵气吸引矿车$()", + "recipe": "naturesaura:mover_cart" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/pickup_stopper.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/pickup_stopper.json new file mode 100644 index 00000000..6b2b2b7e --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/pickup_stopper.json @@ -0,0 +1,17 @@ +{ + "name": "物品束缚器", + "icon": "naturesaura:pickup_stopper", + "category": "devices", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "很多的机器都需要使用掉落在地上的$(thing)物品$(), 但这些物品总是会被不小心捡起来.$(br)$(item)物品束缚器$()可以使得物品只能在潜行的时候才能被捡起. 它的影响范围是0到8格, 由输入的$(thing)红石信$()决定 ." + }, + { + "type": "crafting", + "text": "制作$(item)物品束缚器$()", + "recipe": "naturesaura:pickup_stopper" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/powder_placer.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/powder_placer.json new file mode 100644 index 00000000..8f4b3c3e --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/devices/powder_placer.json @@ -0,0 +1,17 @@ +{ + "name": "粉末操纵者", + "icon": "naturesaura:powder_placer", + "category": "devices", + "advancement": "naturesaura:positive_imbalance", + "pages": [ + { + "type": "text", + "text": "$(l:effects/effect_powder)效应粉末$()在约束或制造特定的$(thing)灵气失衡$()效果的时候十分有用. 对此, $(item)粉末操纵者$()起到了极大的作用: 在靠近它任意一面的箱子中放入$(item)效应粉末$(), 当它收到$(thing)红石脉冲$()的时候就会放置粉末." + }, + { + "type": "crafting", + "text": "类似的, 它受到了另一个脉冲就会将放在顶部的粉末收入箱子.", + "recipe": "naturesaura:powder_placer" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/animal.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/animal.json new file mode 100644 index 00000000..6a775477 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/animal.json @@ -0,0 +1,21 @@ +{ + "name": "繁殖增长", + "icon": "minecraft:egg", + "category": "effects", + "advancement": "naturesaura:positive_imbalance", + "pages": [ + { + "type": "text", + "text": "当一个区域中的$(#419600)灵气$()增长到了$(l:items/eye)环境之眼$()显示范围的三分之二, 且附近有一些$(l:effects/effect_powder)繁殖之粉$()的时候, 周围的$(item)动物$()就会受到影响: 牛, 羊, 猪之类的时不时地就会开始$(thing)交配$(), 而不需要去激励, 同时消耗一些灵气, 就像是灵气起到了催情作用." + }, + { + "type": "text", + "text": "另外, 掉落在地上的$(item)鸡蛋$()也会自动$(thing)孵化$()成小鸡.$(p)注意当区域内的动物较多时上述两个效果将停止, 防止过度繁殖." + }, + { + "type": "naturesaura:tree_ritual", + "recipe": "naturesaura:animal_powder", + "text": "制作$(l:effects/effect_powder)繁殖之粉$()." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/breathlessness.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/breathlessness.json new file mode 100644 index 00000000..9ac180d7 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/breathlessness.json @@ -0,0 +1,12 @@ +{ + "name": "窒息", + "icon": "minecraft:white_wool", + "category": "effects", + "advancement": "naturesaura:negative_imbalance", + "pages": [ + { + "type": "text", + "text": "一片区域内$(#419600)灵气$()的消失不但会对植物造成影响, 还会阻碍需氧生物的呼吸. 越多的$(#419600)灵气$()被消耗, 就越难以呼吸: 他们会感受到间歇的难以忍受的肺疼, 且回复生命值会变得异常艰难." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/cache_recharge.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/cache_recharge.json new file mode 100644 index 00000000..358f2735 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/cache_recharge.json @@ -0,0 +1,17 @@ +{ + "name": "自然储存", + "icon": "naturesaura:aura_cache", + "category": "effects", + "advancement": "naturesaura:positive_imbalance", + "pages": [ + { + "type": "text", + "text": "如果环境中的$(#419600)灵气$()储存量达到了$(l:items/eye)环境之眼$()中最大值的一半及以上, $(item)自然储存$()效果就会发生: 对于周围携带有$(l:items/aura_cache)灵气缓存$()的玩家, 他们的灵气缓存就会被周围过饱和的灵气$(thing)填充$()." + }, + { + "type": "naturesaura:tree_ritual", + "recipe": "naturesaura:cache_powder", + "text": "使用$(l:effects/effect_powder)无储之粉$()可抑制这种效果." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/decay.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/decay.json new file mode 100644 index 00000000..5b862281 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/decay.json @@ -0,0 +1,12 @@ +{ + "name": "自然腐败", + "icon": "naturesaura:decayed_leaves", + "category": "effects", + "advancement": "naturesaura:negative_imbalance", + "pages": [ + { + "type": "text", + "text": "当周围的$(#419600)灵气$()被消耗到需要灵气的植物无法维生的时候, $(thing)自然腐败$()就会发生. 所有的草, 树叶以及其他植物都会腐败. 灵气被消耗地越多, 效果越显著. $(br)貌似这种行为只会在$(thing)主世界$()和$(thing)下届$()发生." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/effect_powder.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/effect_powder.json new file mode 100644 index 00000000..bd075dd3 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/effect_powder.json @@ -0,0 +1,17 @@ +{ + "name": "效应粉末", + "icon": "naturesaura:effect_powder{effect:'naturesaura:plant_boost'}", + "category": "effects", + "advancement": "naturesaura:positive_imbalance", + "priority": true, + "pages": [ + { + "type": "text", + "text": "$(item效应粉末$()是为了两个目的而生的魔法物品: 首先是$(thing)抑制$()负面效果发生. 其次有些效果只会在其作用范围内发生, 这也就意味者它还具有$(thing)创造$()的能力. $(p)当然, 它只会产生正面效果." + }, + { + "type": "text", + "text": "使用它, 只需要放任意大小的一堆在地上, 即可抑制效果或催生效果, 这取决于使用的粉末的类型. 作用的$(thing)范围$()和粉末堆的大小相当. 左键破坏即可收集. $(p)每一种$(item)效应粉末$()的效果会在这章中说明." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/explosions.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/explosions.json new file mode 100644 index 00000000..3ce099e9 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/explosions.json @@ -0,0 +1,12 @@ +{ + "name": "不稳定爆发", + "icon": "minecraft:tnt", + "category": "effects", + "advancement": "naturesaura:negative_imbalance", + "pages": [ + { + "type": "text", + "text": "当一个区域内的灵气水平非常之低且$(item)自然腐败$()已经发生到没有植物可以腐败了, 此时灵气水平依然不提升的话, 自然本身就会失去稳定性从而导致$(item)不稳定爆发$(): $(thing)爆炸$()会在地表大区域内零星的发生, 它的严重性取决于灵气失衡的程度." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/nether_grass.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/nether_grass.json new file mode 100644 index 00000000..297ab010 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/nether_grass.json @@ -0,0 +1,17 @@ +{ + "name": "猩红生长", + "icon": "naturesaura:nether_grass", + "category": "effects", + "advancement": "naturesaura:positive_imbalance", + "pages": [ + { + "type": "text", + "text": "如同在$(l:effects/plant_boost)植物增生$()中提及的一样, 过量的$(#419600)灵气$()会转移到植物中去. $(thing)下届$()中也可观测到类似的现象: 如果灵气水平足够高, $(item)草$()就会在区域内的任何$(item)地狱岩$()上生长." + }, + { + "type": "naturesaura:tree_ritual", + "recipe": "naturesaura:nether_grass_powder", + "text": "使用$(l:effects/effect_powder)荒芜之粉$()可以抑制此效果." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/ore_spawn.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/ore_spawn.json new file mode 100644 index 00000000..5c72cdb2 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/ore_spawn.json @@ -0,0 +1,21 @@ +{ + "name": "矿物质聚合", + "icon": "minecraft:diamond_ore", + "category": "effects", + "advancement": "naturesaura:positive_imbalance", + "pages": [ + { + "type": "text", + "text": "使用$(l:creating/generator_limit_remover)创造催化器$(), 灵气可以超过$(l:items/eye)环境之眼$()的展示限度. 这样就可以让更高阶的灵气失衡, $(item)矿物质聚合$(), 在$(l:effects/effect_powder)慷慨之粉$()的作用下产生. " + }, + { + "type": "text", + "text": "各种稀有的$(thing)矿物$()会出现在主世界的$(item)石头$()方块或下届的$(item)地狱岩$()方块中, 如同预期的, 产生矿物会消耗大量的$(#419600)灵气$(). $(p)当然, 这种创造能力可以被某种意义上的自动化, 或许做一个$(l:using/field_creator)灵气领域制造器$()是个不错的主意." + }, + { + "type": "naturesaura:tree_ritual", + "recipe": "naturesaura:ore_spawn_powder", + "text": "制作$(l:effects/effect_powder)慷慨之粉$()." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/plant_boost.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/plant_boost.json new file mode 100644 index 00000000..4064f1f1 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/effects/plant_boost.json @@ -0,0 +1,21 @@ +{ + "name": "植物增生", + "icon": "minecraft:wheat_seeds", + "category": "effects", + "advancement": "naturesaura:positive_imbalance", + "pages": [ + { + "type": "text", + "text": "当某区域内的$(#419600)灵气$()足够多而变得不稳定, 灵气就能转移到植物中, 特别是$(item)小麦$(), $(item)马铃薯$() 之类的作物. 这会使得它们获得$(thing)生长爆发$()的效果, 同时稍微消耗周围的$(#419600)灵气$()." + }, + { + "type": "text", + "text": "这样的效果将在灵气充满$(l:items/eye)环境之眼$()四分之三及以上的时候发生.$(br)且只会在$(thing)主世界$()." + }, + { + "type": "naturesaura:tree_ritual", + "recipe": "naturesaura:plant_powder", + "text": "可以使用$(l:effects/effect_powder)稳生之粉$()来抑制效果." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/aura.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/aura.json new file mode 100644 index 00000000..f3659b90 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/aura.json @@ -0,0 +1,23 @@ +{ + "name": "灵气理论", + "icon": "naturesaura:gold_leaf", + "category": "intro", + "pages": [ + { + "type": "text", + "text": "与大众理念相悖的是,$(#419600)灵气$() 不是储存在单体的、悬浮的$(italic)节点$()中,而是出现在世界上的任何地方。$(br)虽然触碰它是不可能的,但是要想利用它的力量是绝对可行的。当$(#419600)灵气$()被正确使用时,它可以协助原材料$(thing)生产$()、助力新理念的$(thing)形成$()和$(thing)驾驭$()世界与其组成成分。" + }, + { + "type": "text", + "text": "然而,这并不总是那么容易。若使用不当,尤其是将其从一个区域中完全$(thing)抽干$(),就将受到自然的报复。$(br)所以即使$(#419600)灵气$()是充足且有用的,滥用也绝对是鲁莽的。$(p)另外需要注意的是,基于你所在的世界 - 特指$(item)维度$(), 会有不同形式的$(#419600)灵气$(), 使得一些设备不像预料中一样工作." + }, + { + "type":"text", + "text":"当涉及到$(#419600)灵气$()的内部运作原理时,科学家们不得不承认他们还没有完全搞清楚它是如何运作的。$(br)唯一知道的是,$(#419600)灵气$()的过量或者缺失会对变化发生的地方造成不同范围(取决于使用的仪器)的影响。$(br)如果一个区域被抽干了,新放置的发生仪器会先翻新此区域再创建自己的芬芳领域。" + }, + { + "type":"text", + "text":"类似地,如果消耗灵气的机器被放置在一个灵气富饶的区域附近,他将在抽取自己所处区域的灵气之前先抽取那片区域。$(p)固然这种行为听起来复杂,但一般分析认为,似乎让设备和$(#419600)灵气$()自由发挥一段时间就行了,因为有时$(#419600)灵气$()会自行移动来达到自然的平衡。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/baubles.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/baubles.json new file mode 100644 index 00000000..75313f2a --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/baubles.json @@ -0,0 +1,13 @@ +{ + "name": "饰品", + "icon": "minecraft:totem_of_undying", + "category": "intro", + "read_by_default": true, + "flag": "mod:baubles", + "pages": [ + { + "type": "text", + "text": "有时你可能会发现你的$(thing)物品栏$()没有空间了,杂七杂八地塞满了突破天际多组的道具和方块,降低了你的效率。$(br)有些$(thing)自然物品$()可以作为$(item)饰品$()被直接穿戴在手上,腰上或者胸前. 如果一个物品有这种功能,在它的提示文本中就会有相应的佩戴部位." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/botany.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/botany.json new file mode 100644 index 00000000..56789e59 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/botany.json @@ -0,0 +1,15 @@ +{ + "name": "魔法植物学", + "icon": "minecraft:oak_sapling", + "category": "intro", + "pages": [ + { + "type": "text", + "text": "很多读者都意识到了, 在$(item)植物学$()中有很多关于$(thing)植物$()研究的分类. 过去的很多植物学家都潜心于研究植物,像是神秘花或白雏菊,它们的魔法特征。$(br)然而,真正的植物学家不止如此, 特别是$(item)魔法植物学家$(), 因为自然不仅还有更多花以外的东西可以研究" + }, + { + "type": "text", + "text": "或许还有更加强大的东西未被发现$(br)成为了植物学家学习树或者花之类的造成的影响,一个人就会在之前他们看似自然的机理上犹豫,因为这些东西的内核和它之前了解到的完全不同。学习和理解是魔法植物学的目标。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/intro.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/intro.json new file mode 100644 index 00000000..51d485ac --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/intro/intro.json @@ -0,0 +1,16 @@ +{ + "name": "关于这本书", + "icon": "patchouli:guide_book{'patchouli:book':'naturesaura:book'}", + "category": "intro", + "priority": true, + "pages": [ + { + "type": "text", + "text": "$(item)自然灵气之书$()是一切$(#419600)灵气$()相关信息的指导书,但是它并不是只展示文字的信息:其中,你可以看到包括但不限于如何$(thing)制作物品$()与$(thing)搭建结构$()的描述。$(br)此外, 通过完成$(item)进展$(),更多的章节会随时间解锁 - 每个新的章节都会以$(thing)红色图标$()来示意." + }, + { + "type": "text", + "text": "此外,为了引导读者研究的发展,一些章节还会显示$(thing)橙色图标$()。这些通知指示了读者推进研究所必须要进行的下一步。最后,首页有直接通往$(item)进展菜单$()的链接,可以让读者更好地把握全局进度。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/aura_cache.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/aura_cache.json new file mode 100644 index 00000000..2ada0b71 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/aura_cache.json @@ -0,0 +1,18 @@ +{ + "name": "灵气缓存", + "icon": "naturesaura:aura_cache", + "category": "items", + "advancement": "naturesaura:infused_materials", + "priority": true, + "pages": [ + { + "type": "text", + "text": "使用$(l:collecting/altar)自然祭坛$()储存周围的$(#419600)灵气$()固然不错,但如果能将灵气随身携带会更加方便。在这种情况下,$(item)灵气缓存$()显得十分有用:它可以储存大量的$(#419600)灵气$()以便随时使用。$(br)若要填满缓存,只需将其放置在$(item)自然祭坛$()上并等待$(#419600)灵气$()被吸取进去。" + }, + { + "type": "crafting", + "text": "制作$(item)灵气缓存$()", + "recipe": "naturesaura:aura_cache" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/aura_trove.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/aura_trove.json new file mode 100644 index 00000000..1593834e --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/aura_trove.json @@ -0,0 +1,17 @@ +{ + "name": "灵气秘宝", + "icon": "naturesaura:aura_trove", + "category": "items", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "一旦需要的$(#419600)灵气$()量超过$(l:items/aura_cache)灵气缓存$()的容量并且不想太过频繁地重新装填其中的灵气, 可以使用$(item)灵气秘宝$() - $(item)灵气缓存$()的三倍容量升级版." + }, + { + "type": "crafting", + "text": "制作$(item)灵气秘宝$()", + "recipe": "naturesaura:aura_trove" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/cave_finder.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/cave_finder.json new file mode 100644 index 00000000..3bf9ca56 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/cave_finder.json @@ -0,0 +1,21 @@ +{ + "name": "阴影之杖", + "icon": "naturesaura:cave_finder", + "category": "items", + "advancement": "naturesaura:offering", + "pages": [ + { + "type": "text", + "text": "有时, 特别是在做刷怪区时, 周围的洞穴和$(thing)黑暗区域$()需要被点亮. 然而, 有时这些地方比较难以被找到, 从而导致了很多无意义的挖掘. $(br)$(item)阴影之杖$()使这个过程更加高效: 一旦激活, 它就可以将激活处周围约30格的黑暗区域$(thing)可视化$()" + }, + { + "type": "text", + "text": "约30秒, 给予任何人足够的时间来挖过去并点亮它. $(br)可视化的区域是在人造或者天然光源低到足以刷怪的区域. $(p)自然, 以这种形式寻找并可视化区域会消耗$(l:items/aura_cache)灵气缓存$()或类似物品中挺大一部分量的灵气." + }, + { + "type": "crafting", + "text": "制作$(item)阴影之杖$()", + "recipe": "naturesaura:cave_finder" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/color_changer.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/color_changer.json new file mode 100644 index 00000000..a071b755 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/color_changer.json @@ -0,0 +1,21 @@ +{ + "name": "五彩缤纷之桶", + "icon": "naturesaura:color_changer", + "category": "items", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "使用$(thing)颜色$()将建筑装点得好看是建筑师们公认的技术活. 但有时候找到需要的颜色会很困难. $(item)五彩缤纷之桶$()仅仅使用了世界的三原色, 使用它与其他任何可染色的方块交互, 并将其染上任意颜色." + }, + { + "type": "text", + "text": "使用这个桶, 潜行与可染色方块交互即可取色. 要将颜色转移到方块上, 直接与其交互.$(br)潜行使用桶可以切换为$(thing)填充模式$(), 也就是在对一个方块染色的时候, 周围颜色相同的方块都会被上色. $(br)当然, 这些需要消耗一点物品栏中$(l:items/aura_cache)灵气缓存$()提供的$(thing)灵气$()." + }, + { + "type": "crafting", + "text": "Creating the $(item)五彩缤纷之桶$()", + "recipe": "naturesaura:color_changer" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/crimson_meal.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/crimson_meal.json new file mode 100644 index 00000000..538b130e --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/crimson_meal.json @@ -0,0 +1,21 @@ +{ + "name": "猩红粉末", + "icon": "naturesaura:crimson_meal", + "category": "items", + "advancement": "naturesaura:aura_bottle_nether", + "pages": [ + { + "type": "text", + "text": "多数时间$(item)骨粉$()都完成了它的使命: 作为金坷垃. 然而到了$(thing)下届$()维度, 单纯使用骨粉就不太顺利了.$(br)使用$(item)猩红粉末$()可以轻易的解决这个问题.$(br)它不仅可以像骨粉一样让$(item)地狱疣$()生长更快" + }, + { + "type": "text", + "text": "还可以使其完全生长成巨大的$(thing)地狱疣蘑菇$()带来更高的产量." + }, + { + "type": "crafting", + "text": "制作$(item)猩红粉末$()", + "recipe": "naturesaura:crimson_meal" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/death_ring.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/death_ring.json new file mode 100644 index 00000000..4582ddea --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/death_ring.json @@ -0,0 +1,21 @@ +{ + "name": "穷途末路指环", + "icon": "naturesaura:death_ring", + "category": "items", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "困于穷途, 艰于末路, 人之遇险, 不得外援. - 有时, 人只能接受$(thing)死亡$(). $(p)但,那只是魔法植物学家在发现 $(thing)死亡本身$()可以被一个简单的指环$()逆转$()之前: $(item)穷途末路指环$(), 放置在玩家物品的" + }, + { + "type": "text", + "text": "任何位置, 即可通过治疗玩家来抵御死亡, 此后它就会$(thing)消失$(), 像是$(item)不死图腾$()." + }, + { + "type": "crafting", + "text": "制作$(item)穷途末路指环$()$(p)$(italic)这个指环大小非常合适!", + "recipe": "naturesaura:death_ring" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/ender_access.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/ender_access.json new file mode 100644 index 00000000..484c5bda --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/ender_access.json @@ -0,0 +1,17 @@ +{ + "name": "末影目镜", + "icon": "naturesaura:ender_access", + "category": "items", + "advancement": "naturesaura:aura_bottle_end", + "pages": [ + { + "type": "text", + "text": "$(item)末影目镜$()简单来说就是$(l:using/ender_crate)末影板条箱$()的手持版本. 在以相同的方式赋予它$(thing)末影名称$()后既可右键在各种地方打开储存. 为此需要从$(l:items/aura_cache)灵气缓存$()中抽取一些$(#419600)灵气$()." + }, + { + "type": "crafting", + "text": "制作$(item)末影目镜$()", + "recipe": "naturesaura:ender_access" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/eye.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/eye.json new file mode 100644 index 00000000..cded9810 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/eye.json @@ -0,0 +1,23 @@ +{ + "name": "环境之眼", + "icon": "naturesaura:eye", + "category": "items", + "advancement": "naturesaura:wood_stand", + "turnin": "naturesaura:eye", + "priority": true, + "pages": [ + { + "type": "text", + "text": "在使用$(#419600)灵气$()时,掌握指定区域或者存储设备中有多少灵气从本质上来讲是很难的。但$(item)环境之眼$()有能力向植物学家展示这些信息:一旦制作好了, 只需要将其放在快捷栏的任何位置即可展示出一些信息" + }, + { + "type": "text", + "text": "一个条会展示方块蕴含的$(#419600)灵气$(),条满则代表该方块中的容纳灵气达到了最大。$(br)视野戏左上角的条显示了当前位置当前周围$(#419600)灵气$()的饱和程度,半满则表示$(#419600)灵气$()达到了预期的默认水平。然而,环境之眼能力有限,因而当$(#419600)灵气$()超出了可见条的任何一端,它就无法告诉你有多少灵气。" + }, + { + "type": "naturesaura:tree_ritual", + "text": "使用$(l:practices/tree_ritual)森林仪式$()制作$(item)环境之眼$()", + "recipe": "naturesaura:eye" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/eye_improved.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/eye_improved.json new file mode 100644 index 00000000..1f76cba8 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/eye_improved.json @@ -0,0 +1,24 @@ +{ + "name": "环境目镜", + "icon": "naturesaura:eye_improved", + "category": "items", + "advancement": "naturesaura:end_flower", + "pages": [ + { + "type": "text", + "text": "$(l:items/eye)环境之眼$()在理论上非常有用;但是,许多魔法植物学家们都受困于于它有限的灵气测量范围。一个简单的解决方案是使用$(item)环境目镜$()。$(br)它与$(item)环境之眼$()的工作原理类似,主要不同的是它拥有更大的区域$(#419600)灵气$()测量范围: 是环境之眼的$(thing)两倍$()." + }, + { + "type": "text", + "text": "需要注意的是,拓展的条只会在$(#419600)灵气$()水平足够高或者足够低时才出现。$(p)其次, $(item)环境目镜$()可以展示玩家当前位置发生的任何$(thing)灵气失衡$()效果. 查阅本书的$(thing)灵气失衡$()章节来了解图标对应的效果。" + },{ + "type": "text", + "text": "如果某个效果的图标被划掉, 说明它要么是缺失所需的$(l:effects/effect_powder)效应粉末$()或者是被相应的效应粉末抑制了. $(br)环境目镜额外的好处是, 虽然$(item)环境之眼$()需要放在快捷栏, 但$(item)环境目镜$()可以在物品栏的任何位置发挥作用和.$(br)$(item)环境目镜$()如期望中的一样,拥有$(item)环境之眼$()所有功能." + }, + { + "type": "naturesaura:tree_ritual", + "text": "使用$(l:practices/tree_ritual)森林仪式$()制作$(item)环境目镜$()", + "recipe": "naturesaura:eye_improved" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/infused_iron_armor.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/infused_iron_armor.json new file mode 100644 index 00000000..da230f23 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/infused_iron_armor.json @@ -0,0 +1,26 @@ +{ + "name": "植物学家的护甲", + "icon": "naturesaura:infused_iron_chest", + "category": "items", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "除了$(l:items/infused_iron_tools)工具$(),植物学家可以通过盔甲获得保护,尤其是$(item)植物学家的护甲$()。除了有像铁甲一样的保护性外,它还可以在装备了$(l:items/aura_cache)灵气缓存$()并潜行时缓慢恢复耐久,这与灌注铁的工具类似。此外,当穿戴整套套装时,你将得到效果$(thing)套装效果$()," + }, + { + "type": "text", + "text": "随后,穿戴者被攻击时,攻击者将被施加一个短暂的$(item)凋零$()效果,类似于以荆棘附魔的效果。$(br)此外,装备全套装备使用$(l:items/s hockwave_creator)狂暴护身符$()时,任何被护身符效果影响的敌人都会受到短暂的凋零效果。" + }, + { + "type": "crafting", + "recipe": "naturesaura:infused_helmet", + "recipe2": "naturesaura:infused_chest" + }, + { + "type": "crafting", + "recipe": "naturesaura:infused_pants", + "recipe2": "naturesaura:infused_shoes" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/infused_iron_tools.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/infused_iron_tools.json new file mode 100644 index 00000000..28ca9c3c --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/infused_iron_tools.json @@ -0,0 +1,40 @@ +{ + "name": "植物学家的工具", + "icon": "naturesaura:infused_iron_pickaxe", + "category": "items", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "使用$(l:using/altar)灌注铁$()的内在力量,你可以造出与其基础的$(item)铁$()工具近似但又有没人太想要的额外功能的工具。$(br)后续的页面将展示如何制作这些工具以及他们的特性。" + }, + { + "type": "text", + "text": "此外,身上带了$(l:items/aura_cache)灵气缓存$()时,工具能够使用它存储的$(#419600)灵气$()来恢复耐久,极大地延长了他们的使用寿命。为此,只需要潜行并握住,工具就会缓慢恢复耐久" + }, + { + "type": "crafting", + "text": "当$(item)植物学家的镐子$()它与方块交互时,它会将其变成带$(thing)苔$()的变种。", + "recipe": "naturesaura:infused_pickaxe" + }, + { + "type": "crafting", + "text": "$(item)植物学家的手斧$()在移除 $(thing)树叶$()时比常规工具要快挺多。", + "recipe": "naturesaura:infused_axe" + }, + { + "type": "crafting", + "text": "只需要简单的右键$(item)植物学家的铲子$()就可以让$(thing)草$()从休耕土中长出,同时可以让$(thing)草方块$()形成更大片的路径。.", + "recipe": "naturesaura:infused_shovel" + }, + { + "type": "crafting", + "text": "The $(item)植物学家的锄头$()只需要对着草地或泥土使用即可以古老的方式获得不同种类的$(thing)种子$()。", + "recipe": "naturesaura:infused_hoe" + }, { + "type": "crafting", + "text": "$(item)植物学家的剑$()是对付怪物的好东西:它会使你击中的任何生物受到数秒的$(thing)缓慢$()效果,使他们成为更容易被攻击的目标。", + "recipe": "naturesaura:infused_sword" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/loot_finder.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/loot_finder.json new file mode 100644 index 00000000..789d1d9e --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/loot_finder.json @@ -0,0 +1,21 @@ +{ + "name": "财富之杖", + "icon": "naturesaura:loot_finder", + "category": "items", + "advancement": "naturesaura:offering", + "pages": [ + { + "type": "text", + "text": "在世界各地,人们可以找到各式各样的$(thing)宝藏$(),例如装满珍宝的$(item)箱子$()、$(item)储物矿车$()等等。$(p)$(item)财富之杖$()可以揭示这些财宝, 让它们能更容易地被找到。挥舞法杖, 它会$(thing)高亮显示$()64方块为半径的区域内的每一个容器, 持续约一分钟。" + }, + { + "type": "text", + "text": "这给了玩家足够的时间去找到并获取魔法般可见的财宝$(p)因为它能像这样发掘宝藏,自然而然的,就需要$(l:items/aura_cache)灵气缓存$()或类似东西中的合理量的$(#419600)灵气$()" + }, + { + "type": "crafting", + "text": "制作$(item)财富之杖$()", + "recipe": "naturesaura:loot_finder" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/range_visualizer.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/range_visualizer.json new file mode 100644 index 00000000..21a515f5 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/range_visualizer.json @@ -0,0 +1,17 @@ +{ + "name": "奥秘放大镜", + "icon": "naturesaura:range_visualizer", + "category": "items", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "$(item)奥秘放大镜$()对于任何和机器打交道的魔法植物学家来说都是一个$(t:vazkii制作的模组)超赞$()的道具. 当装备在任意一只手上,并与与兼容的设备交互时,该设备的$(thing)工作范围$()即可展示出来, 使得任何包含此设备的新设计都可以被轻易且精准地被检验. 当你不需要显示时,只需再次和设备交互即可。" + }, + { + "type": "crafting", + "text": "制作$(item)奥秘放大镜$()", + "recipe": "naturesaura:range_visualizer" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/shockwave_creator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/shockwave_creator.json new file mode 100644 index 00000000..9b10bd9f --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/items/shockwave_creator.json @@ -0,0 +1,17 @@ +{ + "name": "狂暴护身符", + "icon": "naturesaura:shockwave_creator", + "category": "items", + "advancement": "naturesaura:tainted_gold", + "pages": [ + { + "type": "text", + "text": "当$(item)狂暴护身符$()被放置在物品栏里时,可以集中佩戴者的力量,使他们足够的力量来$(thing)潜行$()和$(thing)跳跃$()然后落下从而产生$(item)冲击波$()来伤害附近的其他生物。当然,这要付出一些从$(l:items/aura_cache)灵气缓存$()与类似道具中抽取的灵气为代价。" + }, + { + "type": "crafting", + "text": "制作$(item)狂暴护身符$()", + "recipe": "naturesaura:shockwave_creator" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/aura_bottle.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/aura_bottle.json new file mode 100644 index 00000000..1f077716 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/aura_bottle.json @@ -0,0 +1,28 @@ +{ + "name": "灵气装瓶", + "icon": "naturesaura:aura_bottle{stored_type:'naturesaura:overworld'}", + "category": "practices", + "advancement": "naturesaura:wood_stand", + "turnin": "naturesaura:aura_bottle_overworld", + "pages": [ + { + "type": "text", + "text": "$(#419600)灵气$()及其在世界上的存在形式困扰了研究人员很久了。在过去,他们曾用用$(item)瓶子$()来收集灵气,他们可以对$(#419600)灵气$()进行更详细的分析因为可以肉眼看到。不久之后,不知情的平民开始抱怨起来:\"其他科学家已经有瓶子的其他用途了,这样会带来麻烦。" + }, + { + "type": "crafting", + "text": "因此,为了让那些思想不连贯且胡言乱语的人闭嘴,他们制造了$(item)瓶与塞$():一种跟瓶子差不多但是又有点不同的器具,只需要拿着它与空气交互,就可以收集$(#419600)灵气$()了。", + "recipe": "naturesaura:bottle_two_the_rebottling" + }, + { + "type": "spotlight", + "item": "naturesaura:aura_bottle{stored_type:'naturesaura:overworld'}", + "link_recipe": true, + "text": "当然,根据所处的世界不同,收集到$(#419600)灵气$()会稍有一点形式的区别。例如,在主世界中,$(#419600)灵气$()以阳光的形式采集,而在下界,$(#419600)灵气$()可以以鬼魂的形式采集,在末地,$(#419600)灵气$()又呈现为过剩的黑暗。" + }, + { + "type": "text", + "text": "此外,这种方式收集$(#419600)灵气$()可以使用$(item)投掷器$()来做简单的自动化:将空的$(item)瓶与塞$()放进去之后会使得它被打开并被$(#419600)灵气$()填满。但由于它不会被投掷器吸回去,所以你需要$(item)漏斗$()之类的东西来辅助它。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/aura_plants.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/aura_plants.json new file mode 100644 index 00000000..ce9b4ee9 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/aura_plants.json @@ -0,0 +1,23 @@ +{ + "name": "灵气植物", + "icon": "naturesaura:aura_bloom", + "category": "practices", + "pages": [ + { + "type": "text", + "text": "助于发现$(#419600)灵气$()的自然现象是某些几乎在世界各地都会出现植物。第首次生长会让它们周围的区域富含$(#419600)灵气$()的$(item)灵气花$()和$(item)灵气仙人掌$()是他们中的典型。" + }, + { + "type": "spotlight", + "item": "naturesaura:aura_bloom", + "link_recipe": true, + "text": "$(item)灵气花$()生长在有$(thing)草$()的地方,通常成一小片生长。在刚起步收集$(#419600)灵气$()时,找到这样的地方通常会很有用,因为在这使用$(l:practices/aura_bottle)瓶与塞$()收集$(#419600)灵气$()对环境的破坏会小很多。" + }, + { + "type": "spotlight", + "item": "naturesaura:aura_cactus", + "link_recipe": true, + "text": "$(item)灵气仙人掌$()生长在任何颜色的沙漠或者$(thing)方山$()区域中。由于这些地区通常都比较荒芜,没多少植物,所以这种仙人掌附近可以是一个很好的起点,而它也能漂亮的装饰,因为它以及开的花都可以整个种在$(item)花盆$()里。" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/gold_trees.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/gold_trees.json new file mode 100644 index 00000000..f30e3b8b --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/gold_trees.json @@ -0,0 +1,29 @@ +{ + "name": "闪耀的树", + "icon": "naturesaura:gold_leaf", + "category": "practices", + "priority": true, + "turnin": "naturesaura:gold_leaf", + "pages": [ + { + "type": "text", + "text": "经过多年以来植物学家对带有神奇$(#419600)灵气$()之物的寻找,他们意外地发现, 虽然寻常,但: $(item)黄金$() 貌似一直都在人和$(#419600)灵气$()的互动中发挥作用." + }, + { + "type": "spotlight", + "text": "为了首次接触这种物质的蕴藏能量,你需要制造一棵收集就会掉落$(item)黄金叶$()的$(item)闪耀的树$() - 娇柔,却强大的材料. 制造这样的树,只需要将$(item)闪耀纤维$()放在树冠上. 时间会带来璀璨.", + "item": "naturesaura:gold_leaf", + "link_recipe": true + }, + { + "type": "crafting", + "text": "合成$(item)闪耀纤维$()", + "recipe": "naturesaura:gold_fiber" + }, + { + "type": "crafting", + "text": "$(item)黄金叶$(), 一旦被收集,可以被简单的粉碎成$(item)金叶粉$()并放置在地上作为$(l:practices/tree_ritual)森林仪式的一部分$().", + "recipe": "naturesaura:gold_powder" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/offering.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/offering.json new file mode 100644 index 00000000..719a3552 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/offering.json @@ -0,0 +1,62 @@ +{ + "name": "神灵供奉", + "icon": "naturesaura:offering_table", + "category": "practices", + "advancement": "naturesaura:tainted_gold", + "pages": [ + { + "type": "text", + "text": "$(item)灌注铁$()已经很好了,有足够的自然力量来单独完成很多事情。但对于更先进的技术来说,更强大的金属是必要的。为此,为了做更多事情,我们有必要$(item)向神明供奉$()。$(br)很久以来,神明一直是最强大的生物,因此,他也会拥有人类所知道的最坚硬的金属。" + }, + { + "type": "text", + "text": "要呼唤神灵本身, 只需要放置被花朵环绕着的$(item)供桌$(),如下一页中那样. 然后,要开始供奉,在供桌的碗中放入任意量要供献的物品,然后靠近桌子丢入呼唤神灵本身的物品, 多数情况下是$(item)呼唤之魂$().$(br)然后运气好的话,你索求的物品就会从天而降." + }, + { + "type": "multiblock", + "multiblock_id": "naturesaura:offering_table", + "text": "为$(item)向神明供奉$()做准备. 可以使用任何种类的花." + }, + { + "type": "crafting", + "text": "制作$(item)贡品台$()", + "recipe": "naturesaura:offering_table" + }, + { + "type": "crafting", + "text": "制造$(item)呼唤之魂$()", + "recipe": "naturesaura:calling_spirit" + }, + { + "type": "naturesaura:offering", + "text": "祈求充满着神圣能量的强大金属——$(item)苍穹锭$()。", + "recipe": "naturesaura:sky_ingot" + }, + { + "type": "naturesaura:offering", + "text": "使用$(item)污染黄金$()来祈求$(item)苍穹锭$()可以提高收益。", + "recipe": "naturesaura:sky_ingot_from_gold" + }, + { + "type": "naturesaura:offering", + "text": "充能$(item)愉悦印记$()将其变成更强大的$(item)欣快印记$()", + "recipe": "naturesaura:token_euphoria" + }, + { + "type": "naturesaura:offering", + "text": "充能$(item)恐惧印记$()将其变成更强大的$(item)惊骇印记$()", + "recipe": "naturesaura:token_terror", + "anchor": "terror" + }, + { + "type": "naturesaura:offering", + "text": "充能$(item)愤怒印记$()将其变成更强大的$(item)狂怒印记$()", + "recipe": "naturesaura:token_rage" + }, + { + "type": "naturesaura:offering", + "text": "充能$(item)忧伤印记$()将其变成更强大的$(item)悲痛印记$()", + "recipe": "naturesaura:token_grief" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/tree_ritual.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/tree_ritual.json new file mode 100644 index 00000000..aa9e5ded --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/practices/tree_ritual.json @@ -0,0 +1,52 @@ +{ + "name": "森林仪式", + "icon": "naturesaura:wood_stand", + "category": "practices", + "advancement": "naturesaura:gold_leaf", + "priority": true, + "turnin": "naturesaura:wood_stand", + "pages": [ + { + "type": "text", + "text": "作为魔法植物学家起步, 在更直接的层面上使用自然的力量要比深入挖掘$(#419600)灵气$()本身要有益. $(item)森林仪式$()使用$(l:practices/gold_trees)金叶粉$()的特性将自然材料的力量注入一颗新鲜的,生长中的树, 将它吞噬转换成工具和物品." + }, + { + "type": "text", + "text": "构建$(thing)仪式$(), 你需要向下一页中那样放置$(item)金叶粉$(), 再在其周围摆上一些$(item)木基座$()来存放材料.$(br)然后在中央放置正确的$(item)树苗$(),之后或催熟或经过不可避免的时间, 它就会长成然后启动仪式." + }, + { + "type": "multiblock", + "multiblock_id": "naturesaura:tree_ritual", + "text": "为$(item)森林仪式$()做准备。它不一定要安放所有的$(item)木基座$()。" + }, + { + "type": "crafting", + "text": "制作$(item)木基座$()", + "recipe": "naturesaura:wood_stand" + }, + { + "type": "text", + "text": "与仪式一起的,还有$(item)印记$()的知识: 描绘感情的木雕 - 向树注入相应的标志物品来得到. 这种木雕结合了其本身的大量$(#419600)灵气$()和表现出的情感力量.$(p)更进一步,这些$(item)印记$()是合成材料的关键." + }, + { + "type": "naturesaura:tree_ritual", + "recipe": "naturesaura:token_joy", + "text": "制造$(item)愉悦印记$(), 灌注了闪耀着快乐,获取自自然与代表了探索和美的物品" + }, + { + "type": "naturesaura:tree_ritual", + "recipe": "naturesaura:token_fear", + "text": "制造$(item)恐惧印记$(), 灌注代表短暂与堕落的物品" + }, + { + "type": "naturesaura:tree_ritual", + "recipe": "naturesaura:token_anger", + "text": "制造$(item)愤怒印记$(), 灌注了黑暗的成分 - 爆炸, 火焰, 黑暗" + }, + { + "type": "naturesaura:tree_ritual", + "recipe": "naturesaura:token_sorrow", + "text": "制造$(item)忧伤印记$(), 灌注了 泪水,脆弱与死亡" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/altar.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/altar.json new file mode 100644 index 00000000..eea61fc5 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/altar.json @@ -0,0 +1,43 @@ +{ + "name": "自然祭坛", + "icon": "naturesaura:nature_altar", + "category": "using", + "advancement": "naturesaura:aura_bottle_overworld", + "priority": true, + "turnin": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "原始且有效的收集$(#419600)灵气$()的方法是使用$(item)自然祭坛$(). 再根据下一页制造并搭建好祭坛后, 他就会开始缓慢的抽取周围的$(#419600)灵气$(). 然而,这并不足以抽干一个区域的$(#419600)灵气$()造成主要危害.$(br)收集的灵气的用途在下几页中." + }, + { + "type": "multiblock", + "multiblock_id": "naturesaura:altar", + "text": "如何搭建$(item)自然祭坛$()" + }, + { + "type": "naturesaura:tree_ritual", + "text": "使用$(l:practices/tree_ritual)森林仪式$()制造$(item)自然祭坛$()", + "recipe": "naturesaura:nature_altar" + }, + { + "type": "crafting", + "recipe": "naturesaura:gold_brick", + "text": "制作在$(item)自然祭坛$()多方块结构中需要的$(item)黄金石砖$()" + }, + { + "type": "text", + "text": "当$(item)自然祭坛$()收集了足量的$(#419600)灵气$()后,就可以灌注特定物品. 完成这个过程只需将材料放在祭坛上然后等一会即可.$(br2)在未来,你会遇到需要使用了不同种类$(#419600)灵气$()的祭坛来处理的材料, 那时候就需要建造$(l:using/crimson_altar)猩红祭坛$()了." + }, + { + "type": "naturesaura:altar", + "text": "合成$(item)灌注铁$(), 一种注入了$(#419600)灵气$()力量的材料, 可在数个$(thing)自然物品$()中用到.$(br)注意,使用方块也可也灌注.", + "recipe": "naturesaura:infused_iron" + }, + { + "type": "naturesaura:altar", + "text": "制造$(item)灌注石$(), 一种地上的灌注了$(#419600)灵气$()的材料.", + "recipe": "naturesaura:infused_stone" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/animal_spawner.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/animal_spawner.json new file mode 100644 index 00000000..930f41bc --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/animal_spawner.json @@ -0,0 +1,173 @@ +{ + "name": "降生祭坛", + "icon": "naturesaura:animal_spawner", + "category": "using", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "有时候一些稍微阴森点的植物学家需要$(thing)制造$()活着的生物. 对此可以使用$(item)降生祭坛$():他可以消耗生物相关的原材料和一丁点环境中的$(#419600)灵气$()来创造和生成几乎任何$(thing)活着的生物$()." + }, + { + "type": "text", + "text": "使它工作,需要搭建正确的结构并如下使用$(item)降生之魂$(): 所有材料,包括$(item)降生之魂$(), 都需要被丢在接近$(item)降生祭坛$()的地上,而后将自动进行生成.$(p)下一页概述了祭坛结构、获取$(item)降生之魂$()的方法以及可以被召唤的生物." + }, + { + "type": "spotlight", + "item": "naturesaura:birth_spirit", + "link_recipe": true, + "text": "所需的$(item)降生之魂$()可以通过人在稍有一点过量$(#419600)灵气$()的地方$(thing)喂食$()被动动物.每一个小动物生下来都有概率掉落$(item)降生之魂$()." + }, + { + "type": "crafting", + "recipe": "naturesaura:animal_spawner", + "text": "制造$(item)降生祭坛$()" + }, + { + "type": "multiblock", + "multiblock_id": "naturesaura:animal_spawner", + "text": "在 $(item)降生祭坛$()的周围搭建这样的结构来使其正常工作." + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:cow" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:sheep_white", + "text": "$(item)羊毛$()的颜色决定创造出的$(thing)羊$()的颜色." + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:chicken" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:pig" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:blaze" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:ghast" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:ocelot" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:mule" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:bat" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:endermite" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:parrot" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:slime" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:spider" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:skeleton" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:enderman" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:silverfish" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:squid" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:stray" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:shulker" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:husk" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:llama" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:rabbit" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:magma_cube" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:zombie_pigman" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:polar_bear" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:mooshroom" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:guardian" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:horse" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:donkey" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:cave_spider" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:creeper" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:witch" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:wither_skeleton" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:wolf" + }, + { + "type": "naturesaura:animal_spawner", + "recipe": "naturesaura:zombie" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/aura_mending.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/aura_mending.json new file mode 100644 index 00000000..bb8248a1 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/aura_mending.json @@ -0,0 +1,16 @@ +{ + "name": "自然修补", + "icon": "minecraft:enchanted_book", + "category": "using", + "advancement": "naturesaura:infused_tools", + "pages": [ + { + "type": "text", + "text": "从$(l:items/infused_iron_tools)灌注铁工具$()中获得了知识, 就会想要赋予其他工具相同的能力, 特别是它们的灵气$(thing)修补$()能力. $(item)自然修补$()附魔给任何工具或者护甲提供修复能力, 只需要玩家携带 $(l:items/aura_cache)灵气缓存$()或类似的储存设备." + }, + { + "type": "text", + "text": "对于要修理的工具,需要$(thing)潜行$()且拿着它.$(p)需要注意的是虽不太稀有,但这种附魔出现的概率也跟$(item)抢夺$() 相近." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/aura_mending_enchantability.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/aura_mending_enchantability.json new file mode 100644 index 00000000..b8b00ef7 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/aura_mending_enchantability.json @@ -0,0 +1,17 @@ +{ + "name": "自然治愈", + "icon": "minecraft:enchanted_book", + "category": "using", + "advancement": "naturesaura:infused_tools", + "flag": "mod:enchantability", + "pages": [ + { + "type": "text", + "text": "用$(aura)来修复任何工具都非常便利, 直到魔法植物学家遇到了凶猛危险的敌人和危险的高度. 此时用灵气来$(thing)治疗自己$()绝对管用." + }, + { + "type": "text", + "text": "$(item)自然修补$()的附魔书, 一旦获得了,可以放入$(item)末影箱$()的附魔槽来获取$(item)自然治愈l$()效果, $(thing)潜行时$(), 会吸收物品栏内的储存$(#419600)灵气$()来缓慢回复玩家生命值." + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/blast_furnace_booster.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/blast_furnace_booster.json new file mode 100644 index 00000000..30a475c0 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/blast_furnace_booster.json @@ -0,0 +1,21 @@ +{ + "name": "锻甲者之援", + "icon": "naturesaura:blast_furnace_booster", + "category": "using", + "advancement": "naturesaura:offering", + "pages": [ + { + "type": "text", + "text": "自从村民科学家发现了使用高级材料制造$(item)高炉$(), 魔法植物学家就在尝试着改进它. 他们发现$(#419600)灵气$()可以净化任何$(thing)原矿$()到可以产出$(thing)双倍锭$()的程度." + }, + { + "type": "text", + "text": "这种能力可以通过$(item)锻甲者之援$()来激发, 只需将其放置在$(item)高炉$()之上.$(p)注意,为了$(thing)自动化$(),矿物可以通过$(item)漏斗$()一类的设备从$(item)锻甲者之援$()的任何一面输入. 这样会使物品直接放在熔炼区域,就像是从$(item)高炉$()顶部输入一样." + }, + { + "type": "crafting", + "text": "制作$(item)锻甲者之援$()", + "recipe": "naturesaura:blast_furnace_booster" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/chunk_loader.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/chunk_loader.json new file mode 100644 index 00000000..eb21f5ea --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/chunk_loader.json @@ -0,0 +1,22 @@ +{ + "name": "世界之眼", + "icon": "naturesaura:chunk_loader", + "category": "using", + "advancement": "naturesaura:aura_bottle_end", + "flag": "naturesaura:chunk_loader", + "pages": [ + { + "type": "text", + "text": "我们所居住的世界中,还有一个关键的要素让人难以理解:为什么当没人在看的时候,什么事都不会发生 - 时间像是停止了一样. 这种自然现象有时候会造成问题, 特别是在长距离的自动化运输中.然而,$(item)世界之眼$()会为你盯着一个区域来使其一直$(thing)活跃$(), 这只需要少量的" + }, + { + "type": "text", + "text": "$(#419600)灵气$()来维持视力. $(p)设置它,只需要放下然后给它提供$(thing)红石信号$() - 越强它的视野范围越大, 最高大约30格. 根据这种工作方式的自然原理, 这个范围不总是准确, 也就是说有时候加载范围会比期望的$(thing)稍大一点$()." + }, + { + "type": "crafting", + "text": "制作$(item)世界之眼$()$(p)$(italic)加---载方块", + "recipe": "naturesaura:chunk_loader" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/conversion_catalyst.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/conversion_catalyst.json new file mode 100644 index 00000000..baf5ee9c --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/conversion_catalyst.json @@ -0,0 +1,52 @@ +{ + "name": "嬗变催化器", + "icon": "naturesaura:conversion_catalyst", + "category": "using", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "$(l:collecting/altar)自然祭坛$()适用于使用灵气灌注某种物品$(aura), 但它也可协助将物品转其他物品. $(br)这可以通过合成$(item)嬗变催化器$()并放置祭坛四个$(item)黄金石砖$()的任意一个上来实现, 然后一如既往的向祭坛中投入原料." + }, + { + "type": "naturesaura:tree_ritual", + "text": "通过$(l:practices/tree_ritual)森林仪式$()合成$(item)嬗变催化器$().", + "recipe": "naturesaura:conversion_catalyst" + }, + { + "type": "naturesaura:altar", + "text": "用末低的$(#419600)灵气$()合成$(item)龙息$()", + "recipe": "naturesaura:breath" + }, + { + "type": "naturesaura:altar", + "text": "用腐肉变出$(item)皮革$()", + "recipe": "naturesaura:leather" + }, + { + "type": "naturesaura:altar", + "text": "用世间的谷物制造$(item)灵魂沙$()", + "recipe": "naturesaura:soul_sand" + }, + { + "type": "naturesaura:altar", + "text": "使用毒蘑菇制造$(item)地狱疣$()", + "recipe": "naturesaura:nether_wart" + }, + { + "type": "naturesaura:altar", + "text": "使用石英制造$(item)海晶碎片$()", + "recipe": "naturesaura:prismarine" + }, + { + "type": "naturesaura:altar", + "text": "向空$(item)瓶子$()中装入$(thing)水$()", + "recipe": "naturesaura:water" + }, + { + "type": "naturesaura:altar", + "text": "将$(item)木炭$()转换成$(item)煤炭$()", + "recipe": "naturesaura:coal" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/crimson_altar.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/crimson_altar.json new file mode 100644 index 00000000..9295906b --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/crimson_altar.json @@ -0,0 +1,33 @@ +{ + "name": "猩红祭坛", + "icon": "naturesaura:nature_altar", + "category": "using", + "advancement": "naturesaura:aura_bottle_nether", + "priority": true, + "turnin": "naturesaura:tainted_gold", + "pages": [ + { + "type": "text", + "text": "$(l:using/altar)自然祭坛$()的将铁转换为$(item)灌注铁$()的能力在其他地方会水土不服, 特别是在黑暗一些的$(thing)地狱$(), 那里的$(#419600)灵气$()是以一种更为黑暗的形式呈现的。此时就可以修建$(item)猩红祭坛$()了。它是一种类似于$(thing)自然祭坛$()的结构,但是它的功能是将$(item)黄金$()转换成$(item)污染黄金。为此,需要建造下一页中的那种结构。" + }, + { + "type": "text", + "text": "注意,虽然看起来不同,但是$(item)猩红祭坛$()本身不是其他的方块 - 只是$(item)自然祭坛$()被地狱鬼魂萦绕的$(#419600)灵气$()灌注后呈现出的另一种形态。 对其他任何$(item)催化器$()来说也是如此: 只要将它们放在猩红祭坛上就能合成幽灵似的的配方." + }, + { + "type": "multiblock", + "multiblock_id": "naturesaura:nether_altar", + "text": "组装$(item)猩红祭坛$()" + }, + { + "type": "crafting", + "recipe": "naturesaura:gold_nether_brick", + "text": "制作$(item)猩红祭坛$()多方快结构需要的$(item)黄金地狱砖$()" + }, + { + "type": "naturesaura:altar", + "text": "制作$(item)污染黄金$(), 一种被赋予了幽灵$(#419600)灵气$()力量的黄金. $(br)注意, 也可用方块来注入.", + "recipe": "naturesaura:tainted_gold" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/crushing_catalyst.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/crushing_catalyst.json new file mode 100644 index 00000000..a714e507 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/crushing_catalyst.json @@ -0,0 +1,42 @@ +{ + "name": "崩坏催化器", + "icon": "naturesaura:crushing_catalyst", + "category": "using", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "$(l:collecting/altar)自然祭坛$()适用于使用灵气灌注某种物品$(aura), 但它也可将某些物品$(thing)碾碎$()成不同的形状. $(br)这可以通过$(item)崩坏催化器$()来实现, 将它放在祭坛四个$(item)黄金石砖$()的任意一个上, 然后一如既往的向祭坛中放入物品." + }, + { + "type": "naturesaura:tree_ritual", + "text": " 使用$(l:practices/tree_ritual)森林仪式$()制造$(item)崩坏催化器$().", + "recipe": "naturesaura:crushing_catalyst" + }, + { + "type": "naturesaura:altar", + "text": " 碾碎$(item)骨头$()来得到$(item)骨粉$()", + "recipe": "naturesaura:bone" + }, + { + "type": "naturesaura:altar", + "text": "从甘蔗中提取$(item)糖$()", + "recipe": "naturesaura:sugar" + }, + { + "type": "naturesaura:altar", + "text": "使用地狱的材料制造$(item)烈焰粉$()", + "recipe": "naturesaura:blaze" + }, + { + "type": "naturesaura:altar", + "text": "摧毁$(item)萤石$()得到$(item)萤石粉$() ", + "recipe": "naturesaura:glowstone" + }, + { + "type": "naturesaura:altar", + "text": "粉碎$(item)圆石$()得到$(item)沙子$()", + "recipe": "naturesaura:sand" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/dimension_rail.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/dimension_rail.json new file mode 100644 index 00000000..7d614ae0 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/dimension_rail.json @@ -0,0 +1,35 @@ +{ + "name": "世界铁轨", + "icon": "naturesaura:dimension_rail_nether", + "category": "using", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "$(item)矿车$()有着较为有限的穿过任何$(thing)传送门$()的能力, 而且要制造这样的设施必然很复杂. $(item)世界铁轨$()轻易地解决了问题: 有三种铁轨, 对应了三个维度. 矿车驶过的时候, 就会穿越到相应的维度,此过程需要$(#419600)灵气$()." + }, + { + "type": "text", + "text": "矿车传送目$(thing)位置$()的选择取决于所跨越的维度:$(br)在主世界和下届之间传送会导致矿车往返八格,与普通的传送门相同.$(br)从主世界传送到末低会将矿车被传送到$(thing)黑曜石平台$()上,回来时则是在主世界出生点." + }, + { + "type": "text", + "text": "对任何一段世界铁轨使用$(l:items/range_visualizer)奥秘放大镜$()可以使的目标维度的传送点高亮显示, 这种高亮$(thing)穿墙$()可见, 方便定位目的地.$(p)对这种铁轨唯一的备忘就是,它不足以传送有$(thing)活物$()的矿车." + }, + { + "type": "crafting", + "text": "制作$(item)主世界铁轨$()", + "recipe": "naturesaura:dimension_rail_overworld" + }, + { + "type": "crafting", + "text": "制作$(item)下届铁轨$()", + "recipe": "naturesaura:dimension_rail_nether" + }, + { + "type": "crafting", + "text": "制作$(item)末地铁轨$()", + "recipe": "naturesaura:dimension_rail_end" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/ender_crate.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/ender_crate.json new file mode 100644 index 00000000..517e9af1 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/ender_crate.json @@ -0,0 +1,21 @@ +{ + "name": "末影板条箱", + "icon": "naturesaura:ender_crate", + "category": "using", + "advancement": "naturesaura:aura_bottle_end", + "pages": [ + { + "type": "text", + "text": "$(item)末影箱$()储存对于想要安全存放物品的人来说是非常好的技术, 然而, 它并未提供 $(thing)运输$()物品的便利途径. 对此$(item)末影板条箱$()就是完美的: 两个及以上的末影板条箱连接在一起, 共享物品栏, 甚至可以跨越维度, 这就意味着他们创造了传输物品的简单途径." + }, + { + "type": "text", + "text": "当然, 每一次与它的互动都需要消耗$(#419600)灵气$(). $(br)使用$(thing)铁砧$()加入$(item)末影之眼$()赋予它们一个$(item)末影名称$()即可将一个或多个板条箱连接起来.$(br)如果担心其他人会给他们的箱子起相同的名字, 只需要在板条箱中放入相同名称的$(l:practices/offering#terror)惊骇印记$()即可$(thing)锁定$()该名称, 阻止其他人起相同的." + }, + { + "type": "crafting", + "text": "合成$(item)末影板条箱$()", + "recipe": "naturesaura:ender_crate" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/field_creator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/field_creator.json new file mode 100644 index 00000000..73eea7ff --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/field_creator.json @@ -0,0 +1,25 @@ +{ + "name": "灵气领域制造器", + "icon": "naturesaura:field_creator", + "category": "using", + "advancement": "naturesaura:sky_ingot", + "pages": [ + { + "type": "text", + "text": "人做的做多的两件事之一就是$(thing)破坏$()方块. 这需要挺多的力量与努力, 如果做很久的话还会让人精疲力竭.$(br)$(item)灵气领域制造器$()制造了存在移动$(aura)的防御场, 足以$(thing)破坏$()其中的方块." + }, + { + "type": "text", + "text": "设置这样的场, 需要间隔放置两个$(item)灵气领域制造器$(). 潜行右击其中一个然后直接右击另外一个, 就可以创建它们间的连接. $(br)一旦向它们中的一个提供$(thing)红石信号$(), 经过小一会的通道创建, 它们之间就会形成场, 使得其中放置的任何方块被破坏并掉落." + }, + { + "type": "text", + "text": "当然, 建立场和破坏方块会消耗一些环境中的$(#419600)灵气$(). 此外场激活的时候也需要一定的灵气来维持. $(br)任何植物学家也不需要担心通过$(thing)用剪刀剪$()才能得到物品的方块: 在任意一个$(item)灵气领域制造器$()上放置$(item)物品展示框$()并放入$(item)剪刀$()就可以获取这些方块而不影响其他方块的正常掉落." + }, + { + "type": "crafting", + "text": "制造两个$(item)灵气领域制造器$()", + "recipe": "naturesaura:field_creator" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/furnace_heater.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/furnace_heater.json new file mode 100644 index 00000000..ab553d67 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/furnace_heater.json @@ -0,0 +1,17 @@ +{ + "name": "外部火焰加热器", + "icon": "naturesaura:furnace_heater", + "category": "using", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "在某些时候, 人们意识到$(item)熔炉$()太慢且消耗资源以至无法被有效利用.$(br)$(item)外部火焰加热器$()放置在$(item)熔炉$()上就可以给熔炉加速, 并且提供了足以融化任何材料的热量. 注意, 在这过程中消耗它所需要的$(#419600)灵气$()的时候, 可能会让自然水平变为负值, 导致$(l:intro/aura)边际效用递减$()." + }, + { + "type": "naturesaura:tree_ritual", + "text": "使用$(l:practices/tree_ritual)森林仪式$()制造$(item)外部火焰加热器$()", + "recipe": "naturesaura:furnace_heater" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/hopper_upgrade.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/hopper_upgrade.json new file mode 100644 index 00000000..81a003a9 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/hopper_upgrade.json @@ -0,0 +1,17 @@ +{ + "name": "漏斗加强器", + "icon": "naturesaura:hopper_upgrade", + "category": "using", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "使用$(item)漏斗$()收集物品较为有效, 但有时也会显得不便, 特别是需要在一大片区域中收集的时候. 对此 $(item)漏斗加强器$()发挥了它的作用: 只需要将它放在任何$(item)漏斗$()上面, 它就会将漏斗的收集范围爆增到约 $(thing)七$()格方块.$(br)每收集一个物品, 会消耗一点灵气$(aura)." + }, + { + "type": "crafting", + "text": "合成$(item)漏斗加强器$()", + "recipe": "naturesaura:hopper_upgrade" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/placer.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/placer.json new file mode 100644 index 00000000..30b31387 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/placer.json @@ -0,0 +1,26 @@ +{ + "name": "微型建造器", + "icon": "naturesaura:placer", + "category": "using", + "advancement": "naturesaura:infused_materials", + "pages": [ + { + "type": "text", + "text": "很多活动都需要人在场, 其中多是$(thing)放置$()方块一类的. 但说真的, 当有$(#419600)灵气$()可以在这里发挥作用的时候, 就没必要亲自上阵了. 消耗一些$(#419600)灵气$(), $(item)微型建造器$()就可以放置你提供的任何方块. $(br)建造器从它顶部的$(thing)物品容器$()中获取放置的物品." + }, + { + "type": "text", + "text": "为了给它指明方块的放置位置, 你需要在它上面放一个$(item)物品展示框$()然后放入要放置在其上的方块. 接下来在就会在周围$(thing)五格$()的范围内.$(br)举个栗子: 在展示框里面放一个圆石, 箱子中放点木板, 它就会在周围的圆石.$(p)提供红石信号会禁用放置." + }, + { + "type": "crafting", + "text": "合成$(item)微型建造器$()", + "recipe": "naturesaura:placer" + }, + { + "type": "crafting", + "text": "$(item)农业模板$()可以和建筑器配合在$(item)耕地$()上放置物品. 只需将其像放置在其中一个展示框中即可.", + "recipe": "naturesaura:farming_stencil" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/rf_converter.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/rf_converter.json new file mode 100644 index 00000000..f90e6d79 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/rf_converter.json @@ -0,0 +1,27 @@ +{ + "name": "充能灵气锻炉", + "icon": "naturesaura:rf_converter", + "category": "using", + "advancement": "naturesaura:sky_ingot", + "flag": "naturesaura:rf_converter", + "pages": [ + { + "type": "text", + "text": "$(#419600)灵气$()虽用途广泛, 但绝非是唯一的$(thing)能量来源$()之类的. 在历史的今天, 许多不被认为是自然存在的能量都被人们$(italic)锻造$()出来了. 作为替代, 在某些时候有这样一种可自由支配的能源还是挺有用的. $(item)充能灵气锻炉$()直接将$(#419600)灵气$()转换为人们更加熟习的 $(thing)RF能量$()," + }, + { + "type": "text", + "text": "$(thing)FE能量$()甚至是$(thing)CF能量$().$(br)做到这一点, 只需要使用$(item)充能灵气锻炉$()完成像下一页中展示的结构. 然后, 区域中任何过量的$(#419600)灵气$()都会被自动转换成电能. 现存的$(#419600)灵气$()越多转换就会越快.$(br)另外, 装备了 $(l:items/eye)环境之眼$()即可看到设备中的能量的量." + }, + { + "type": "multiblock", + "multiblock_id": "naturesaura:rf_converter", + "text": "以$(item)充能灵气锻炉$()为中心构建结构" + }, + { + "type": "crafting", + "text": "制作$(item)充能灵气锻炉$()", + "recipe": "naturesaura:rf_converter" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/snow_creator.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/snow_creator.json new file mode 100644 index 00000000..bc3de030 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/snow_creator.json @@ -0,0 +1,22 @@ +{ + "name": "凛冬的呼唤", + "icon": "naturesaura:snow_creator", + "category": "using", + "advancement": "naturesaura:sky_ingot", + "flag": "naturesaura:chunk_loader", + "pages": [ + { + "type": "text", + "text": "有时,特别是在某些节日里, 总有人期待着寒冷来临, 让世界变得银装素裹. 如今, 因为某些$(italic)环境的关系$()这种情况已经变得稀有多了. 提供一点点的$(#419600)灵气$(), $(item)凛冬的呼唤$()就会让它周围宽广的范围内下起雪来, 再现往昔的情景." + }, + { + "type": "text", + "text": "此外, 罕见的情况下水会结冰, 雪傀儡会生成, 来帮助雪覆盖大地. 激活这个过程, 需要提供$(thing)红石信号$() . 信号越强, 落雪范围越大." + }, + { + "type": "crafting", + "text": "制作$(item)凛冬的呼唤$()$(p)$(italic)冷冻机", + "recipe": "naturesaura:snow_creator" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/spawn_lamp.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/spawn_lamp.json new file mode 100644 index 00000000..e68743f0 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/spawn_lamp.json @@ -0,0 +1,17 @@ +{ + "name": "圣殿之灯", + "icon": "naturesaura:spawn_lamp", + "category": "using", + "advancement": "naturesaura:aura_bottle_end", + "pages": [ + { + "type": "text", + "text": "$(item)圣殿之灯$()是极好的装饰品, 但他也有着另外一个实用的功能: 当收到$(thing)红石信号$(), 它就可以让附加约48格范围内的怪物$(thing)停止生成$(), 无视光亮级别. 红石信号的强度决定了范围. 每一次生成阻止都会消耗$(#419600)灵气$()." + }, + { + "type": "crafting", + "text": "合成$(item)圣殿之灯$()$(p)$(italic)妖魔鬼怪快走开$()", + "recipe": "naturesaura:spawn_lamp" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/time_changer.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/time_changer.json new file mode 100644 index 00000000..97bb3215 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/entries/using/time_changer.json @@ -0,0 +1,26 @@ +{ + "name": "移位日晷", + "icon": "naturesaura:time_changer", + "category": "using", + "advancement": "naturesaura:aura_bottle_end", + "pages": [ + { + "type": "text", + "text": "有些活动, 特别是建筑和猎杀怪物, 只能在特定的时候完成. 多年以来, 魔法植物学家找到了操纵$(thing)时间$()来让自己受益的方法. $(item)移位日晷$()就拥有这样的能力. 虽然设置起来很贵, 他轻松可以加速$(thing)任何白天和夜晚$()的时间流逝." + }, + { + "type": "text", + "text": "设置它, 仅需要给$(item)移位日晷$()贴上有$(item)时间之手$()的$(item)物品展示框$(). 时间之手的$(thing)朝向$()会决定要跳到的时间, 指向顶部对应着午夜. 激活时间跳跃, 需要在非常接近日晷的地方丢下寻常的$(item)钟$().$(br)当然了, 这这会消耗大量的$(#419600)灵气$() - 跳过的时间越长, 消耗越大." + }, + { + "type": "crafting", + "text": "制作$(item)移位日晷$()", + "recipe": "naturesaura:time_changer" + }, + { + "type": "naturesaura:offering", + "text": "使用$(l:practices/offering)神灵供奉$()来获取$(item)时间之手$()", + "recipe": "naturesaura:clock_hand" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/altar.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/altar.json new file mode 100644 index 00000000..90421efa --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/altar.json @@ -0,0 +1,60 @@ +{ + "processor": "de.ellpeck.naturesaura.compat.patchouli.ProcessorAltar", + "components": [ + { + "type": "item", + "item": "#input", + "x": 14, + "y": 26 + }, + { + "type": "item", + "item": "#output", + "x": 82, + "y": 26, + "link_recipe": true + }, + { + "group": "catalyst", + "type": "item", + "item": "#catalyst", + "x": 36, + "y": 26 + }, + { + "type": "item", + "item": "#type", + "x": 58, + "y": 26 + }, + { + "group": "altar", + "type": "item", + "item": "naturesaura:nature_altar", + "x": 36, + "y": 26 + }, + { + "type": "image", + "image": "naturesaura:textures/gui/patchouli/elements.png", + "x": 10, + "y": 13, + "u": 0, + "v": 0, + "width": 91, + "height": 44 + }, + { + "type": "header", + "text": "#name", + "x": -1, + "y": 0 + }, + { + "type": "text", + "text": "#text", + "x": 0, + "y": 63 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/animal_spawner.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/animal_spawner.json new file mode 100644 index 00000000..f1146135 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/animal_spawner.json @@ -0,0 +1,66 @@ +{ + "processor": "de.ellpeck.naturesaura.compat.patchouli.ProcessorAnimalSpawner", + "components": [ + { + "type": "item", + "item": "#input1", + "x": 12, + "y": 100 + }, + { + "type": "item", + "item": "#input2", + "x": 36, + "y": 100 + }, + { + "type": "item", + "item": "#input3", + "x": 60, + "y": 100 + }, + { + "type": "item", + "item": "#input4", + "x": 84, + "y": 100 + }, + { + "type": "entity", + "entity": "#entity", + "x": 56, + "y": 60, + "render_size": 60 + }, + { + "type": "image", + "image": "naturesaura:textures/gui/patchouli/elements.png", + "x": 8, + "y": 10, + "u": 0, + "v": 131, + "width": 96, + "height": 110 + }, + { + "type": "header", + "text": "#name", + "x": -1, + "y": 0 + }, + { + "type": "text", + "text": "#text", + "x": 0, + "y": 122 + }, + { + "type": "item", + "item": "#egg", + "x": 0, + "y": 0, + "link_recipe": true, + "group": "seekrit" + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/offering.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/offering.json new file mode 100644 index 00000000..20e5c593 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/offering.json @@ -0,0 +1,46 @@ +{ + "processor": "de.ellpeck.naturesaura.compat.patchouli.ProcessorOffering", + "components": [ + { + "type": "image", + "image": "naturesaura:textures/gui/patchouli/elements.png", + "x": 16, + "y": 13, + "u": 92, + "v": 0, + "width": 84, + "height": 38 + }, + { + "type": "item", + "item": "#input", + "x": 20, + "y": 31 + }, + { + "type": "item", + "item": "#output", + "x": 80, + "y": 31, + "link_recipe": true + }, + { + "type": "item", + "item": "#start", + "x": 48, + "y": 17 + }, + { + "type": "header", + "text": "#name", + "x": -1, + "y": 0 + }, + { + "type": "text", + "text": "#text", + "x": 0, + "y": 63 + } + ] +} \ No newline at end of file diff --git a/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/tree_ritual.json b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/tree_ritual.json new file mode 100644 index 00000000..254c4e45 --- /dev/null +++ b/src/main/resources/data/naturesaura/patchouli_books/book/zh_cn/templates/tree_ritual.json @@ -0,0 +1,88 @@ +{ + "processor": "de.ellpeck.naturesaura.compat.patchouli.ProcessorTreeRitual", + "components": [ + { + "type": "item", + "item": "#input1", + "x": 34, + "y": 14 + }, + { + "type": "item", + "item": "#input2", + "x": 34, + "y": 78 + }, + { + "type": "item", + "item": "#input3", + "x": 2, + "y": 46 + }, + { + "type": "item", + "item": "#input4", + "x": 66, + "y": 46 + }, + { + "type": "item", + "item": "#input5", + "x": 9, + "y": 21 + }, + { + "type": "item", + "item": "#input6", + "x": 59, + "y": 71 + }, + { + "type": "item", + "item": "#input7", + "x": 59, + "y": 21 + }, + { + "type": "item", + "item": "#input8", + "x": 9, + "y": 71 + }, + { + "type": "item", + "item": "#output", + "x": 98, + "y": 46, + "link_recipe": true + }, + { + "type": "item", + "item": "#sapling", + "x": 34, + "y": 46 + }, + { + "type": "image", + "image": "naturesaura:textures/gui/patchouli/elements.png", + "x": -4, + "y": 10, + "u": 0, + "v": 44, + "width": 122, + "height": 88 + }, + { + "type": "header", + "text": "#name", + "x": -1, + "y": 0 + }, + { + "type": "text", + "text": "#text", + "x": 0, + "y": 100 + } + ] +} \ No newline at end of file