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https://github.com/Ellpeck/NaturesAura.git
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update to forEachMatcher in Patchouli
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parent
f27c1e4312
commit
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5 changed files with 6 additions and 29 deletions
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@ -1,16 +1,12 @@
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package de.ellpeck.naturesaura.blocks;
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import de.ellpeck.naturesaura.NaturesAura;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLog;
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import net.minecraft.block.BlockSapling;
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import net.minecraft.block.BlockStoneBrick;
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import net.minecraft.block.BlockStoneBrick.EnumType;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.Rotation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import vazkii.patchouli.common.multiblock.Multiblock;
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import vazkii.patchouli.common.multiblock.Multiblock.StateMatcher;
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import vazkii.patchouli.common.multiblock.MultiblockRegistry;
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@ -40,25 +36,4 @@ public final class Multiblocks {
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'0', StateMatcher.fromPredicate(Blocks.SAPLING, state -> state.getBlock() instanceof BlockSapling || state.getBlock() instanceof BlockLog),
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' ', StateMatcher.ANY)
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).setSymmetrical(true);
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public static boolean validateLoosely(Multiblock mb, World world, BlockPos pos, Block ignored) {
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return validateLoosely(mb, pos,
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(start, x, y, z, matcher) -> matcher.displayState.getBlock() == ignored || mb.test(world, start, x, y, z, Rotation.NONE));
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}
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public static boolean validateLoosely(Multiblock mb, BlockPos pos, LooseValidator validator) {
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BlockPos start = pos.add(-mb.offX, -mb.offY, -mb.offZ);
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for (int x = 0; x < mb.sizeX; x++)
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for (int y = 0; y < mb.sizeY; y++)
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for (int z = 0; z < mb.sizeZ; z++) {
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if (!validator.works(start, x, y, z, mb.stateTargets[x][y][z])) {
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return false;
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}
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}
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return true;
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}
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public interface LooseValidator {
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boolean works(BlockPos start, int x, int y, int z, StateMatcher matcher);
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}
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}
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@ -136,7 +136,8 @@ public class TileEntityWoodStand extends TileEntityImpl implements ITickable {
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}
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private boolean isRitualOkay() {
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if (!Multiblocks.validateLoosely(Multiblocks.TREE_RITUAL, this.world, this.ritualPos, ModBlocks.WOOD_STAND)) {
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if (!Multiblocks.TREE_RITUAL.forEachMatcher(this.world, this.ritualPos, Rotation.NONE, (char) 0, (start, actionPos, x, y, z, ch, matcher) ->
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matcher.displayState.getBlock() == ModBlocks.WOOD_STAND || Multiblocks.TREE_RITUAL.test(this.world, start, x, y, z, Rotation.NONE))) {
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return false;
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}
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if (this.timer < this.recipe.time / 2) {
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@ -27,7 +27,8 @@ public class TerrainGenEvents {
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World world = event.getWorld();
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BlockPos pos = event.getPos();
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if (!world.isRemote) {
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if (Multiblocks.validateLoosely(Multiblocks.TREE_RITUAL, world, pos, ModBlocks.WOOD_STAND)) {
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if (Multiblocks.TREE_RITUAL.forEachMatcher(world, pos, Rotation.NONE, (char) 0, (start, actionPos, x, y, z, ch, matcher) ->
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matcher.displayState.getBlock() == ModBlocks.WOOD_STAND || Multiblocks.TREE_RITUAL.test(world, start, x, y, z, Rotation.NONE))) {
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IBlockState sapling = world.getBlockState(pos);
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ItemStack saplingStack = sapling.getBlock().getItem(world, pos, sapling);
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if (!saplingStack.isEmpty()) {
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@ -11,7 +11,7 @@
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},
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{
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"type": "multiblock",
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"multiblock": "naturesaura:altar",
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"multiblock_id": "naturesaura:altar",
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"text": "How to assemble the $(item)Natural Altar$()"
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},
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{
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@ -15,7 +15,7 @@
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},
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{
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"type": "multiblock",
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"multiblock": "naturesaura:tree_ritual",
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"multiblock_id": "naturesaura:tree_ritual",
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"text": "Preparing the $(item)Ritual of the Forest$(). It is not required to have all $(item)Wood Stands$() present."
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},
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{
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