mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-04 20:39:09 +01:00
Bottle Two: The Rebottling
This commit is contained in:
parent
00570b7649
commit
c10c7d51d2
7 changed files with 33 additions and 6 deletions
|
@ -11,7 +11,6 @@ import net.minecraft.creativetab.CreativeTabs;
|
||||||
import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
|
import net.minecraft.dispenser.BehaviorDefaultDispenseItem;
|
||||||
import net.minecraft.dispenser.IBlockSource;
|
import net.minecraft.dispenser.IBlockSource;
|
||||||
import net.minecraft.entity.player.EntityPlayer;
|
import net.minecraft.entity.player.EntityPlayer;
|
||||||
import net.minecraft.init.Items;
|
|
||||||
import net.minecraft.init.SoundEvents;
|
import net.minecraft.init.SoundEvents;
|
||||||
import net.minecraft.item.ItemStack;
|
import net.minecraft.item.ItemStack;
|
||||||
import net.minecraft.nbt.NBTTagCompound;
|
import net.minecraft.nbt.NBTTagCompound;
|
||||||
|
@ -35,7 +34,7 @@ public class ItemAuraBottle extends ItemImpl implements IColorProvidingItem {
|
||||||
super("aura_bottle");
|
super("aura_bottle");
|
||||||
MinecraftForge.EVENT_BUS.register(this);
|
MinecraftForge.EVENT_BUS.register(this);
|
||||||
|
|
||||||
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(Items.GLASS_BOTTLE, new BehaviorDefaultDispenseItem() {
|
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(ModItems.BOTTLE_TWO, new BehaviorDefaultDispenseItem() {
|
||||||
@Override
|
@Override
|
||||||
protected ItemStack dispenseStack(IBlockSource source, ItemStack stack) {
|
protected ItemStack dispenseStack(IBlockSource source, ItemStack stack) {
|
||||||
World world = source.getWorld();
|
World world = source.getWorld();
|
||||||
|
@ -63,7 +62,7 @@ public class ItemAuraBottle extends ItemImpl implements IColorProvidingItem {
|
||||||
@SubscribeEvent
|
@SubscribeEvent
|
||||||
public void onRightClick(PlayerInteractEvent.RightClickItem event) {
|
public void onRightClick(PlayerInteractEvent.RightClickItem event) {
|
||||||
ItemStack held = event.getItemStack();
|
ItemStack held = event.getItemStack();
|
||||||
if (held.isEmpty() || held.getItem() != Items.GLASS_BOTTLE)
|
if (held.isEmpty() || held.getItem() != ModItems.BOTTLE_TWO)
|
||||||
return;
|
return;
|
||||||
EntityPlayer player = event.getEntityPlayer();
|
EntityPlayer player = event.getEntityPlayer();
|
||||||
RayTraceResult ray = this.rayTrace(player.world, player, true);
|
RayTraceResult ray = this.rayTrace(player.world, player, true);
|
||||||
|
|
|
@ -26,6 +26,7 @@ public final class ModItems {
|
||||||
public static final Item AURA_CACHE = new ItemAuraCache();
|
public static final Item AURA_CACHE = new ItemAuraCache();
|
||||||
public static final Item SHOCKWAVE_CREATOR = new ItemShockwaveCreator();
|
public static final Item SHOCKWAVE_CREATOR = new ItemShockwaveCreator();
|
||||||
public static final Item MULTIBLOCK_MAKER = new ItemMultiblockMaker();
|
public static final Item MULTIBLOCK_MAKER = new ItemMultiblockMaker();
|
||||||
|
public static final Item BOTTLE_TWO = new ItemImpl("bottle_two_the_rebottling");
|
||||||
public static final Item AURA_BOTTLE = new ItemAuraBottle();
|
public static final Item AURA_BOTTLE = new ItemAuraBottle();
|
||||||
public static final Item FARMING_STENCIL = new ItemImpl("farming_stencil");
|
public static final Item FARMING_STENCIL = new ItemImpl("farming_stencil");
|
||||||
}
|
}
|
||||||
|
|
|
@ -53,6 +53,7 @@ item.naturesaura.aura_bottle.naturesaura:nether.name=Bottled Ghosts
|
||||||
item.naturesaura.aura_bottle.naturesaura:end.name=Bottled Darkness
|
item.naturesaura.aura_bottle.naturesaura:end.name=Bottled Darkness
|
||||||
item.naturesaura.aura_bottle.naturesaura:other.name=Bottled Substance
|
item.naturesaura.aura_bottle.naturesaura:other.name=Bottled Substance
|
||||||
item.naturesaura.farming_stencil.name=Farming Stencil
|
item.naturesaura.farming_stencil.name=Farming Stencil
|
||||||
|
item.naturesaura.bottle_two_the_rebottling.name=Bottle and Cork
|
||||||
|
|
||||||
container.naturesaura.tree_ritual.name=Ritual of the Forest
|
container.naturesaura.tree_ritual.name=Ritual of the Forest
|
||||||
container.naturesaura.altar.name=Natural Altar Infusion
|
container.naturesaura.altar.name=Natural Altar Infusion
|
||||||
|
|
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"parent": "item/generated",
|
||||||
|
"textures": {
|
||||||
|
"layer0": "naturesaura:items/bottle_two_the_rebottling"
|
||||||
|
}
|
||||||
|
}
|
|
@ -6,17 +6,22 @@
|
||||||
"pages": [
|
"pages": [
|
||||||
{
|
{
|
||||||
"type": "text",
|
"type": "text",
|
||||||
"text": "$(aura) and its presence in the world has been a conundrum to researchers for decades. As such, they needed a way to better be able to analyze it, which is why $(item)Bottles$() were invented.$(br)While this might not be the full story of their conception, they can still be used to collect $(aura) in its purest form by simply interacting with the air directly while holding one in your hand."
|
"text": "$(aura) and its presence in the world has been a conundrum to researchers for a long time now. Back in the day, they used to use $(item)Bottles$() to collect $(aura) and to be able to analyze it in greater detail as it becomes visible to the naked eye that way. Soon after, complaints from uninformed civilians started troubling them: \"Other scientists already have a use for bottles, this will cause issues\", they said."
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "crafting",
|
||||||
|
"text": "As such, and to shut out all the incoherent blabber, they created the $(item)Bottle and Cork$(): A similar, yet slightly different utensil to the bottle that can be used exclusively to collect $(aura) by simply interacting with the air while holding it.",
|
||||||
|
"recipe": "naturesaura:bottle_two_the_rebottling"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "spotlight",
|
"type": "spotlight",
|
||||||
"item": "naturesaura:aura_bottle{stored_type:'naturesaura:overworld'}",
|
"item": "naturesaura:aura_bottle{stored_type:'naturesaura:overworld'}",
|
||||||
"link_recipe": true,
|
"link_recipe": true,
|
||||||
"text": "Of course, based on the world that you are currently in, the type of $(aura) collected will slightly vary. For instance, in the normal world, $(aura) can be gathered in the form of sunlight, while in the Nether realm, $(aura) can be gathered in the form of ghosts."
|
"text": "Of course, based on the world that you are currently in, the type of $(aura) collected will slightly vary. For instance, in the normal world, $(aura) can be gathered in the form of sunlight, while in the Nether realm, $(aura) can be gathered in the form of ghosts, and in the End realm, $(aura) is present in the form of an overabundance of darkness."
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"type": "text",
|
"type": "text",
|
||||||
"text": "Additionally, the collection of $(aura) in this manner can be automated easily using $(item)Dispensers$(): Putting empty bottles into them will cause them to be shot out with the cork slightly unscrewed, making them fill up with $(aura) in the process. As they are not sucked up by the Dispenser again afterwards, an additional tool like a $(item)Hopper$() is required."
|
"text": "Additionally, the collection of $(aura) in this manner can be automated easily using $(item)Dispensers$(): Putting empty $(item)Bottles and Corks$() into them will cause them to be shot out open, making them fill up with $(aura) in the process. As they are not sucked up by the Dispenser again afterwards, an additional tool like a $(item)Hopper$() is required."
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
|
@ -0,0 +1,15 @@
|
||||||
|
{
|
||||||
|
"type": "forge:ore_shapeless",
|
||||||
|
"ingredients": [
|
||||||
|
{
|
||||||
|
"item": "minecraft:glass_bottle"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"type": "forge:ore_dict",
|
||||||
|
"ore": "plankWood"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"result": {
|
||||||
|
"item": "naturesaura:bottle_two_the_rebottling"
|
||||||
|
}
|
||||||
|
}
|
Binary file not shown.
After Width: | Height: | Size: 287 B |
Loading…
Reference in a new issue