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https://github.com/Ellpeck/NaturesAura.git
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made the environmental eye more visually pleasing
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parent
2603c590b1
commit
c571c95fec
2 changed files with 17 additions and 4 deletions
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@ -33,6 +33,7 @@ import net.minecraftforge.fml.common.gameevent.TickEvent.Phase;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.items.IItemHandler;
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import org.apache.commons.lang3.mutable.MutableFloat;
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import org.apache.commons.lang3.mutable.MutableInt;
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import java.util.List;
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@ -45,6 +46,7 @@ public class ClientEvents {
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@SubscribeEvent
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public void onDebugRender(RenderGameOverlayEvent.Text event) {
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Minecraft mc = Minecraft.getMinecraft();
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mc.profiler.func_194340_a(() -> NaturesAura.MOD_ID + ":onDebugRender");
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if (mc.gameSettings.showDebugInfo) {
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String prefix = TextFormatting.GREEN + "[" + NaturesAura.MOD_NAME + "]" + TextFormatting.RESET + " ";
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List<String> left = event.getLeft();
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@ -52,10 +54,10 @@ public class ClientEvents {
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left.add(prefix + "Particles: " + ParticleHandler.getParticleAmount());
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if (mc.player.capabilities.isCreativeMode) {
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left.add(prefix + "Aura:");
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left.add(prefix + "Aura (range 35)");
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MutableInt amount = new MutableInt(IAuraChunk.DEFAULT_AURA);
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MutableInt spots = new MutableInt();
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IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 15, ((blockPos, drainSpot) -> {
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IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 35, ((blockPos, drainSpot) -> {
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spots.increment();
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amount.add(drainSpot);
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if (mc.player.isSneaking())
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@ -65,6 +67,7 @@ public class ClientEvents {
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left.add(prefix + "Type: " + IAuraType.forWorld(mc.world).getName());
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}
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}
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mc.profiler.endSection();
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}
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@SubscribeEvent
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@ -93,6 +96,7 @@ public class ClientEvents {
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@SubscribeEvent
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public void onOverlayRender(RenderGameOverlayEvent.Post event) {
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Minecraft mc = Minecraft.getMinecraft();
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mc.profiler.func_194340_a(() -> NaturesAura.MOD_ID + ":onOverlayRender");
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if (event.getType() == ElementType.ALL) {
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ScaledResolution res = event.getResolution();
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if (mc.player != null) {
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@ -155,7 +159,14 @@ public class ClientEvents {
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if (!mc.gameSettings.showDebugInfo) {
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GlStateManager.color(83 / 255F, 160 / 255F, 8 / 255F);
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float totalPercentage = IAuraChunk.getAuraInArea(mc.world, mc.player.getPosition(), 15) / (IAuraChunk.DEFAULT_AURA * 2F);
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MutableFloat totalAmount = new MutableFloat(IAuraChunk.DEFAULT_AURA);
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IAuraChunk.getSpotsInArea(mc.world, mc.player.getPosition(), 35, (pos, spot) -> {
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float percentage = 1F - (float) mc.player.getDistance(pos.getX() + 0.5F, pos.getY() + 0.5F, pos.getZ() + 0.5F) / 35F;
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totalAmount.add(spot * percentage);
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});
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float totalPercentage = totalAmount.intValue() / (IAuraChunk.DEFAULT_AURA * 2F);
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int tHeight = MathHelper.ceil(MathHelper.clamp(totalPercentage, 0F, 1F) * 50);
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if (tHeight < 50)
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Gui.drawModalRectWithCustomSizedTexture(3, 10, 6, 12, 6, 50 - tHeight, 256, 256);
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@ -201,6 +212,7 @@ public class ClientEvents {
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}
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}
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}
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mc.profiler.endSection();
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}
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private void drawContainerInfo(IAuraContainer container, Minecraft mc, ScaledResolution res, int yOffset, String name) {
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@ -3,6 +3,7 @@
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"icon": "naturesaura:eye",
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"category": "items",
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"advancement": "naturesaura:wood_stand",
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"priority": true,
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"pages": [
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{
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"type": "text",
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@ -10,7 +11,7 @@
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},
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{
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"type": "text",
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"text": "A bar will display the amount stored in $(aura)-bearing blocks, with a full bar meaning that the block has reached its storage capacity.$(br)An additional bar will display the saturation of $(aura) around one's current location, with the bar being half full meaning that the $(aura) is at its expected default level. The eye's limited power, however, means that, when $(aura) exceeds any end of the visible bar, it will not be able to tell you just how much there is."
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"text": "A bar will display the amount stored in $(aura)-bearing blocks, with a full bar meaning that the block has reached its storage capacity.$(br)An additional bar at the top left of one's field of view will display the saturation of $(aura) around one's current location, with the bar being half full meaning that the $(aura) is at its expected default level. The eye's limited power, however, means that, when $(aura) exceeds any end of the visible bar, it will not be able to tell you just how much there is."
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},
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{
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"type": "naturesaura:tree_ritual",
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