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made the environmental eye bar color match the aura color
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parent
be96feb704
commit
c5770e9e75
1 changed files with 3 additions and 6 deletions
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@ -26,7 +26,6 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.AbstractGui;
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import net.minecraft.client.gui.screen.ChatScreen;
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import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentHelper;
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@ -320,7 +319,8 @@ public class ClientEvents {
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int conf = ModConfig.instance.auraBarLocation.get();
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if (!mc.gameSettings.showDebugInfo && (conf != 2 || !(mc.currentScreen instanceof ChatScreen))) {
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RenderSystem.color4f(83 / 255F, 160 / 255F, 8 / 255F, 1);
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int color = IAuraType.forWorld(mc.world).getColor();
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RenderSystem.color4f((color >> 16 & 0xFF) / 255F, (color >> 8 & 0xFF) / 255F, (color & 0xFF) / 255F, 1);
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int totalAmount = IAuraChunk.triangulateAuraInArea(mc.world, mc.player.getPosition(), 35);
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float totalPercentage = totalAmount / (IAuraChunk.DEFAULT_AURA * 2F);
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@ -341,8 +341,6 @@ public class ClientEvents {
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AbstractGui.blit(startX, y + 50 - tHeight, 0, 12 + 50 - tHeight, 6, tHeight, 256, 256);
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if (!heldOcular.isEmpty()) {
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RenderSystem.color4f(160 / 255F, 83 / 255F, 8 / 255F, 1);
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int topHeight = MathHelper.ceil(MathHelper.clamp((totalPercentage - 1F) * 2F, 0F, 1F) * 25);
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if (topHeight > 0) {
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if (topHeight < 25)
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@ -357,7 +355,6 @@ public class ClientEvents {
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}
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}
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int color = heldOcular.isEmpty() ? 0x53a008 : 0xa05308;
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if (totalPercentage > (heldOcular.isEmpty() ? 1F : 1.5F))
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mc.fontRenderer.drawStringWithShadow("+", startX + plusOffX, startY - 0.5F, color);
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if (totalPercentage < (heldOcular.isEmpty() ? 0F : -0.5F))
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@ -365,7 +362,7 @@ public class ClientEvents {
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RenderSystem.pushMatrix();
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RenderSystem.scalef(textScale, textScale, textScale);
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mc.fontRenderer.drawStringWithShadow(text, textX / textScale, textY / textScale, 0x53a008);
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mc.fontRenderer.drawStringWithShadow(text, textX / textScale, textY / textScale, color);
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RenderSystem.popMatrix();
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if (!heldOcular.isEmpty()) {
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