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https://github.com/Ellpeck/NaturesAura.git
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fixed effects happening more often the more spots there were, regardless of the amount of aura
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8fba5c7f90
commit
c8211cd3ba
9 changed files with 36 additions and 7 deletions
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@ -117,6 +117,13 @@ public class InternalHooks implements NaturesAuraAPI.IInternalHooks {
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world.profiler.endSection();
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}
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@Override
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public int getSpotAmountInArea(World world, BlockPos pos, int radius) {
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MutableInt result = new MutableInt();
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this.getAuraSpotsInArea(world, pos, radius, (blockpos, drainSpot) -> result.increment());
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return result.intValue();
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}
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@Override
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public int getAuraInArea(World world, BlockPos pos, int radius) {
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MutableInt result = new MutableInt(IAuraChunk.DEFAULT_AURA);
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@ -267,6 +267,11 @@ public final class NaturesAuraAPI {
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*/
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void getAuraSpotsInArea(World world, BlockPos pos, int radius, BiConsumer<BlockPos, Integer> consumer);
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/**
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* @see IAuraChunk#getSpotAmountInArea(World, BlockPos, int)
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*/
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int getSpotAmountInArea(World world, BlockPos pos, int radius);
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/**
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* @see IAuraChunk#getAuraInArea(World, BlockPos, int)
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*/
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@ -57,6 +57,19 @@ public interface IAuraChunk extends ICapabilityProvider, INBTSerializable<NBTTag
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NaturesAuraAPI.instance().getAuraSpotsInArea(world, pos, radius, consumer);
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}
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/**
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* Convenience method that adds up the amount of aura spots from {@link
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* #getSpotsInArea(World, BlockPos, int, BiConsumer)} and returns it.
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*
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* @param world The world
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* @param pos The center position
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* @param radius The radius around the center to search for spots in
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* @return The amount of spots found in the area
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*/
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static int getSpotAmountInArea(World world, BlockPos pos, int radius) {
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return NaturesAuraAPI.instance().getSpotAmountInArea(world, pos, radius);
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}
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/**
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* Convenience method that adds up all of the aura from each drain spot from
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* {@link #getSpotsInArea(World, BlockPos, int, BiConsumer)} and
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@ -46,6 +46,11 @@ public class StubHooks implements NaturesAuraAPI.IInternalHooks {
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}
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@Override
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public int getSpotAmountInArea(World world, BlockPos pos, int radius) {
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return 0;
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}
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@Override
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public int getAuraInArea(World world, BlockPos pos, int radius) {
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return IAuraChunk.DEFAULT_AURA;
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@ -39,7 +39,7 @@ public class AnimalEffect implements IDrainSpotEffect {
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int aura = IAuraChunk.getAuraInArea(world, pos, 30);
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if (aura < 1500000)
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return false;
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this.chance = Math.min(50, Math.abs(aura) / 500000);
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this.chance = Math.min(50, Math.abs(aura) / 500000 / IAuraChunk.getSpotAmountInArea(world, pos, 30));
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if (this.chance <= 0)
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return false;
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int dist = MathHelper.clamp(Math.abs(aura) / 150000, 5, 35);
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@ -33,7 +33,7 @@ public class CacheRechargeEffect implements IDrainSpotEffect {
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return false;
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int dist = MathHelper.clamp(aura / 3500, 3, 15);
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this.bb = new AxisAlignedBB(pos).grow(dist);
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this.amount = aura / 250000 - 2;
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this.amount = aura / 250000 / IAuraChunk.getSpotAmountInArea(world, pos, 20) - 2;
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return true;
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}
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@ -18,7 +18,6 @@ public class ExplosionEffect implements IDrainSpotEffect {
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public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "explosions");
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private int chance;
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private float strength;
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private int dist;
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@ -28,8 +27,8 @@ public class ExplosionEffect implements IDrainSpotEffect {
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int aura = IAuraChunk.getAuraInArea(world, pos, 85);
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if (aura > -5000000)
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return false;
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this.chance = 140 - Math.abs(aura) / 200000;
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if (this.chance > 1 && world.rand.nextInt(this.chance) != 0)
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int chance = 140 - Math.abs(aura) / 200000;
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if (chance > 1 && world.rand.nextInt(chance) != 0)
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return false;
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this.strength = Math.min(Math.abs(aura) / 5000000F, 5F);
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if (this.strength <= 0)
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@ -29,7 +29,7 @@ public class GrassDieEffect implements IDrainSpotEffect {
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if (spot < 0) {
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int aura = IAuraChunk.getAuraInArea(world, pos, 50);
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if (aura < 0) {
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this.amount = Math.min(300, Math.abs(aura) / 100000);
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this.amount = Math.min(300, Math.abs(aura) / 100000 / IAuraChunk.getSpotAmountInArea(world, pos, 50));
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if (this.amount > 1) {
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this.dist = MathHelper.clamp(Math.abs(aura) / 75000, 5, 75);
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return true;
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@ -34,7 +34,7 @@ public class PlantBoostEffect implements IDrainSpotEffect {
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int aura = IAuraChunk.getAuraInArea(world, pos, 30);
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if (aura < 1500000)
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return false;
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this.amount = Math.min(45, Math.abs(aura) / 100000);
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this.amount = Math.min(45, Math.abs(aura) / 100000 / IAuraChunk.getSpotAmountInArea(world, pos, 30));
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if (this.amount <= 1)
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return false;
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this.dist = MathHelper.clamp(Math.abs(aura) / 150000, 5, 35);
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