mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-12-22 14:59:22 +01:00
made ender crates use a lot less aura
This commit is contained in:
parent
f0d25aada9
commit
c9da637d02
2 changed files with 3 additions and 4 deletions
|
@ -115,7 +115,7 @@ public class BlockEnderCrate extends BlockContainerImpl implements ITESRProvider
|
|||
if (tile instanceof TileEntityEnderCrate) {
|
||||
TileEntityEnderCrate crate = (TileEntityEnderCrate) tile;
|
||||
if (crate.canOpen()) {
|
||||
crate.drainAura(10000);
|
||||
crate.drainAura(2500);
|
||||
NetworkHooks.openGui((ServerPlayerEntity) player, crate, pos);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,7 +12,6 @@ import net.minecraft.inventory.container.Container;
|
|||
import net.minecraft.inventory.container.INamedContainerProvider;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.ITextComponent;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
|
@ -47,7 +46,7 @@ public class TileEntityEnderCrate extends TileEntityImpl implements INamedContai
|
|||
public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate) {
|
||||
ItemStack remain = this.getStorage().insertItem(slot, stack, simulate);
|
||||
if (!simulate)
|
||||
TileEntityEnderCrate.this.drainAura((stack.getCount() - remain.getCount()) * 500);
|
||||
TileEntityEnderCrate.this.drainAura((stack.getCount() - remain.getCount()) * 20);
|
||||
return remain;
|
||||
}
|
||||
|
||||
|
@ -56,7 +55,7 @@ public class TileEntityEnderCrate extends TileEntityImpl implements INamedContai
|
|||
public ItemStack extractItem(int slot, int amount, boolean simulate) {
|
||||
ItemStack extracted = this.getStorage().extractItem(slot, amount, simulate);
|
||||
if (!simulate)
|
||||
TileEntityEnderCrate.this.drainAura(extracted.getCount() * 500);
|
||||
TileEntityEnderCrate.this.drainAura(extracted.getCount() * 20);
|
||||
return extracted;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue