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https://github.com/Ellpeck/NaturesAura.git
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add shearing to the aura field creator
This commit is contained in:
parent
8aef58566c
commit
cbe9b18757
3 changed files with 29 additions and 5 deletions
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@ -49,6 +49,7 @@ public class BlockFieldCreator extends BlockContainerImpl {
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TileEntityFieldCreator otherCreator = (TileEntityFieldCreator) otherTile;
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TileEntityFieldCreator otherCreator = (TileEntityFieldCreator) otherTile;
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otherCreator.connectionOffset = pos.subtract(stored);
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otherCreator.connectionOffset = pos.subtract(stored);
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otherCreator.isMain = false;
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otherCreator.sendToClients();
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otherCreator.sendToClients();
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compound.removeTag(key);
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compound.removeTag(key);
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@ -1,5 +1,6 @@
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package de.ellpeck.naturesaura.blocks.tiles;
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package de.ellpeck.naturesaura.blocks.tiles;
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import de.ellpeck.naturesaura.Helper;
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import de.ellpeck.naturesaura.ModConfig;
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import de.ellpeck.naturesaura.ModConfig;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
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import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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import de.ellpeck.naturesaura.api.aura.type.IAuraType;
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@ -8,6 +9,8 @@ import de.ellpeck.naturesaura.packet.PacketParticleStream;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.item.EntityItemFrame;
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import net.minecraft.item.ItemShears;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntity;
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@ -17,6 +20,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.WorldServer;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.common.IShearable;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.common.util.FakePlayer;
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import net.minecraftforge.common.util.FakePlayerFactory;
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import net.minecraftforge.common.util.FakePlayerFactory;
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@ -24,6 +28,8 @@ import net.minecraftforge.event.ForgeEventFactory;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.event.world.BlockEvent;
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import net.minecraftforge.fluids.IFluidBlock;
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import net.minecraftforge.fluids.IFluidBlock;
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import java.util.List;
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public class TileEntityFieldCreator extends TileEntityImpl implements ITickable {
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public class TileEntityFieldCreator extends TileEntityImpl implements ITickable {
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public BlockPos connectionOffset;
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public BlockPos connectionOffset;
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@ -87,6 +93,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable
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if (this.world.getTotalWorldTime() % 40 == 0)
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if (this.world.getTotalWorldTime() % 40 == 0)
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chunk.drainAura(spot, 100);
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chunk.drainAura(spot, 100);
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boolean shears = this.shears() || creator.shears();
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Vec3d dist = new Vec3d(
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Vec3d dist = new Vec3d(
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this.pos.getX() - connectedPos.getX(),
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this.pos.getX() - connectedPos.getX(),
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this.pos.getY() - connectedPos.getY(),
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this.pos.getY() - connectedPos.getY(),
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@ -112,15 +119,21 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable
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FakePlayer fake = FakePlayerFactory.getMinecraft((WorldServer) this.world);
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FakePlayer fake = FakePlayerFactory.getMinecraft((WorldServer) this.world);
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if (!MinecraftForge.EVENT_BUS.post(new BlockEvent.BreakEvent(this.world, pos, state, fake))) {
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if (!MinecraftForge.EVENT_BUS.post(new BlockEvent.BreakEvent(this.world, pos, state, fake))) {
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NonNullList<ItemStack> drops = NonNullList.create();
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boolean shearBlock = shears && block instanceof IShearable;
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block.getDrops(drops, this.world, pos, state, 0);
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List<ItemStack> drops;
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if (shearBlock && ((IShearable) block).isShearable(ItemStack.EMPTY, this.world, pos))
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drops = ((IShearable) block).onSheared(ItemStack.EMPTY, this.world, pos, 0);
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else {
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drops = NonNullList.create();
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block.getDrops((NonNullList) drops, this.world, pos, state, 0);
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}
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float chance = ForgeEventFactory.fireBlockHarvesting(drops, this.world, pos, state, 0, 1, false, fake);
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float chance = ForgeEventFactory.fireBlockHarvesting(drops, this.world, pos, state, 0, 1, false, fake);
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if (chance > 0 && this.world.rand.nextFloat() <= chance) {
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if (chance > 0 && this.world.rand.nextFloat() <= chance) {
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this.world.destroyBlock(pos, false);
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this.world.destroyBlock(pos, false);
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for (ItemStack stack : drops)
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for (ItemStack stack : drops)
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Block.spawnAsEntity(this.world, pos, stack);
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Block.spawnAsEntity(this.world, pos, stack);
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chunk.drainAura(spot, 300);
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chunk.drainAura(spot, shearBlock ? 1000 : 300);
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this.sendParticles();
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this.sendParticles();
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}
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}
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}
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}
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@ -129,6 +142,16 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickable
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}
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}
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}
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}
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public boolean shears() {
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List<EntityItemFrame> frames = Helper.getAttachedItemFrames(this.world, this.pos);
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for (EntityItemFrame frame : frames) {
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ItemStack stack = frame.getDisplayedItem();
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if (!stack.isEmpty() && stack.getItem() instanceof ItemShears)
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return true;
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}
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return false;
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}
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private void sendParticles() {
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private void sendParticles() {
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for (int j = 0; j < 2; j++) {
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for (int j = 0; j < 2; j++) {
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BlockPos p = j == 0 ? this.pos : this.getConnectedPos();
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BlockPos p = j == 0 ? this.pos : this.getConnectedPos();
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@ -13,8 +13,8 @@
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"text": "To set up a field like this, two $(item)Aura Field Creators$() need to be placed a couple of blocks apart. Then, interacting with one of them while sneaking and interacting with the other while not sneaking will cause a connection between the two to form.$(br)Once supplying one of them with a $(thing)redstone signal$(), and after a short channel time, the field will be created between the two, allowing any blocks being placed there to be broken and their items being dropped into the world."
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"text": "To set up a field like this, two $(item)Aura Field Creators$() need to be placed a couple of blocks apart. Then, interacting with one of them while sneaking and interacting with the other while not sneaking will cause a connection between the two to form.$(br)Once supplying one of them with a $(thing)redstone signal$(), and after a short channel time, the field will be created between the two, allowing any blocks being placed there to be broken and their items being dropped into the world."
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},
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},
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{
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{
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"type":"text",
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"type": "text",
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"text":"Of course, breaking blocks and especially the initial channel time will require a bit of $(aura) from the environment. Additionally, while the field is active, a small amount is consumed as a sort of upkeep cost."
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"text": "Of course, breaking blocks and especially the initial channel time will require a bit of $(aura) from the environment. Additionally, while the field is active, a small amount is consumed as a sort of upkeep cost.$(br)Any botanist that requires items gained from $(thing)shearing$() certain blocks doesn't have to worry: Placing an $(item)Item Frame$() with $(item)Shears$() on any of the two $(item)Aura Field Creators$() will cause all shearable blocks inbetween to be sheared with all others being harvested normally."
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},
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},
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{
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{
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"type": "crafting",
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"type": "crafting",
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