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its still early, okay dont judge me
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@ -125,7 +125,7 @@ public class TileEntityFieldCreator extends TileEntityImpl implements ITickableT
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this.world.destroyBlock(pos, false);
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this.world.destroyBlock(pos, false);
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for (ItemStack stack : drops)
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for (ItemStack stack : drops)
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Block.spawnAsEntity(this.world, pos, stack);
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Block.spawnAsEntity(this.world, pos, stack);
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chunk.drainAura(spot, tool.isEmpty() ? 300 : 100);
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chunk.drainAura(spot, !tool.isEmpty() ? 300 : 100);
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this.sendParticles();
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this.sendParticles();
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}
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}
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}
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}
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