mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-26 05:08:34 +01:00
finished tree ritual
This commit is contained in:
parent
af46854bc7
commit
d290eb3eff
8 changed files with 111 additions and 81 deletions
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@ -134,7 +134,7 @@ public class BlockAncientLeaves extends BlockLeaves implements
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) {
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) {
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super.randomDisplayTick(stateIn, worldIn, pos, rand);
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super.randomDisplayTick(stateIn, worldIn, pos, rand);
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if (rand.nextFloat() >= 0.9F && !worldIn.getBlockState(pos.down()).isFullBlock()) {
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if (rand.nextFloat() >= 0.95F && !worldIn.getBlockState(pos.down()).isFullBlock()) {
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TileEntity tile = worldIn.getTileEntity(pos);
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TileEntity tile = worldIn.getTileEntity(pos);
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if (tile instanceof TileEntityAncientLeaves) {
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if (tile instanceof TileEntityAncientLeaves) {
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if (((TileEntityAncientLeaves) tile).container().getStoredAura() > 0) {
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if (((TileEntityAncientLeaves) tile).container().getStoredAura() > 0) {
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@ -143,7 +143,7 @@ public class BlockAncientLeaves extends BlockLeaves implements
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0F, 0F, 0F, 0xc46df9,
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0F, 0F, 0F, 0xc46df9,
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rand.nextFloat() * 2F + 0.5F,
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rand.nextFloat() * 2F + 0.5F,
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rand.nextInt(100) + 150,
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rand.nextInt(100) + 150,
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rand.nextFloat() * 0.05F + 0.005F, true, true);
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rand.nextFloat() * 0.01F + 0.001F, true, true);
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}
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}
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}
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}
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@ -59,7 +59,7 @@ public class BlockGoldPowder extends BlockImpl implements IColorProvidingBlock {
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@Override
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@Override
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) {
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public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) {
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if (rand.nextFloat() >= 0.8F) {
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if (rand.nextFloat() >= 0.9F) {
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for (BlockPos offsetToOrigin : TileEntityWoodStand.GOLD_POWDER_POSITIONS) {
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for (BlockPos offsetToOrigin : TileEntityWoodStand.GOLD_POWDER_POSITIONS) {
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BlockPos origin = pos.subtract(offsetToOrigin);
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BlockPos origin = pos.subtract(offsetToOrigin);
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if (Helper.checkMultiblock(worldIn, origin, TileEntityWoodStand.GOLD_POWDER_POSITIONS, ModBlocks.GOLD_POWDER.getDefaultState(), true)) {
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if (Helper.checkMultiblock(worldIn, origin, TileEntityWoodStand.GOLD_POWDER_POSITIONS, ModBlocks.GOLD_POWDER.getDefaultState(), true)) {
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@ -9,6 +9,7 @@ import de.ellpeck.naturesaura.recipes.TreeRitualRecipe;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.BlockLeaves;
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import net.minecraft.block.BlockLog;
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import net.minecraft.block.BlockLog;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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@ -68,38 +69,31 @@ public class TileEntityWoodStand extends TileEntityImpl implements ITickable {
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}
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}
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}
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}
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if (this.timer % 5 == 0) {
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if (this.timer % 5 == 0) {
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for (BlockPos offset : TileEntityWoodStand.GOLD_POWDER_POSITIONS) {
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PacketHandler.sendToAllAround(this.world, this.ritualPos, 32,
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BlockPos dustPos = this.ritualPos.add(offset);
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new PacketParticles(this.ritualPos.getX(), this.ritualPos.getY(), this.ritualPos.getZ(), 0));
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PacketHandler.sendToAllAround(this.world, this.ritualPos, 32,
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new PacketParticles(
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(float) dustPos.getX() + 0.375F + this.world.rand.nextFloat() * 0.25F,
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(float) dustPos.getY() + 0.1F,
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(float) dustPos.getZ() + 0.375F + this.world.rand.nextFloat() * 0.25F,
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(float) this.world.rand.nextGaussian() * 0.01F,
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this.world.rand.nextFloat() * 0.005F + 0.01F,
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(float) this.world.rand.nextGaussian() * 0.01F,
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0xf4cb42, 2F, 100, 0F, false, true
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));
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}
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}
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}
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if (this.timer >= this.recipe.time) {
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if (this.timer >= this.recipe.time) {
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this.recurseTreeDestruction(this.ritualPos, this.ritualPos);
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this.recurseTreeDestruction(this.ritualPos, this.ritualPos);
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//TODO Spawn item and stuff here, make some more nice particles probably
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for (BlockPos offset : GOLD_POWDER_POSITIONS) {
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this.world.setBlockToAir(this.ritualPos.add(offset));
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}
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EntityItem item = new EntityItem(this.world,
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this.ritualPos.getX() + 0.5, this.ritualPos.getY() + 4.5, this.ritualPos.getZ() + 0.5,
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this.recipe.result.copy());
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this.world.spawnEntity(item);
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PacketHandler.sendToAllAround(this.world, this.pos, 32,
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new PacketParticles((float) item.posX, (float) item.posY, (float) item.posZ, 3));
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this.ritualPos = null;
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this.ritualPos = null;
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this.involvedStands = null;
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this.involvedStands = null;
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this.recipe = null;
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this.recipe = null;
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this.timer = 0;
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this.timer = 0;
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} else if (this.timer >= this.recipe.time / 2) {
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} else if (this.timer >= this.recipe.time / 2 && !this.involvedStands.isEmpty()) {
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for (TileEntityWoodStand stand : this.involvedStands.keySet()) {
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for (TileEntityWoodStand stand : this.involvedStands.keySet()) {
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//TODO Turn this into a single packet that just randomly spawns a certain amount of particles
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PacketHandler.sendToAllAround(this.world, this.pos, 32, new PacketParticles(stand.pos.getX(), stand.pos.getY(), stand.pos.getZ(), 1));
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for (int j = this.world.rand.nextInt(20) + 10; j >= 0; j--) {
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PacketHandler.sendToAllAround(this.world, this.ritualPos, 32, new PacketParticles(
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(float) stand.pos.getX() + 0.5F, (float) stand.pos.getY() + 1.25F, (float) stand.pos.getZ() + 0.5F,
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(float) this.world.rand.nextGaussian() * 0.05F, this.world.rand.nextFloat() * 0.05F, (float) this.world.rand.nextGaussian() * 0.05F,
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0xFF00FF, 1.5F, 50, 0F, false, true));
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}
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stand.stack = ItemStack.EMPTY;
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stand.stack = ItemStack.EMPTY;
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stand.sendToClients();
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stand.sendToClients();
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}
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}
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@ -126,7 +120,7 @@ public class TileEntityWoodStand extends TileEntityImpl implements ITickable {
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IBlockState state = this.world.getBlockState(offset);
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IBlockState state = this.world.getBlockState(offset);
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if (state.getBlock() instanceof BlockLog || state.getBlock() instanceof BlockLeaves) {
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if (state.getBlock() instanceof BlockLog || state.getBlock() instanceof BlockLeaves) {
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this.world.setBlockToAir(offset);
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this.world.setBlockToAir(offset);
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//TODO Spawn particles around the block outline here, probably with the same packet as above
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PacketHandler.sendToAllAround(this.world, this.pos, 32, new PacketParticles(offset.getX(), offset.getY(), offset.getZ(), 2));
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this.recurseTreeDestruction(offset, start);
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this.recurseTreeDestruction(offset, start);
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}
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}
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@ -57,8 +57,10 @@ public class TerrainGenEvents {
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}
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}
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}
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}
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toPick.setRitual(pos, recipe, actuallyInvolved);
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if (stillRequired.isEmpty()) {
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break;
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toPick.setRitual(pos, recipe, actuallyInvolved);
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -1,8 +1,11 @@
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package de.ellpeck.naturesaura.packet;
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package de.ellpeck.naturesaura.packet;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.blocks.tiles.TileEntityWoodStand;
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import io.netty.buffer.ByteBuf;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
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@ -14,29 +17,13 @@ public class PacketParticles implements IMessage {
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private float posX;
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private float posX;
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private float posY;
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private float posY;
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private float posZ;
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private float posZ;
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private float motionX;
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private int type;
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private float motionY;
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private float motionZ;
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private int color;
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private float scale;
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private int maxAge;
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private float gravity;
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private boolean collision;
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private boolean fade;
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public PacketParticles(float posX, float posY, float posZ, float motionX, float motionY, float motionZ, int color, float scale, int maxAge, float gravity, boolean collision, boolean fade) {
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public PacketParticles(float posX, float posY, float posZ, int type) {
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this.posX = posX;
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this.posX = posX;
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this.posY = posY;
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this.posY = posY;
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this.posZ = posZ;
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this.posZ = posZ;
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this.motionX = motionX;
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this.type = type;
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this.motionY = motionY;
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this.motionZ = motionZ;
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this.color = color;
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this.scale = scale;
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this.maxAge = maxAge;
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this.gravity = gravity;
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this.collision = collision;
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this.fade = fade;
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}
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}
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public PacketParticles() {
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public PacketParticles() {
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@ -48,15 +35,7 @@ public class PacketParticles implements IMessage {
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this.posX = buf.readFloat();
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this.posX = buf.readFloat();
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this.posY = buf.readFloat();
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this.posY = buf.readFloat();
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this.posZ = buf.readFloat();
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this.posZ = buf.readFloat();
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this.motionX = buf.readFloat();
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this.type = buf.readInt();
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this.motionY = buf.readFloat();
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this.motionZ = buf.readFloat();
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this.color = buf.readInt();
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this.scale = buf.readFloat();
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this.maxAge = buf.readInt();
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this.gravity = buf.readFloat();
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this.collision = buf.readBoolean();
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this.fade = buf.readBoolean();
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}
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}
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@Override
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@Override
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@ -64,15 +43,7 @@ public class PacketParticles implements IMessage {
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buf.writeFloat(this.posX);
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buf.writeFloat(this.posX);
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buf.writeFloat(this.posY);
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buf.writeFloat(this.posY);
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buf.writeFloat(this.posZ);
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buf.writeFloat(this.posZ);
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buf.writeFloat(this.motionX);
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buf.writeInt(this.type);
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buf.writeFloat(this.motionY);
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buf.writeFloat(this.motionZ);
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buf.writeInt(this.color);
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buf.writeFloat(this.scale);
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buf.writeInt(this.maxAge);
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buf.writeFloat(this.gravity);
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buf.writeBoolean(this.collision);
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buf.writeBoolean(this.fade);
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}
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}
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public static class Handler implements IMessageHandler<PacketParticles, IMessage> {
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public static class Handler implements IMessageHandler<PacketParticles, IMessage> {
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@ -80,11 +51,51 @@ public class PacketParticles implements IMessage {
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@Override
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@Override
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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public IMessage onMessage(PacketParticles message, MessageContext ctx) {
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public IMessage onMessage(PacketParticles message, MessageContext ctx) {
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NaturesAura.proxy.scheduleTask(() ->
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NaturesAura.proxy.scheduleTask(() -> {
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NaturesAura.proxy.spawnMagicParticle(Minecraft.getMinecraft().world,
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World world = Minecraft.getMinecraft().world;
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message.posX, message.posY, message.posZ,
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if (world != null) {
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message.motionX, message.motionY, message.motionZ,
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switch (message.type) {
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message.color, message.scale, message.maxAge, message.gravity, message.collision, message.fade));
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case 0:
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BlockPos pos = new BlockPos(message.posX, message.posY, message.posZ);
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for (BlockPos offset : TileEntityWoodStand.GOLD_POWDER_POSITIONS) {
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BlockPos dustPos = pos.add(offset);
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NaturesAura.proxy.spawnMagicParticle(world,
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dustPos.getX() + 0.375F + world.rand.nextFloat() * 0.25F,
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dustPos.getY() + 0.1F,
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dustPos.getZ() + 0.375F + world.rand.nextFloat() * 0.25F,
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(float) world.rand.nextGaussian() * 0.01F,
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world.rand.nextFloat() * 0.005F + 0.01F,
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(float) world.rand.nextGaussian() * 0.01F,
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0xf4cb42, 2F, 100, 0F, false, true);
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}
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break;
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case 1:
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for (int i = world.rand.nextInt(20) + 10; i >= 0; i--) {
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NaturesAura.proxy.spawnMagicParticle(world,
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message.posX + 0.5F, message.posY + 1.25F, message.posZ + 0.5F,
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(float) world.rand.nextGaussian() * 0.05F, world.rand.nextFloat() * 0.05F, (float) world.rand.nextGaussian() * 0.05F,
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0xFF00FF, 1.5F, 50, 0F, false, true);
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}
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break;
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case 2:
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for (int i = world.rand.nextInt(5) + 3; i >= 0; i--) {
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NaturesAura.proxy.spawnMagicParticle(world,
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message.posX + world.rand.nextFloat(), message.posY + world.rand.nextFloat(), message.posZ + world.rand.nextFloat(),
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0F, 0F, 0F,
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0x33FF33, 1F, 100, 0F, false, true);
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}
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break;
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case 3:
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for (int i = world.rand.nextInt(10) + 10; i >= 0; i--) {
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NaturesAura.proxy.spawnMagicParticle(world,
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message.posX, message.posY, message.posZ,
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world.rand.nextGaussian() * 0.05F, world.rand.nextGaussian() * 0.05F, world.rand.nextGaussian() * 0.05F,
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0xFF00FF, 2F, 200, 0F, true, true);
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}
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break;
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}
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}
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});
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return null;
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return null;
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}
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}
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@ -1,5 +1,7 @@
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package de.ellpeck.naturesaura.recipes;
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package de.ellpeck.naturesaura.recipes;
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import de.ellpeck.naturesaura.blocks.ModBlocks;
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import de.ellpeck.naturesaura.items.ModItems;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.init.Items;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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@ -7,6 +9,16 @@ import net.minecraft.item.ItemStack;
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public final class ModRecipes {
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public final class ModRecipes {
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public static void init() {
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public static void init() {
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new TreeRitualRecipe(new ItemStack(Blocks.SAPLING), new ItemStack(Items.APPLE, 16), 300, new ItemStack(Items.BEETROOT), new ItemStack(Items.ITEM_FRAME), new ItemStack(Items.COMMAND_BLOCK_MINECART)).add();
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new TreeRitualRecipe(new ItemStack(Blocks.SAPLING), new ItemStack(ModItems.EYE), 250,
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new ItemStack(Items.SPIDER_EYE),
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new ItemStack(Items.GOLD_INGOT),
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new ItemStack(ModItems.GOLD_LEAF),
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new ItemStack(ModItems.GOLD_LEAF)).add();
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new TreeRitualRecipe(new ItemStack(Blocks.SAPLING), new ItemStack(ModBlocks.NATURE_ALTAR), 500,
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new ItemStack(Blocks.STONE),
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new ItemStack(Blocks.STONE),
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new ItemStack(Blocks.STONE),
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new ItemStack(ModItems.GOLD_LEAF),
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new ItemStack(Items.DIAMOND)).add();
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}
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}
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}
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}
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@ -0,0 +1,15 @@
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{
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"type": "forge:ore_shaped",
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"pattern": [
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"L"
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],
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"key": {
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"L": {
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"item": "naturesaura:gold_leaf"
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}
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},
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"result": {
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"item": "naturesaura:gold_powder",
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"count": 2
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}
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}
|
|
@ -1,23 +1,19 @@
|
||||||
{
|
{
|
||||||
"type": "forge:ore_shaped",
|
"type": "forge:ore_shaped",
|
||||||
"pattern": [
|
"pattern": [
|
||||||
"WLW",
|
"L",
|
||||||
"LEL",
|
"W"
|
||||||
"WLW"
|
|
||||||
],
|
],
|
||||||
"key": {
|
"key": {
|
||||||
"E": {
|
|
||||||
"item": "minecraft:spider_eye"
|
|
||||||
},
|
|
||||||
"L": {
|
|
||||||
"item": "naturesaura:gold_leaf"
|
|
||||||
},
|
|
||||||
"W": {
|
"W": {
|
||||||
"type": "forge:ore_dict",
|
"type": "forge:ore_dict",
|
||||||
"ore": "logWood"
|
"ore": "logWood"
|
||||||
|
},
|
||||||
|
"L": {
|
||||||
|
"item": "naturesaura:gold_leaf"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"result": {
|
"result": {
|
||||||
"item": "naturesaura:eye"
|
"item": "naturesaura:wood_stand"
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in a new issue