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made weather changer item amount actually use a little less aura to be worthwhile
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1 changed files with 2 additions and 1 deletions
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@ -7,6 +7,7 @@ import de.ellpeck.naturesaura.api.misc.WeatherType;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.item.ItemEntity;
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import net.minecraft.world.entity.item.ItemEntity;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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@ -52,7 +53,7 @@ public class BlockEntityWeatherChanger extends BlockEntityImpl implements ITicka
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if (this.processTime > 0) {
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if (this.processTime > 0) {
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if (this.processTime % 20 == 0) {
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if (this.processTime % 20 == 0) {
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var spot = IAuraChunk.getHighestSpot(this.level, this.worldPosition, 35, this.worldPosition);
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var spot = IAuraChunk.getHighestSpot(this.level, this.worldPosition, 35, this.worldPosition);
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IAuraChunk.getAuraChunk(this.level, spot).drainAura(spot, 30000 * this.itemAmount);
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IAuraChunk.getAuraChunk(this.level, spot).drainAura(spot, 30000 * Mth.ceil(this.itemAmount * 0.75F));
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}
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}
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this.processTime--;
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this.processTime--;
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