make the nice looking effect ACTUALLY look nice

This commit is contained in:
Ellpeck 2019-01-28 16:56:22 +01:00
parent e713948545
commit d3ac776d6d
4 changed files with 34 additions and 90 deletions

View file

@ -14,7 +14,6 @@ public final class DrainSpotEffects {
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(SpreadEffect.NAME, SpreadEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(CacheRechargeEffect.NAME, CacheRechargeEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(AnimalEffect.NAME, AnimalEffect::new);
NaturesAuraAPI.DRAIN_SPOT_EFFECTS.put(NiceLookingEffect.NAME, NiceLookingEffect::new);
NaturesAuraAPI.EFFECT_POWDERS.put(PlantBoostEffect.NAME, 0xc2f442);
NaturesAuraAPI.EFFECT_POWDERS.put(CacheRechargeEffect.NAME, 0x1fb0d1);

View file

@ -1,67 +0,0 @@
package de.ellpeck.naturesaura.chunk.effect;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.api.NaturesAuraAPI;
import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
import de.ellpeck.naturesaura.api.aura.type.IAuraType;
import de.ellpeck.naturesaura.packet.PacketHandler;
import de.ellpeck.naturesaura.packet.PacketParticles;
import net.minecraft.block.Block;
import net.minecraft.block.IGrowable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.common.IPlantable;
import org.apache.commons.lang3.mutable.MutableInt;
public class NiceLookingEffect implements IDrainSpotEffect {
public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "nice_looking");
@Override
public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
if (spot < 0)
return;
MutableInt aura = new MutableInt();
MutableInt spots = new MutableInt();
IAuraChunk.getSpotsInArea(world, pos, 35, (otherSpot, otherAmount) -> {
spots.add(1);
aura.add(otherAmount);
});
int excess = aura.intValue();
if (excess <= 0)
return;
int amount = Math.min(50, excess / 400);
if (amount < 2)
return;
if (spots.intValue() > 1)
amount = Math.max(2, amount / (spots.intValue() - 1));
for (int i = amount + world.rand.nextInt(amount / 2); i > 1; i--) {
if (world.rand.nextFloat() >= 0.25F)
continue;
int x = pos.getX() + world.rand.nextInt(32) - 16;
int z = pos.getZ() + world.rand.nextInt(32) - 16;
BlockPos plantPos = new BlockPos(x, world.getHeight(x, z) - 1, z);
if (!world.isBlockLoaded(plantPos))
continue;
IBlockState state = world.getBlockState(plantPos);
Block block = state.getBlock();
if (block instanceof IGrowable || block instanceof IPlantable || block.isLeaves(state, world, plantPos))
PacketHandler.sendToAllAround(world, plantPos, 32,
new PacketParticles(plantPos.getX(), plantPos.getY(), plantPos.getZ(), 21, excess));
}
}
@Override
public boolean appliesHere(Chunk chunk, IAuraChunk auraChunk, IAuraType type) {
return type == NaturesAuraAPI.TYPE_OVERWORLD;
}
@Override
public ResourceLocation getName() {
return NAME;
}
}

View file

@ -32,6 +32,7 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeColorHelper;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType;
import net.minecraftforge.client.event.RenderWorldLastEvent;
@ -99,18 +100,45 @@ public class ClientEvents {
public void onClientTick(ClientTickEvent event) {
if (event.phase == Phase.END) {
Minecraft mc = Minecraft.getMinecraft();
mc.profiler.func_194340_a(() -> NaturesAura.MOD_ID + ":updateParticles");
if (!mc.isGamePaused())
ParticleHandler.updateParticles();
mc.profiler.endSection();
if (mc.world == null) {
ParticleHandler.clearParticles();
if (!ItemRangeVisualizer.VISUALIZED_BLOCKS.isEmpty())
ItemRangeVisualizer.VISUALIZED_BLOCKS.clear();
if (!ItemRangeVisualizer.VISUALIZED_ENTITIES.isEmpty())
ItemRangeVisualizer.VISUALIZED_ENTITIES.clear();
} else {
if (mc.world.getTotalWorldTime() % 20 == 0) {
mc.profiler.func_194340_a(() -> NaturesAura.MOD_ID + ":spawnExcessParticles");
int amount = MathHelper.floor(190 * ModConfig.client.excessParticleAmount);
for (int i = 0; i < amount; i++) {
int x = MathHelper.floor(mc.player.posX) + mc.world.rand.nextInt(64) - 32;
int z = MathHelper.floor(mc.player.posZ) + mc.world.rand.nextInt(64) - 32;
BlockPos pos = new BlockPos(x, mc.world.getHeight(x, z), z);
int excess = IAuraChunk.triangulateAuraInArea(mc.world, pos, 45) - IAuraChunk.DEFAULT_AURA;
if (excess > 0) {
int chance = Math.max(10, 50 - excess / 250);
if (mc.world.rand.nextInt(chance) <= 0)
NaturesAuraAPI.instance().spawnMagicParticle(
pos.getX() + mc.world.rand.nextFloat(),
pos.getY() - 0.5F,
pos.getZ() + mc.world.rand.nextFloat(),
mc.world.rand.nextGaussian() * 0.01F,
mc.world.rand.nextFloat() * 0.025F,
mc.world.rand.nextGaussian() * 0.01F,
BiomeColorHelper.getFoliageColorAtPos(mc.world, pos),
Math.min(2F, 1F + mc.world.rand.nextFloat() * (excess / 300F)),
Math.min(300, 100 + mc.world.rand.nextInt(excess / 30 + 1)),
0F, false, true);
}
}
mc.profiler.endSection();
}
mc.profiler.func_194340_a(() -> NaturesAura.MOD_ID + ":updateParticles");
if (!mc.isGamePaused())
ParticleHandler.updateParticles();
mc.profiler.endSection();
}
}
}

View file

@ -338,22 +338,6 @@ public class PacketParticles implements IMessage {
return true;
});
break;
case 21: // Nice looking effect
int excess = message.data[0];
double setting = ModConfig.client.excessParticleAmount;
if (setting >= 1 || world.rand.nextFloat() <= setting)
NaturesAuraAPI.instance().spawnMagicParticle(
message.posX + world.rand.nextFloat(),
message.posY + world.rand.nextFloat(),
message.posZ + world.rand.nextFloat(),
world.rand.nextGaussian() * 0.01F,
world.rand.nextFloat() * 0.025F,
world.rand.nextGaussian() * 0.01F,
BiomeColorHelper.getFoliageColorAtPos(world, new BlockPos(message.posX, message.posY, message.posZ)),
Math.min(2F, 0.5F + world.rand.nextFloat() * (excess / 1000F)),
Math.min(300, 100 + world.rand.nextInt(excess / 30 + 1)),
0F, false, true);
break;
}
}
});