the retexturing, part 1
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@ -279,7 +279,7 @@ public class PacketParticles implements IMessage {
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world.rand.nextGaussian() * 0.01F,
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world.rand.nextFloat() * 0.04F + 0.02F,
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world.rand.nextGaussian() * 0.01F,
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0x5ccc30, 1F + world.rand.nextFloat() * 1.5F, 40, 0F, false, true);
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0xd13308, 1F + world.rand.nextFloat() * 1.5F, 40, 0F, false, true);
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break;
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case 17: // Animal generator consuming
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boolean child = message.data[0] > 0;
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@ -48,15 +48,15 @@ public class ParticleMagic extends Particle {
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this.prevPosZ = this.posZ;
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this.particleAge++;
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if (this.particleAge >= this.particleMaxAge) {
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if (this.particleAge > this.particleMaxAge) {
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this.setExpired();
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} else {
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this.motionY -= 0.04D * (double) this.particleGravity;
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this.move(this.motionX, this.motionY, this.motionZ);
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float lifeRatio = (float) this.particleAge / (float) this.particleMaxAge;
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if (this.fade)
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this.particleAlpha = 1F - lifeRatio * 0.75F;
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if (this.fade && lifeRatio > 0.75F)
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this.particleAlpha = 1F - (lifeRatio - 0.75F) / 0.25F;
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if (lifeRatio <= 0.25F)
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this.particleScale = this.desiredScale * (lifeRatio / 0.25F);
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else if (this.fade)
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Before Width: | Height: | Size: 587 B After Width: | Height: | Size: 476 B |
Before Width: | Height: | Size: 455 B After Width: | Height: | Size: 393 B |
Before Width: | Height: | Size: 440 B After Width: | Height: | Size: 522 B |
Before Width: | Height: | Size: 324 B After Width: | Height: | Size: 386 B |
Before Width: | Height: | Size: 324 B After Width: | Height: | Size: 764 B |
Before Width: | Height: | Size: 314 B After Width: | Height: | Size: 790 B |
Before Width: | Height: | Size: 526 B After Width: | Height: | Size: 600 B |
Before Width: | Height: | Size: 625 B After Width: | Height: | Size: 550 B |