mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-22 11:53:29 +01:00
add fade to particles
This commit is contained in:
parent
871201d77c
commit
da498aea97
4 changed files with 35 additions and 23 deletions
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@ -92,11 +92,6 @@ public class ClientEvents {
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mc.profiler.endSection();
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}
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@SubscribeEvent
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public void onTextureStitch(TextureStitchEvent event) {
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event.getMap().registerSprite(ParticleMagic.TEXTURE);
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}
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@SubscribeEvent
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public void onClientTick(ClientTickEvent event) {
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if (event.phase == Phase.END) {
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@ -7,7 +7,6 @@ import net.minecraft.client.renderer.ActiveRenderInfo;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraftforge.fml.relauncher.Side;
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@ -30,14 +29,12 @@ public final class ParticleHandler {
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int setting = mc.gameSettings.particleSetting;
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if (setting != 0 &&
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(setting != 1 || mc.world.rand.nextInt(3) != 0) &&
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(setting != 2 || mc.world.rand.nextInt(10) != 0)) {
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(setting != 2 || mc.world.rand.nextInt(10) != 0))
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return;
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}
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}
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double setting = ModConfig.client.particleAmount;
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if (setting < 1 && mc.world.rand.nextDouble() > setting) {
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if (setting < 1 && mc.world.rand.nextDouble() > setting)
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return;
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}
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PARTICLES.add(particle.get());
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}
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}
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@ -46,9 +43,8 @@ public final class ParticleHandler {
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for (int i = PARTICLES.size() - 1; i >= 0; i--) {
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Particle particle = PARTICLES.get(i);
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particle.onUpdate();
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if (!particle.isAlive()) {
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if (!particle.isAlive())
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PARTICLES.remove(i);
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}
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}
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}
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@ -77,15 +73,14 @@ public final class ParticleHandler {
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GlStateManager.depthMask(false);
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mc.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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mc.getTextureManager().bindTexture(ParticleMagic.TEXTURE);
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Tessellator tessy = Tessellator.getInstance();
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BufferBuilder buffer = tessy.getBuffer();
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GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.PARTICLE_POSITION_TEX_COLOR_LMAP);
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for (Particle particle : PARTICLES) {
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for (Particle particle : PARTICLES)
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particle.renderParticle(buffer, player, partialTicks, x, xz, z, yz, xy);
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}
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tessy.draw();
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@ -1,9 +1,9 @@
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package de.ellpeck.naturesaura.particles;
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import de.ellpeck.naturesaura.NaturesAura;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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@ -12,7 +12,7 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class ParticleMagic extends Particle {
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public static final ResourceLocation TEXTURE = new ResourceLocation(NaturesAura.MOD_ID, "particles/magic_round");
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public static final ResourceLocation TEXTURE = new ResourceLocation(NaturesAura.MOD_ID, "textures/particles/magic_round.png");
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private final float desiredScale;
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private final boolean fade;
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@ -34,9 +34,6 @@ public class ParticleMagic extends Particle {
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float b = ((color & 255) / 255F) * (1F - this.rand.nextFloat() * 0.25F);
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this.setRBGColorF(r, g, b);
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TextureMap map = Minecraft.getMinecraft().getTextureMapBlocks();
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this.setParticleTexture(map.getAtlasSprite(TEXTURE.toString()));
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this.particleAlpha = 1F;
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this.particleScale = 0F;
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}
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@ -65,8 +62,28 @@ public class ParticleMagic extends Particle {
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}
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@Override
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public int getFXLayer() {
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return 1;
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public void renderParticle(BufferBuilder buffer, Entity entityIn, float partialTicks, float rotationX, float rotationZ, float rotationYZ, float rotationXY, float rotationXZ) {
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double x = this.prevPosX + (this.posX - this.prevPosX) * partialTicks - interpPosX;
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double y = this.prevPosY + (this.posY - this.prevPosY) * partialTicks - interpPosY;
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double z = this.prevPosZ + (this.posZ - this.prevPosZ) * partialTicks - interpPosZ;
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float sc = 0.1F * this.particleScale;
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int brightness = this.getBrightnessForRender(partialTicks);
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int sky = brightness >> 16 & 0xFFFF;
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int block = brightness & 0xFFFF;
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buffer.pos(x + (-rotationX * sc - rotationXY * sc), y + -rotationZ * sc, z + (-rotationYZ * sc - rotationXZ * sc))
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.tex(0, 1).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha)
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.lightmap(sky, block).endVertex();
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buffer.pos(x + (-rotationX * sc + rotationXY * sc), y + (rotationZ * sc), z + (-rotationYZ * sc + rotationXZ * sc))
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.tex(1, 1).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha)
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.lightmap(sky, block).endVertex();
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buffer.pos(x + (rotationX * sc + rotationXY * sc), y + (rotationZ * sc), z + (rotationYZ * sc + rotationXZ * sc))
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.tex(1, 0).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha)
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.lightmap(sky, block).endVertex();
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buffer.pos(x + (rotationX * sc - rotationXY * sc), y + (-rotationZ * sc), z + (rotationYZ * sc - rotationXZ * sc))
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.tex(0, 0).color(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha)
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.lightmap(sky, block).endVertex();
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}
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@Override
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@ -0,0 +1,5 @@
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{
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"texture": {
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"blur": true
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}
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}
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