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https://github.com/Ellpeck/NaturesAura.git
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bucket of infinite colors, still needs recipe, doc, sounds and aura draining
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129
src/main/java/de/ellpeck/naturesaura/items/ItemColorChanger.java
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129
src/main/java/de/ellpeck/naturesaura/items/ItemColorChanger.java
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package de.ellpeck.naturesaura.items;
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import de.ellpeck.naturesaura.NaturesAura;
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import de.ellpeck.naturesaura.reg.IColorProvidingItem;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.color.IItemColor;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.*;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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public class ItemColorChanger extends ItemImpl implements IColorProvidingItem {
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public ItemColorChanger() {
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super("color_changer");
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this.addPropertyOverride(new ResourceLocation(NaturesAura.MOD_ID, "fill_mode"),
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(stack, worldIn, entityIn) -> isFillMode(stack) ? 1F : 0F);
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this.addPropertyOverride(new ResourceLocation(NaturesAura.MOD_ID, "has_color"),
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(stack, worldIn, entityIn) -> getStoredColor(stack) != null ? 1F : 0F);
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}
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@Override
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public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
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ItemStack stack = player.getHeldItem(hand);
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if (changeOrCopyColor(player, stack, worldIn, pos, null)) {
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return EnumActionResult.SUCCESS;
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} else {
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return EnumActionResult.PASS;
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}
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}
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private static boolean changeOrCopyColor(EntityPlayer player, ItemStack stack, World world, BlockPos pos, EnumDyeColor firstColor) {
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IBlockState state = world.getBlockState(pos);
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for (IProperty prop : state.getProperties().keySet()) {
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if (prop.getValueClass() == EnumDyeColor.class) {
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EnumDyeColor color = (EnumDyeColor) state.getValue(prop);
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if (firstColor == null || color == firstColor) {
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EnumDyeColor stored = getStoredColor(stack);
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if (player.isSneaking()) {
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if (stored != color) {
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if (!world.isRemote)
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storeColor(stack, color);
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return true;
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}
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} else {
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if (stored != null && stored != color) {
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if (!world.isRemote) {
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world.setBlockState(pos, state.withProperty(prop, stored));
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if (isFillMode(stack)) {
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for (EnumFacing off : EnumFacing.VALUES) {
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changeOrCopyColor(player, stack, world, pos.offset(off), color);
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}
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}
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}
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return true;
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}
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}
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}
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}
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}
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return false;
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
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ItemStack stack = playerIn.getHeldItem(handIn);
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if (playerIn.isSneaking() && getStoredColor(stack) != null) {
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if (!worldIn.isRemote) {
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setFillMode(stack, !isFillMode(stack));
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}
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return new ActionResult<>(EnumActionResult.SUCCESS, stack);
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} else {
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return new ActionResult<>(EnumActionResult.PASS, stack);
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}
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}
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private static EnumDyeColor getStoredColor(ItemStack stack) {
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if (!stack.hasTagCompound()) {
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return null;
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} else {
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int color = stack.getTagCompound().getInteger("color");
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return EnumDyeColor.byMetadata(color);
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}
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}
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private static void storeColor(ItemStack stack, EnumDyeColor color) {
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if (!stack.hasTagCompound()) {
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stack.setTagCompound(new NBTTagCompound());
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}
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stack.getTagCompound().setInteger("color", color.getMetadata());
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}
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private static boolean isFillMode(ItemStack stack) {
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if (!stack.hasTagCompound()) {
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return false;
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} else {
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return stack.getTagCompound().getBoolean("fill");
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}
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}
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private static void setFillMode(ItemStack stack, boolean fill) {
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if (!stack.hasTagCompound()) {
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stack.setTagCompound(new NBTTagCompound());
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}
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stack.getTagCompound().setBoolean("fill", fill);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public IItemColor getItemColor() {
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return (stack, tintIndex) -> {
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if (tintIndex > 0) {
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EnumDyeColor color = getStoredColor(stack);
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if (color != null) {
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return color.getColorValue();
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}
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}
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return 0xFFFFFF;
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};
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}
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}
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@ -14,6 +14,7 @@ public final class ModItems {
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public static final Item GOLD_LEAF = new ItemImpl("gold_leaf");
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public static final Item INFUSED_IRON = new ItemImpl("infused_iron");
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public static final Item ANCIENT_STICK = new ItemImpl("ancient_stick");
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public static final Item COLOR_CHANGER = new ItemColorChanger();
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public static final Item.ToolMaterial TOOL_MATERIAL_INFUSED_IRON =
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EnumHelper.addToolMaterial(NaturesAura.MOD_ID.toUpperCase(Locale.ROOT) + "_INFUSED_IRON", 3, 300, 6.25F, 2.25F, 16);
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@ -23,6 +23,7 @@ item.naturesaura.infused_iron_sword.name=Botanist's Blade
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item.naturesaura.infused_iron_hoe.name=Botanist's Hoe
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item.naturesaura.ancient_stick.name=Ancient Wood Rod
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item.naturesaura.aura_cache.name=Aura Cache
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item.naturesaura.color_changer.name=Bucket of Infinite Colors
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container.naturesaura.tree_ritual.name=Ritual of the Forest
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container.naturesaura.altar.name=Natural Altar Infusion
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{
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"parent": "item/handheld",
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"textures": {
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"layer0": "naturesaura:items/color_changer"
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},
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"overrides": [
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{
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"predicate": {
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"naturesaura:has_color": 1
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},
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"model": "naturesaura:item/color_changer_filled"
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},
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{
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"predicate": {
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"naturesaura:fill_mode": 1
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},
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"model": "naturesaura:item/color_changer_fill_mode"
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}
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]
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}
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{
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"parent": "item/handheld",
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"textures": {
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"layer0": "naturesaura:items/color_changer_fill_mode",
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"layer1": "naturesaura:items/color_changer_fill_mode_overlay"
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}
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}
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{
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"parent": "item/handheld",
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"textures": {
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"layer0": "naturesaura:items/color_changer",
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"layer1": "naturesaura:items/color_changer_overlay"
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}
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}
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