bucket of infinite colors, still needs recipe, doc, sounds and aura draining

This commit is contained in:
Ellpeck 2018-10-23 11:49:35 +02:00
parent 545baa23be
commit da6a4c4145
10 changed files with 165 additions and 0 deletions

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@ -0,0 +1,129 @@
package de.ellpeck.naturesaura.items;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.reg.IColorProvidingItem;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class ItemColorChanger extends ItemImpl implements IColorProvidingItem {
public ItemColorChanger() {
super("color_changer");
this.addPropertyOverride(new ResourceLocation(NaturesAura.MOD_ID, "fill_mode"),
(stack, worldIn, entityIn) -> isFillMode(stack) ? 1F : 0F);
this.addPropertyOverride(new ResourceLocation(NaturesAura.MOD_ID, "has_color"),
(stack, worldIn, entityIn) -> getStoredColor(stack) != null ? 1F : 0F);
}
@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
ItemStack stack = player.getHeldItem(hand);
if (changeOrCopyColor(player, stack, worldIn, pos, null)) {
return EnumActionResult.SUCCESS;
} else {
return EnumActionResult.PASS;
}
}
private static boolean changeOrCopyColor(EntityPlayer player, ItemStack stack, World world, BlockPos pos, EnumDyeColor firstColor) {
IBlockState state = world.getBlockState(pos);
for (IProperty prop : state.getProperties().keySet()) {
if (prop.getValueClass() == EnumDyeColor.class) {
EnumDyeColor color = (EnumDyeColor) state.getValue(prop);
if (firstColor == null || color == firstColor) {
EnumDyeColor stored = getStoredColor(stack);
if (player.isSneaking()) {
if (stored != color) {
if (!world.isRemote)
storeColor(stack, color);
return true;
}
} else {
if (stored != null && stored != color) {
if (!world.isRemote) {
world.setBlockState(pos, state.withProperty(prop, stored));
if (isFillMode(stack)) {
for (EnumFacing off : EnumFacing.VALUES) {
changeOrCopyColor(player, stack, world, pos.offset(off), color);
}
}
}
return true;
}
}
}
}
}
return false;
}
@Override
public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) {
ItemStack stack = playerIn.getHeldItem(handIn);
if (playerIn.isSneaking() && getStoredColor(stack) != null) {
if (!worldIn.isRemote) {
setFillMode(stack, !isFillMode(stack));
}
return new ActionResult<>(EnumActionResult.SUCCESS, stack);
} else {
return new ActionResult<>(EnumActionResult.PASS, stack);
}
}
private static EnumDyeColor getStoredColor(ItemStack stack) {
if (!stack.hasTagCompound()) {
return null;
} else {
int color = stack.getTagCompound().getInteger("color");
return EnumDyeColor.byMetadata(color);
}
}
private static void storeColor(ItemStack stack, EnumDyeColor color) {
if (!stack.hasTagCompound()) {
stack.setTagCompound(new NBTTagCompound());
}
stack.getTagCompound().setInteger("color", color.getMetadata());
}
private static boolean isFillMode(ItemStack stack) {
if (!stack.hasTagCompound()) {
return false;
} else {
return stack.getTagCompound().getBoolean("fill");
}
}
private static void setFillMode(ItemStack stack, boolean fill) {
if (!stack.hasTagCompound()) {
stack.setTagCompound(new NBTTagCompound());
}
stack.getTagCompound().setBoolean("fill", fill);
}
@Override
@SideOnly(Side.CLIENT)
public IItemColor getItemColor() {
return (stack, tintIndex) -> {
if (tintIndex > 0) {
EnumDyeColor color = getStoredColor(stack);
if (color != null) {
return color.getColorValue();
}
}
return 0xFFFFFF;
};
}
}

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@ -14,6 +14,7 @@ public final class ModItems {
public static final Item GOLD_LEAF = new ItemImpl("gold_leaf");
public static final Item INFUSED_IRON = new ItemImpl("infused_iron");
public static final Item ANCIENT_STICK = new ItemImpl("ancient_stick");
public static final Item COLOR_CHANGER = new ItemColorChanger();
public static final Item.ToolMaterial TOOL_MATERIAL_INFUSED_IRON =
EnumHelper.addToolMaterial(NaturesAura.MOD_ID.toUpperCase(Locale.ROOT) + "_INFUSED_IRON", 3, 300, 6.25F, 2.25F, 16);

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@ -23,6 +23,7 @@ item.naturesaura.infused_iron_sword.name=Botanist's Blade
item.naturesaura.infused_iron_hoe.name=Botanist's Hoe
item.naturesaura.ancient_stick.name=Ancient Wood Rod
item.naturesaura.aura_cache.name=Aura Cache
item.naturesaura.color_changer.name=Bucket of Infinite Colors
container.naturesaura.tree_ritual.name=Ritual of the Forest
container.naturesaura.altar.name=Natural Altar Infusion

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@ -0,0 +1,20 @@
{
"parent": "item/handheld",
"textures": {
"layer0": "naturesaura:items/color_changer"
},
"overrides": [
{
"predicate": {
"naturesaura:has_color": 1
},
"model": "naturesaura:item/color_changer_filled"
},
{
"predicate": {
"naturesaura:fill_mode": 1
},
"model": "naturesaura:item/color_changer_fill_mode"
}
]
}

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@ -0,0 +1,7 @@
{
"parent": "item/handheld",
"textures": {
"layer0": "naturesaura:items/color_changer_fill_mode",
"layer1": "naturesaura:items/color_changer_fill_mode_overlay"
}
}

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@ -0,0 +1,7 @@
{
"parent": "item/handheld",
"textures": {
"layer0": "naturesaura:items/color_changer",
"layer1": "naturesaura:items/color_changer_overlay"
}
}

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