fixed items being deleted when picked up from things while having a full inventory

Closes #23
This commit is contained in:
Ellpeck 2019-01-18 12:29:18 +01:00
parent 878a4562d7
commit dc5dda9a07

View file

@ -11,6 +11,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.item.EntityItemFrame;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
@ -147,7 +148,11 @@ public final class Helper {
player.world.playSound(player, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5,
SoundEvents.ENTITY_ITEMFRAME_REMOVE_ITEM, SoundCategory.PLAYERS, 0.75F, 1F);
if (!player.world.isRemote) {
player.addItemStackToInventory(handler.getStackInSlot(slot));
ItemStack stack = handler.getStackInSlot(slot);
if (!player.addItemStackToInventory(stack)) {
EntityItem item = new EntityItem(player.world, player.posX, player.posY, player.posZ, stack);
player.world.spawnEntity(item);
}
handler.setStackInSlot(slot, ItemStack.EMPTY);
}
return true;