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fix the plant boost effect always being there if there's excess aura lol rip
Closes #16
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e14de0b723
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2 changed files with 3 additions and 3 deletions
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@ -27,8 +27,8 @@ public class PlantBoostEffect implements IDrainSpotEffect {
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public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, MutableInt spot) {
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public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, MutableInt spot) {
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if (spot.intValue() <= 0)
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if (spot.intValue() <= 0)
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return;
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return;
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int aura = IAuraChunk.getAuraInArea(world, pos, 25);
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int aura = IAuraChunk.getAuraInArea(world, pos, 30);
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if (aura <= 0)
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if (aura < 15000)
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return;
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return;
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int amount = Math.min(45, Math.abs(aura) / 1000);
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int amount = Math.min(45, Math.abs(aura) / 1000);
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if (amount <= 1)
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if (amount <= 1)
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@ -10,7 +10,7 @@
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},
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},
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{
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{
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"type":"text",
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"type":"text",
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"text":"Effects like these become apparent around the time that the meter of the $(l:items/eye)Environmental Eye$() fills up fully.$(br)This effect is known to only occur in the $(thing)overworld$()."
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"text":"Effects like these become apparent around the time that the meter of the $(l:items/eye)Environmental Eye$() fills up by about three quarters.$(br)This effect is known to only occur in the $(thing)overworld$()."
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}
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}
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]
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]
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}
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}
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