From df887b60fdd9f3bb6e288fe67c67bcd2bc514f89 Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sun, 18 Oct 2020 17:47:30 +0200 Subject: [PATCH] up the amount that the swamp homi generates a bit --- .../naturesaura/blocks/tiles/TileEntityMossGenerator.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityMossGenerator.java b/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityMossGenerator.java index 772f0d07..add2219e 100644 --- a/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityMossGenerator.java +++ b/src/main/java/de/ellpeck/naturesaura/blocks/tiles/TileEntityMossGenerator.java @@ -50,7 +50,7 @@ public class TileEntityMossGenerator extends TileEntityImpl implements ITickable BlockState state = this.world.getBlockState(offset); BlockState result = NaturesAuraAPI.BOTANIST_PICKAXE_CONVERSIONS.inverse().get(state); - int toAdd = 4000; + int toAdd = 7000; if (this.canGenerateRightNow(35, toAdd)) { while (toAdd > 0) { BlockPos spot = IAuraChunk.getLowestSpot(this.world, this.pos, 35, this.pos);