mirror of
https://github.com/Ellpeck/NaturesAura.git
synced 2024-11-22 19:58:34 +01:00
finish the time changer
This commit is contained in:
parent
58169599e6
commit
ea54997ae5
12 changed files with 109 additions and 26 deletions
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@ -6,8 +6,8 @@ import net.minecraft.block.material.Material;
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public class BlockTimeChanger extends BlockContainerImpl {
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public class BlockTimeChanger extends BlockContainerImpl {
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public BlockTimeChanger() {
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public BlockTimeChanger() {
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super(Material.WOOD, "time_changer", TileEntityTimeChanger.class, "time_changer");
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super(Material.ROCK, "time_changer", TileEntityTimeChanger.class, "time_changer");
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this.setSoundType(SoundType.WOOD);
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this.setSoundType(SoundType.STONE);
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this.setHardness(2);
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this.setHardness(2.5F);
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}
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}
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}
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}
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@ -87,29 +87,21 @@ public class TileEntityTimeChanger extends TileEntityImpl implements ITickable {
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this.goalTime = 0;
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this.goalTime = 0;
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this.sendToClients();
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this.sendToClients();
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}
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}
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} else if (this.goalTime > 0) {
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} else if (this.goalTime > 0 && this.world.rand.nextFloat() >= 0.25F) {
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if (this.world.getTotalWorldTime() % 5 == 0)
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double angle = Math.toRadians(this.world.getTotalWorldTime() * 5F % 360);
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NaturesAuraAPI.instance().spawnParticleStream(
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double x = this.pos.getX() + 0.5 + Math.sin(angle) * 3F;
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this.pos.getX() + (float) this.world.rand.nextGaussian() * 5F,
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double z = this.pos.getZ() + 0.5 + Math.cos(angle) * 3F;
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this.pos.getY() + 1 + this.world.rand.nextFloat() * 5F,
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int color = this.goalTime % 24000 > 12000 ? 0xe2e2e2 : 0xffe926;
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this.pos.getZ() + (float) this.world.rand.nextGaussian() * 5F,
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NaturesAuraAPI.instance().spawnMagicParticle(
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this.pos.getX() + this.world.rand.nextFloat(),
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x, this.pos.getY() + 0.1F, z,
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this.pos.getY() + this.world.rand.nextFloat(),
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0F, 0.12F, 0F,
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this.pos.getZ() + this.world.rand.nextFloat(),
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color, 1F + this.world.rand.nextFloat() * 2F,
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this.world.rand.nextFloat() * 0.07F + 0.07F, IAuraType.forWorld(this.world).getColor(), this.world.rand.nextFloat() + 0.5F);
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this.world.rand.nextInt(100) + 100, 0, false, true);
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NaturesAuraAPI.instance().spawnMagicParticle(
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if (this.world.rand.nextFloat() >= 0.25F) {
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x, this.pos.getY() + 0.1F, z,
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int color = this.goalTime % 24000 > 12000 ? 0xe2e2e2 : 0xffe926;
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0F, 0F, 0F,
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NaturesAuraAPI.instance().spawnMagicParticle(
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IAuraType.forWorld(this.world).getColor(), 1F + this.world.rand.nextFloat(),
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this.pos.getX() + this.world.rand.nextFloat(),
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150, 0, false, true);
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this.pos.getY() + 1,
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this.pos.getZ() + this.world.rand.nextFloat(),
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-0.05F - this.world.rand.nextFloat() * 0.02F,
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this.world.rand.nextFloat() * 0.25F,
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this.world.rand.nextGaussian() * 0.02F,
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color, 1F + this.world.rand.nextFloat() * 2F,
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this.world.rand.nextInt(100) + 100, 0, true, true);
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}
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}
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}
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}
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}
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@ -160,6 +160,10 @@ public final class ModRecipes {
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new AmountIngredient(new ItemStack(ModItems.INFUSED_IRON, 3)),
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new AmountIngredient(new ItemStack(ModItems.INFUSED_IRON, 3)),
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Ingredient.fromItem(ModItems.CALLING_SPIRIT),
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Ingredient.fromItem(ModItems.CALLING_SPIRIT),
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new ItemStack(ModItems.SKY_INGOT)).register();
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new ItemStack(ModItems.SKY_INGOT)).register();
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new OfferingRecipe(new ResourceLocation(NaturesAura.MOD_ID, "clock_hand"),
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Ingredient.fromItem(Items.NETHER_STAR),
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Ingredient.fromItem(ModItems.CALLING_SPIRIT),
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new ItemStack(ModItems.CLOCK_HAND)).register();
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NaturesAuraAPI.BOTANIST_PICKAXE_CONVERSIONS.put(
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NaturesAuraAPI.BOTANIST_PICKAXE_CONVERSIONS.put(
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Blocks.COBBLESTONE.getDefaultState(),
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Blocks.COBBLESTONE.getDefaultState(),
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@ -0,0 +1,20 @@
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{
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"forge_marker": 1,
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"defaults": {
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"model": "minecraft:cube",
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"textures": {
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"particle": "naturesaura:blocks/time_changer",
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"up": "naturesaura:blocks/time_changer_top",
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"down": "naturesaura:blocks/time_changer_bottom",
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"north": "#particle",
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"east": "#particle",
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"south": "#particle",
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"west": "#particle"
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},
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"transform": "forge:default-block"
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},
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"variants": {
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"normal": [{}],
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"inventory": [{}]
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}
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}
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@ -43,6 +43,7 @@ tile.naturesaura.auto_crafter.name=Automatic Constructor
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tile.naturesaura.gold_brick.name=Golden Stone Bricks
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tile.naturesaura.gold_brick.name=Golden Stone Bricks
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tile.naturesaura.rf_converter.name=Energetic Aura Forge
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tile.naturesaura.rf_converter.name=Energetic Aura Forge
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tile.naturesaura.moss_generator.name=Swamp Homi
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tile.naturesaura.moss_generator.name=Swamp Homi
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tile.naturesaura.time_changer.name=Shifting Sundial
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item.naturesaura.eye.name=Environmental Eye
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item.naturesaura.eye.name=Environmental Eye
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item.naturesaura.eye_improved.name=Environmental Ocular
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item.naturesaura.eye_improved.name=Environmental Ocular
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@ -78,6 +79,7 @@ item.naturesaura.effect_powder.naturesaura:cache_recharge.name=Powder of no Stor
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item.naturesaura.effect_powder.naturesaura:animal.name=Powder of Chastity
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item.naturesaura.effect_powder.naturesaura:animal.name=Powder of Chastity
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item.naturesaura.mover_cart.name=Aura Attraction Cart
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item.naturesaura.mover_cart.name=Aura Attraction Cart
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item.naturesaura.range_visualizer.name=Mystical Magnifier
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item.naturesaura.range_visualizer.name=Mystical Magnifier
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item.naturesaura.clock_hand.name=Hand of Time
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container.naturesaura.tree_ritual.name=Ritual of the Forest
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container.naturesaura.tree_ritual.name=Ritual of the Forest
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container.naturesaura.altar.name=Natural Altar Infusion
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container.naturesaura.altar.name=Natural Altar Infusion
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@ -0,0 +1,6 @@
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{
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"parent": "item/generated",
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"textures": {
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"layer0": "naturesaura:items/clock_hand"
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}
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}
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@ -0,0 +1,26 @@
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{
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"name": "Shifting Sundial",
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"icon": "naturesaura:time_changer",
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"category": "using",
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"advancement": "naturesaura:aura_bottle_end",
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"pages": [
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{
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"type": "text",
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"text": "Certain activities, especially building and hunting for monsters, can only easily be done at certain times. Over the years, magical botanists have tried to find a way to manipulate $(thing)time$() itself for personal gain. The $(item)Shifting Sundial$() has the ability to do exactly that. While quite expensive to set up, it has the ability to fast forward to $(thing)any time of day or night$() with ease."
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},
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{
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"type": "text",
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"text": "To set it up, all that is required is for the $(item)Shifting Sundial$() to have an $(item)Item Frame$() on it containg a $(item)Hand of Time$(). The $(thing)rotation$() of the hand in the frame will then determine the time that will be skipped to, with the hand pointing to the top corresponding to midnight. To activate a time skip, a regular $(item)Clock$() has to be dropped very close to the sundial.$(br)This, of course, comes at the cost of a large amount of $(aura) - the more time skipped, the more will be consumed."
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},
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{
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"type": "crafting",
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"text": "Creating the $(item)Shifting Sundial$()",
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"recipe": "naturesaura:time_changer"
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},
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{
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"type": "naturesaura:offering",
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"text": "Requesting the $(item)Hand of Time$() with the $(l:practices/offering)Offering to the Gods$()",
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"recipe": "naturesaura:clock_hand"
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}
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]
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}
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@ -0,0 +1,33 @@
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{
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"type": "forge:ore_shaped",
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"pattern": [
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" O ",
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"BCB",
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" N "
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],
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"key": {
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"C": {
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"item": "minecraft:clock"
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},
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"B": {
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"item": "naturesaura:infused_brick"
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},
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"N": {
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"type": "minecraft:item_nbt",
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"item": "naturesaura:aura_bottle",
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"nbt": {
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"stored_type": "naturesaura:nether"
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}
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},
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"O": {
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"type": "minecraft:item_nbt",
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"item": "naturesaura:aura_bottle",
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"nbt": {
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"stored_type": "naturesaura:overworld"
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}
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}
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},
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"result": {
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"item": "naturesaura:time_changer"
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}
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}
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