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made the ender crate renderer a bit nicer
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1 changed files with 4 additions and 4 deletions
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@ -47,10 +47,10 @@ public class RenderEnderCrate extends TileEntityRenderer<TileEntityEnderCrate> {
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}
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private void renderFace(Matrix4f mat, IVertexBuilder builder, float h, float i, float n, float o, float p) {
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builder.pos(mat, (float) 0.0, h, (float) 1.0).color(n, o, p, 1.0F).endVertex();
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builder.pos(mat, (float) 1.0, h, (float) 1.0).color(n, o, p, 1.0F).endVertex();
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builder.pos(mat, (float) 1.0, i, (float) 0.0).color(n, o, p, 1.0F).endVertex();
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builder.pos(mat, (float) 0.0, i, (float) 0.0).color(n, o, p, 1.0F).endVertex();
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builder.pos(mat, 2 / 16F, h, 14 / 16F).color(n, o, p, 1.0F).endVertex();
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builder.pos(mat, 14 / 16F, h, 14 / 16F).color(n, o, p, 1.0F).endVertex();
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builder.pos(mat, 14 / 16F, i, 2 / 16F).color(n, o, p, 1.0F).endVertex();
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builder.pos(mat, 2 / 16F, i, 2 / 16F).color(n, o, p, 1.0F).endVertex();
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}
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protected int getPasses(double dist) {
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