* French Base

* Translate every items
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Debucquoy Anthony tonitch 2020-04-04 23:22:52 +02:00 committed by GitHub
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{
"itemGroup.naturesaura": "Nature's Aura",
"block.naturesaura.ancient_log": "Buche Ancienne",
"block.naturesaura.ancient_bark": "Ecorce Ancienne",
"block.naturesaura.ancient_leaves": "Feuilles Anciennes",
"block.naturesaura.ancient_sapling": "Pousse Anciennes",
"block.naturesaura.nature_altar": "Autel de la Nature",
"block.naturesaura.decayed_leaves": "Feuille Désséchée",
"block.naturesaura.golden_leaves": "Feuille d'Or",
"block.naturesaura.gold_powder": "Poudre d'Or",
"block.naturesaura.wood_stand": "Support en Bois",
"block.naturesaura.ancient_planks": "Planche Ancienne",
"block.naturesaura.infused_stone": "Roche Infusée",
"block.naturesaura.furnace_heater": "Extraneous Firestarter",
"block.naturesaura.potion_generator": "Absorbeur Persistant",
"block.naturesaura.aura_detector": "Détécteur d'Aura",
"block.naturesaura.conversion_catalyst": "Catalyseur de Transmutation",
"block.naturesaura.crushing_catalyst": "Catalyseur en ruine",
"block.naturesaura.infused_stairs": "Escaliers de Roche Infusée",
"block.naturesaura.infused_slab": "Dalle de Roche Infusée",
"block.naturesaura.infused_slab_double": "Double Dalle de Roche Infusée",
"block.naturesaura.ancient_stairs": "Escaliers de Bois Ancien",
"block.naturesaura.ancient_slab": "Dalle de Bois Ancien",
"block.naturesaura.ancient_slab_double": "Double Dalle de Bois Ancien",
"block.naturesaura.infused_brick": "Brique Infusée",
"block.naturesaura.infused_brick_stairs": "Escaliers de Brique Infusée",
"block.naturesaura.infused_brick_slab": "Dalle de Brique Infusée",
"block.naturesaura.infused_brick_slab_double": "Double Dalle de Brique Infusée",
"block.naturesaura.flower_generator": "Absorbeur Herbivore",
"block.naturesaura.placer": "Constructeur Imperceptible",
"block.naturesaura.hopper_upgrade": "Entonnoir Amélioré",
"block.naturesaura.field_creator": "Créateur de Champ d'Aura",
"block.naturesaura.oak_generator": "Réducteur de Canopée",
"block.naturesaura.infused_iron_block": "Bloc de Fer Infusé",
"block.naturesaura.offering_table": "Table d'offrande",
"block.naturesaura.pickup_stopper": "Grondeur d'objet",
"block.naturesaura.spawn_lamp": "Lampe de sanctuaire",
"block.naturesaura.animal_generator": "Démêleur de mortel",
"block.naturesaura.end_flower": "Rose de l'Oubli",
"block.naturesaura.grated_chute": "Entonnoire Adepte",
"block.naturesaura.animal_spawner": "Autel de Naissance",
"block.naturesaura.auto_crafter": "Constructeur Automatique",
"block.naturesaura.gold_brick": "Pierre Taillée Doré",
"block.naturesaura.gold_nether_brick": "Brique du Nether Doré",
"block.naturesaura.rf_converter": "Forge d'Aura Energétique",
"block.naturesaura.moss_generator": "Dé-Marais",
"block.naturesaura.time_changer": "Cadran Solaire",
"block.naturesaura.generator_limit_remover": "Catalyseur de Création",
"block.naturesaura.ender_crate": "Caisse de l'End",
"block.naturesaura.powder_placer": "Manipulateur de Poudre",
"block.naturesaura.firework_generator": "Lanceur de Pétards",
"block.naturesaura.chunk_loader": "œuil du monde",
"block.naturesaura.dimension_rail_overworld": "Rail du Monde",
"block.naturesaura.dimension_rail_end": "Rail de l'End",
"block.naturesaura.dimension_rail_nether": "Rail of the Nether",
"block.naturesaura.projectile_generator": "Marque de Tir",
"block.naturesaura.blast_furnace_booster": "Aide de l'Armurier",
"block.naturesaura.nether_wart_mushroom": "Champignon de Verrues du Nether",
"block.naturesaura.animal_container": "œuil Corporel",
"block.naturesaura.snow_creator": "L'Appel de l'Hiver",
"block.naturesaura.item_distributor": "Distributeur D'objets",
"block.naturesaura.aura_bloom": "Fleur D'Aura",
"block.naturesaura.aura_cactus": "Cactus D'Aura",
"block.naturesaura.tainted_gold_block": "Bloc Tainté d'or",
"block.naturesaura.nether_grass": "Netherrack Herbeux",
"item.naturesaura.eye": "œuil Environemental",
"item.naturesaura.eye_improved": "Oculaire Environemental",
"item.naturesaura.gold_fiber": "Fibres Brillantes",
"item.naturesaura.gold_leaf": "Feuilles Brillantes",
"item.naturesaura.infused_iron": "Fer Infusé",
"item.naturesaura.infused_iron_pickaxe": "Pioche de Botaniste",
"item.naturesaura.infused_iron_axe": "Hache de Botaniste",
"item.naturesaura.infused_iron_shovel": "Pelle de Botaniste",
"item.naturesaura.infused_iron_sword": "Lame de Botaniste",
"item.naturesaura.infused_iron_hoe": "Houe de Botaniste",
"item.naturesaura.ancient_stick": "Batonnet de Bois Ancient",
"item.naturesaura.aura_cache": "Conteneur d'Aura",
"item.naturesaura.color_changer": "Seau de Couleurs Infinies",
"item.naturesaura.book.name": "Livre de Natural Aura",
"item.naturesaura.shockwave_creator": "Amulette de colère",
"item.naturesaura.multiblock_maker": "Fabricant Multiblock",
"item.naturesaura.aura_bottle.naturesaura:overworld": "Rayons de Soleil en Bouteille",
"item.naturesaura.aura_bottle.naturesaura:nether": "Esprit en Bouteille",
"item.naturesaura.aura_bottle.naturesaura:end": "Obscurité en Bouteille",
"item.naturesaura.aura_bottle.naturesaura:other": "Substance en Bouteille",
"item.naturesaura.farming_stencil": "Pochoir Agricole",
"item.naturesaura.bottle_two_the_rebottling": "Bouteille et Bouchon",
"item.naturesaura.sky_ingot": "Lingot du ciel",
"item.naturesaura.calling_spirit": "Esprit d'Appel",
"item.naturesaura.birth_spirit": "Esprit de Naissance",
"item.naturesaura.infused_iron_helmet": "Chapeau de Botaniste",
"item.naturesaura.infused_iron_chest": "Plastron de Botaniste",
"item.naturesaura.infused_iron_pants": "Jambières de Botaniste",
"item.naturesaura.infused_iron_shoes": "Chaussures de Botaniste",
"item.naturesaura.effect_powder.naturesaura:plant_boost": "Poudre de Croissance Régulière",
"item.naturesaura.effect_powder.naturesaura:cache_recharge": "Poudre sans stockage",
"item.naturesaura.effect_powder.naturesaura:animal": "Poudre de Fertilité",
"item.naturesaura.effect_powder.naturesaura:ore_spawn": "Poudre du Noyau Généreux",
"item.naturesaura.effect_powder.naturesaura:nether_grass": "Poudre de Tarides",
"item.naturesaura.mover_cart": "Wagon d'Attraction d'Aura",
"item.naturesaura.range_visualizer": "Loupe Mystique",
"item.naturesaura.clock_hand": "Main du Temps",
"item.naturesaura.token_anger": "Insigne de Colère",
"item.naturesaura.token_euphoria": "Jeton d'Euphorie",
"item.naturesaura.token_fear": "Insigne de Peur",
"item.naturesaura.token_grief": "Insigne de Douleur",
"item.naturesaura.token_joy": "Insigne de Joie",
"item.naturesaura.token_rage": "Insigne de Rage",
"item.naturesaura.token_sorrow": "Insigne de Chagrin",
"item.naturesaura.token_terror": "Insigne de Terreur",
"item.naturesaura.ender_access": "Ocular de l'End",
"item.naturesaura.cave_finder": "Baton des Ombres",
"item.naturesaura.aura_trove": "Trove d'Aura",
"item.naturesaura.crimson_meal": "Repas Cramoisi",
"item.naturesaura.death_ring": "Anneau de Dernière Chance",
"item.naturesaura.tainted_gold": "Or tain",
"item.naturesaura.loot_finder": "Baton de Richesse",
"container.naturesaura:tree_ritual.name": "Rituel de la forêt",
"container.naturesaura:altar.name": "Infusion d'Autel Naturel",
"container.naturesaura:offering.name": "offrande aux dieux",
"container.naturesaura:animal_spawner.name": "Autel de Naissance",
"info.naturesaura.aura_in_area": "Aura Présente",
"info.naturesaura.book.landing": "l'$(aura) est une matière compliquée, et créer, collecter et en faire usage peut être difficile.$(br)Le $(item)Livre de Natural Aura$() Contient toutes les informations nécéssaires pour faire ceci.",
"info.naturesaura.book.subtitle": "Le guite de Nature's Aura",
"info.naturesaura.stored_pos": "Vous notez la position",
"info.naturesaura.connected": "Vous établisez la connexion",
"info.naturesaura.same_position": "Ca semble être la position de vos notes...",
"info.naturesaura.too_far": "La distance semble trop grande...",
"info.naturesaura.stored_pos_gone": "Vos notes semblent pas être à jour",
"info.naturesaura.empty": "Vide",
"info.naturesaura.ender_crate": "Caise de L'End: %s",
"info.naturesaura.ender_access": "Ocular de l'End: %s",
"info.naturesaura.ender_name.missing": "Pas d'Ender Name",
"info.naturesaura.ender_name": "Entrez votre nom: %s",
"info.naturesaura.range_visualizer.start": "Vous prenez des notes du zoom...",
"info.naturesaura.range_visualizer.end": "Vous perdez la concentration du zoom...",
"info.naturesaura.range_visualizer.end_all": "Vous perdez la concentration de tous les zooms...",
"advancement.naturesaura.root": "Nature's Aura",
"advancement.naturesaura.root.desc": "Devenir un Botaniste Magique",
"advancement.naturesaura.get_book": "Pages de découverte",
"advancement.naturesaura.get_book.desc": "Créer le livre de Natural Aura",
"advancement.naturesaura.gold_leaf": "Temps = Brillance",
"advancement.naturesaura.gold_leaf.desc": "Créer et Récoltez un arbre Brillant",
"advancement.naturesaura.wood_stand": "Pouvoirs de la forêt",
"advancement.naturesaura.wood_stand.desc": "Créez un Support en Bois pour le Rituel de la Forêt",
"advancement.naturesaura.altar": "Pret",
"advancement.naturesaura.altar.desc": "Créez un Autel de la Nature en Utilisant le Rituel de la Forêt",
"advancement.naturesaura.infused_materials": "Usine à Fer",
"advancement.naturesaura.infused_materials.desc": "Utilisez l'Autel de la Nature pour créer un Fer Infusé",
"advancement.naturesaura.tainted_gold": "Usine d'Or",
"advancement.naturesaura.tainted_gold.desc": "Utilisez l'Autel Cramoisi pour créer l'Or Tain",
"advancement.naturesaura.furnace_heater": "Confortable Chaleur",
"advancement.naturesaura.furnace_heater.desc": "Créez un Extraneous FireStarter pour chaufer votre four",
"advancement.naturesaura.placer": "Plop Plop Placement",
"advancement.naturesaura.placer.desc": "Faites un Constructeur Imperceptible pour placer les blocs à votre place",
"advancement.naturesaura.conversion_catalyst": "Echange pas si equitable",
"advancement.naturesaura.conversion_catalyst.desc": "Créer un Catalyseurs de Transmutation pour transformer vos matériaux facilement",
"advancement.naturesaura.infused_tools": "L'équipement s'Intensifie",
"advancement.naturesaura.infused_tools.desc": "Faites une pioche et une lame infusée",
"advancement.naturesaura.aura_bottle_overworld": "Un gout de rayons de Soleil",
"advancement.naturesaura.aura_bottle_overworld.desc": "Collectez de l'aura en Utilisant la Bouteille dans le Monde Normal",
"advancement.naturesaura.aura_bottle_nether": "Spooky Scary Skeletons",
"advancement.naturesaura.aura_bottle_nether.desc": "Collectez de l'aura en Utilisant la Bouteille dans le Nether",
"advancement.naturesaura.aura_bottle_end": "Environements epoustouflants",
"advancement.naturesaura.aura_bottle_end.desc": "Collectez de l'aura en Utilisant la Bouteille dans l'End",
"advancement.naturesaura.offering": "Yo Dieu, Tu veux ca?",
"advancement.naturesaura.offering.desc": "Créez une table d'offrande pour faire une Offrande aux Dieux",
"advancement.naturesaura.sky_ingot": "Solide mais Léger",
"advancement.naturesaura.sky_ingot.desc": "Créez un Lingot du Ciel en fesant une Offrande aux Dieux",
"advancement.naturesaura.aura_cache": "Ca-ching",
"advancement.naturesaura.aura_cache.desc": "Faites une conteneur d'aura pour stocker l'aura dans votre inventaire",
"advancement.naturesaura.positive_imbalance": "Environnement Luxueux",
"advancement.naturesaura.positive_imbalance.desc": "Créez suffisament d'Aura pour déclencher des effets de Déséquilibre Bénéfiques",
"advancement.naturesaura.negative_imbalance": "Journée Mortelle",
"advancement.naturesaura.negative_imbalance.desc": "Absorbez suffisament d'Aura pour déclencher des effets de Déséquilibre Néfastes",
"advancement.naturesaura.end_flower": "Lotus Bleu",
"advancement.naturesaura.end_flower.desc": "Tuez l'Ender Dragon pour faire grandire une rose de l'oubli",
"advancement.naturesaura.eye": "Soudainement, Je vois!",
"advancement.naturesaura.eye.desc": "Créez une œuil Environmental pour voir l'aura présente dans la zone",
"advancement.naturesaura.eye_improved": "Soudainement, Je vois Bien mieux!",
"advancement.naturesaura.eye_improved.desc": "Créez un Oculaire Environementale pour voir les effets de déséquililbre de l'Aura",
"advancement.naturesaura.range_visualizer": "J'Espione avec mone petit œuil",
"advancement.naturesaura.range_visualizer.desc": "Create a Mystical Magnifier to see the range of your devices",
"advancement.naturesaura.range_visualizer.desc": "Faites une Loupe Mystique pour voir la Portée de vos affaires",
"command.naturesaura.aura.usage": "/naaura store|drain <amount> [range] OR /naaura reset <range>",
"effect.naturesaura.breathless": "Breathless",
"entity.naturesaura.effect_inhibitor": "Effect Powder",
"entity.naturesaura.mover_cart": "Aura Attraction Cart",
"enchantment.naturesaura.aura_mending": "Nature's Mend",
"enchantment.naturesaura.aura_mending.desc": "Répare l'outil avec l'Aura",
"naturesaura:aura_mending.enchant.desc": "Heal le porteur avec l'Aura"
}

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{
"name": "Creating Aura",
"description": "The finity of $(aura) in the world can be troubling to think about, because once it is drained, it seems like it is not restorable. That, however, is not the case: This category houses explanations for how to create $(aura) using different techniques.",
"icon": "naturesaura:textures/gui/patchouli/categories/creating.png",
"sortnum": 18
}

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{
"name": "Mechanical Devices",
"description": "Some machines do not directly harness the power of $(aura), but rather, they make use of the items created using it to achieve functionalities that other devices can not. This section houses such devices and instruments.",
"icon": "naturesaura:textures/gui/patchouli/categories/devices.png",
"sortnum": 30
}

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{
"name": "Aura Imbalance",
"description": "Draining $(aura) from the world or adding more of it is what is called $(thing)Aura Imbalance$() - and it can have both positive and negative effects. Those are listed in this category.",
"icon": "naturesaura:textures/gui/patchouli/categories/effects.png",
"sortnum": 20
}

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{
"name": "Introduction",
"description": "For one who has never made use of the power of $(aura) before, it might be a daunting task to get a hold of.$(br2)These introductory entries will give a brief overview of how, why and where it works.",
"icon": "naturesaura:textures/gui/patchouli/categories/intro.png",
"sortnum": 0
}

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{
"name": "Natural Items",
"description": "The thought of nature might lead you to the beach, the forest, or a plain, but sometimes, it might lead you to items and accessories that are strongly intertwined with nature itself. In this category, such items can be found.",
"icon": "naturesaura:textures/gui/patchouli/categories/items.png",
"sortnum": 25
}

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{
"name": "Natural Practices",
"description": "Related to $(aura), but not necessarily to its collection and storage, can be other practices that might prove beneficial in the long run. This category provides information on what practices exist and how to execute them.",
"icon": "naturesaura:textures/gui/patchouli/categories/practices.png",
"sortnum": 5
}

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{
"name": "Harnessing Aura",
"description": "When collecting $(aura) from the world, an instinctive question for any human to ask would be $(italic)\"How can one make use of this?\"$() This category houses entries that will explain just that.",
"icon": "naturesaura:textures/gui/patchouli/categories/using.png",
"sortnum": 15
}

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{
"name": "Ancient Trees",
"icon": "naturesaura:ancient_leaves",
"category": "creating",
"advancement": "naturesaura:wood_stand",
"pages": [
{
"type": "text",
"text": "A basic way of replenishing the $(aura) in an area are $(item)Ancient Trees$(). Once an $(item)Ancient Sapling$() is created, it will grow like a normal tree, but its leaves will start increasing the $(aura) levels back to normal slowly.$(br)The tree, however, does not fare well during this process: As its leaves' $(aura) is drained into the world, the leaves start dying, leaving the tree bare if enough is drained."
},
{
"type": "naturesaura:tree_ritual",
"text": "Creating the $(item)Ancient Sapling$() using the $(l:practices/tree_ritual)Ritual of the Forest$()",
"recipe": "naturesaura:ancient_sapling"
},
{
"type": "crafting",
"recipe": "naturesaura:ancient_planks",
"recipe2": "naturesaura:ancient_stick"
}
]
}

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{
"name": "Disentangler of Mortals",
"icon": "naturesaura:animal_generator",
"category": "creating",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "Creating $(aura) through natural substances can be a double-edged sword. Creating $(aura) using the $(item)Disentangler of Mortals$() is especially so: Killing any passive animal close to it will cause the animal's soul to be freed and spread into the environment in the form of a rather big amount of $(aura). For this, baby animals' souls are less fulfilled, causing less $(aura) to be dispersed."
},
{
"type": "text",
"text": "Additionally, the $(thing)longer$() an animal is alive, the more $(aura) it will generate - signifiantly more so, making it a lot more viable and efficient to create a device that makes the animals wait for a while until their slaughtering. To harvest souls at their most fulfilled, one should wait about $(thing)one and a half hours$() or so."
},
{
"type": "text",
"text": "It should be noted, also, that the animals whose souls are absorbed will not be lootable for their usual drops. Additionally, supplying the $(item)Disentangler of Mortals$() with a death while it is already in the process of converting a soul will cause both the animal's soul not to be freed and its remains not to be dropped."
},
{
"type": "crafting",
"recipe": "naturesaura:animal_generator",
"text": "Creating the $(item)Disentangler of Mortals$()"
}
]
}

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{
"name": "Rose of Oblivion",
"icon": "naturesaura:end_flower",
"category": "creating",
"advancement": "naturesaura:end_flower",
"pages": [
{
"type": "text",
"text": "The $(thing)Ender Dragon$() is known to be quite a beast to behold. It guards $(thing)The End$() better than anybody else, but it can be defeated. This not only bears a token of its offspring and a lot of pride, it also bears the $(item)Rose of Oblivion$(). Upon the dragon's death, they will start sprouting out of the ground on the end island, ready to be collected by any botanist and placed in any dimension."
},
{
"type": "spotlight",
"item": "naturesaura:end_flower",
"text": "This flower bears very large amounts of $(aura) that can be harvested in an interesting way: Dropping an $(item)Ender Eye$() on the ground close to it will cause the rose to consume it and start dispersing its $(aura) into the environment. During this process, it can neither be stopped, nor harvested.",
"link_recipe": true
}
]
}

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{
"name": "Firecracker Gaze",
"icon": "naturesaura:firework_generator",
"category": "creating",
"advancement": "naturesaura:offering",
"pages": [
{
"type": "text",
"text": "$(item)Fireworks$() are beautiful to look at, while it is a bit pricy to create ones that look really good. The $(item)Firecracker Gaze$() seemingly shares this opinion especially: Consuming any fireworks that are $(thing)dropped$() on the ground around it, it will shoot them up into the air. Once they explode, their explosive and colorful energy is absorbed, and, based on the complexity of the firework,"
},
{
"type": "text",
"text": "more or less $(aura) is created and spread into the environment as a result. For the complexity, especially the $(thing)value$() of the items used in the firework's creation is of importance, but also, the amount of $(thing)firework stars$(), the amount of $(thing)colors$() and some other variables factor into the amount of $(aura) created from each shot."
},
{
"type": "text",
"text": "Additionally, it should be noted that, while a firework is already being shot into the air by the $(item)Firecracker Gaze$(), or while it is consuming an explosion's energy, dropping any more fireworks into its collection area will cause the fireworks to be consumed, but no $(aura) to be created from them. This implies that it would be wise to set up some sort of $(thing)timer$() for its automation."
},
{
"type": "crafting",
"recipe": "naturesaura:firework_generator",
"text": "Creating the $(item)Firecracker Gaze$()"
}
]
}

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{
"name": "Herbivorous Absorber",
"icon": "naturesaura:flower_generator",
"category": "creating",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "A worldly item that surely posesses quite high natural levels of $(aura) is known to be the $(item)flower$(). This can be made use of using the $(item)Herbivorous Absorber$() that will, when placed in the world, consume any small flower in the close vicinity and convert their energy into $(aura)."
},
{
"type": "text",
"text": "The caveat, however, is that supplying it with one and the same flower constantly will cause it to lose the ability to consume that flower's $(aura).$(br)This means that, if one wants to get the absorber to work efficiently, they will have to supply it with $(thing)different kinds$() of flowers after one another.$(br)For the absorber to reach maxmimum efficiency, about six or so different kinds should be needed."
},
{
"type": "crafting",
"recipe": "naturesaura:flower_generator",
"text": "Creating the $(item)Herbivorous Absorber$()"
}
]
}

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{
"name": "Creational Catalyst",
"icon": "naturesaura:generator_limit_remover",
"category": "creating",
"advancement": "naturesaura:offering",
"priority": true,
"pages": [
{
"type": "text",
"text": "As described in the $(l:creating/on_generating)On Creating Aura$() section, most $(thing)creational devices$() lack the ability to create $(aura) beyond a certain point. The $(item)Creational Catalyst$() easily solves this problem: Placing it directly below any creational device will cause its limit to be lifted, making it able to generate $(aura) far beyond the previously mentioned point.$(br)This comes at no cost in return."
},
{
"type": "crafting",
"recipe": "naturesaura:generator_limit_remover",
"text": "Crafting the $(item)Creational Catalyst$() using the tokens"
}
]
}

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{
"name": "Swamp Homi",
"icon": "naturesaura:moss_generator",
"category": "creating",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "A great source of natural $(aura) is the $(thing)moss$() on any type of mossy block. This property can be made use of in the form of the $(item)Swamp Homi$(): It will take any blocks around it that are covered in moss and remove it, leaving the clean block behind. For each block that it does this with, it generates a bit of $(aura) and spreads it into the environment."
},
{
"type": "crafting",
"recipe": "naturesaura:moss_generator",
"text": "Creating the $(item)Swamp Homi$()"
}
]
}

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{
"name": "Canopy Diminisher",
"icon": "naturesaura:oak_generator",
"category": "creating",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "Surely, at one point in their lives, any person dealing with trees was faced with this well-known issue: An $(item)Oak Sapling$() grows into a $(thing)big tree$() which is hard to look at, to manage and to chop down.$(br)The $(item)Canopy Diminisher$() is a block that serves two purposes in and of itself:$(br)Placing it close to an area that oak trees are growing in, at most about 10 blocks away from them, will cause only"
},
{
"type": "text",
"text": "normal-sized oaks to grow.$(br)In the process, the additional natural energy of any saplings that were growing into big trees gets turned into a quite substantial amount of $(aura) that will be fed into the environment.$(p)Quite obviously, a great way to make use of this is for an automatic $(thing)tree farm$()."
},
{
"type": "crafting",
"recipe": "naturesaura:oak_generator",
"text": "Creating the $(item)Canopy Diminisher$()"
}
]
}

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{
"name": "On Creating Aura",
"icon": "naturesaura:gold_leaf",
"category": "creating",
"advancement": "naturesaura:wood_stand",
"priority": true,
"pages": [
{
"type": "text",
"text": "$(thing)Creating$() $(aura) is a practice that will quickly be required by any magical botanist making use of it. Before getting into the matter, it should be noted that there are several $(thing)devices$() whose sole purpose is to create $(aura), most of which the reader may discover later down the line. By default, most of these devices do not have the $(thing)creational strength$() to create $(aura) beyond the range of the $(l:items/eye)Environmental Eye$()."
},
{
"type": "text",
"text": "Once an amount of $(aura) close to that is reached in the area, these creational devices will behave in different ways, some shutting off completely, others continuing their behavior without creating any $(aura) in the process. Of course, they can be stopped manually using an $(l:devices/aura_detector)Aura Detector$() or similar. $(p)Later on, this behavior can be changed using the $(l:creating/generator_limit_remover)Creational Catalyst$()."
}
]
}

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{
"name": "Ritual of the Brewer",
"icon": "naturesaura:potion_generator",
"category": "creating",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "As ashes turn to ashes, and dust to dust, a similar natural conversion can be achieved with $(aura) and equally magic $(item)Potions$(). Specifically, $(item)Lingering Potions$() have certain magical abilities that allow one to extract the effects and convert them into $(aura) efficiently.$(p)To do this, simply build the $(item)Ritual of the Brewer$() as depicted on the next page."
},
{
"type": "text",
"text": "Then, throwing any kind of positive, lasting $(item)Lingering Potion$() down in its vicinity will cause the effect to be consumed and turned into $(aura). Needless to say, the longer and higher the effect, the more $(aura) gets created.$(br)Notice that, however, only one effect can be converted at one time, and throwing multiple potions at the ritual will cause their powers to go to waste."
},
{
"type": "multiblock",
"multiblock_id": "naturesaura:potion_generator",
"text": "Creating the $(item)Ritual of the Brewer$() with the $(item)Lingering Absorber$() in the center"
},
{
"type": "crafting",
"recipe": "naturesaura:potion_generator",
"text": "Creating the $(item)Lingering Absorber$()"
}
]
}

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{
"name": "Shooting Mark",
"icon": "naturesaura:projectile_generator",
"category": "creating",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "The strength of any shot $(thing)projectiles$() is, in some instances, strong enough to pierce living beings and even move them around by way of teleportation. However, this power can be used to create $(aura) as well: The $(item)Shooting Mark$() converts the energy of any projectiles shot at it into $(aura) that it spreads into the environment."
},
{
"type": "text",
"text": "For this, different kinds of projectiles produce different amounts - a $(item)snowball$() is much less rich in energy than, say, an $(item)ender pearl$().$(p)There is a caveat, however: Projectiles need to be shot at the four sides $(thing)in order$(), starting on the north face. Projectiles that hit on any non-active side will not cause any $(aura) to be produced."
},
{
"type": "crafting",
"recipe": "naturesaura:projectile_generator",
"text": "Creating the $(item)Shooting Mark$()"
}
]
}

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{
"name": "Corporeal Eye",
"icon": "naturesaura:animal_container",
"category": "devices",
"advancement": "naturesaura:eye",
"pages": [
{
"type": "text",
"text": "Sometimes, as a farmer, one wants their $(thing)animals$() to be contained in a small area as to prevent them from running away.$(br)The $(item)Corporeal Eye$() prevents any animals from exiting its area of effect without needing any blocks around it. Its $(thing)range$() for this containment is determined by the $(thing)redstone signal$() applied to it - the stronger it is, the bigger the area."
},
{
"type": "crafting",
"text": "Creating the $(item)Corporeal Eye$()",
"recipe": "naturesaura:animal_container"
}
]
}

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{
"name": "Aura Detector",
"icon": "naturesaura:aura_detector",
"category": "devices",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "When working with $(aura), sometimes it can be beneficial to know about its levels in an area without having to be there to check in person. The $(item)Aura Detector$() gives out a $(thing)redstone$() signal based on the amount of $(aura) in the close vicinity around it, so long as you attach a $(item)Comparator$() to it. For that, its range of display is similar to that of the $(l:items/eye)Environmental Eye$()."
},
{
"type": "crafting",
"text": "Creating the $(item)Aura Detector$()",
"recipe": "naturesaura:aura_detector"
}
]
}

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{
"name": "Automatic Constructor",
"icon": "naturesaura:auto_crafter",
"category": "devices",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "A big part of any botanist's life is the $(thing)construction$() of items, specifically in a $(item)Crafting Table$(). This, however, can easily become tedious and time consuming, especially for recipes that are created and used on a regular basis. For this, the $(item)Automatic Constructor$() comes in handy: It will create, without the help of anyone required, any item that can regularly be made by crafting."
},
{
"type": "text",
"text": "To achieve this, first, the $(thing)structure$() on the following page has to be constructed with the $(item)Automatic Constructor$() in the center. When placed, the facing of the arrow indicates the $(thing)top of the recipe$(), as if pointing to the uppermost row of slots in a $(item)Crafting Table$(). The required ingredients then have to be dropped on the $(item)Ancient Logs$() in their normal configuration. Once in place, after a couple of seconds, the resulting item will drop out of $(thing)the bottom$() of the $(item)Automatic Constructor$()."
},
{
"type": "multiblock",
"multiblock_id": "naturesaura:auto_crafter",
"text": "Creating the structure required for the automatic crafting process"
},
{
"type": "crafting",
"text": "Creating the $(item)Automatic Constructor$()",
"recipe": "naturesaura:auto_crafter"
}
]
}

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{
"name": "Adept Hopper",
"icon": "naturesaura:grated_chute",
"category": "devices",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "A lot of times when dealing with mechanical devices, $(thing)transporting items$() is of great importance and can become a nuisance if done on a large scale, especially because of the lack of $(thing)filtering$() abilities. The $(item)Adept Hopper$() creates the ability to filter items travelling through $(item)Hoppers$() with ease."
},
{
"type": "text",
"text": "The $(item)Adept Hopper$() works just like a normal $(item)Hopper$(), except that it is a bit faster and that it can filter items as follows: Attaching any number of $(item)Item Frames$() to any side of it and placing items inside will cause $(thing)only those items$() to be let through. This counts both for pulling items from chests and the world and for having items inserted into it.$(p)It should additionally be noted that the $(l:using/hopper_upgrade)Hopper Enhancement$() can be combined with this to pick up only filtered items."
},
{
"type": "text",
"text": "Additionally, the $(item)Adept Hopper$()'s functionality can be $(thing)inverted$() simply by interacting with it while sneaking: This will cause not items $(italic)in$() the frames to be accepted, but all items that are $(italic)not$() in the frames. This, additionally, allows for throughput of any item, simply by not placing down any frames at all."
},
{
"type": "crafting",
"text": "Creating the $(item)Adept Hopper$()$(p)It should be noted that, when equipping an $(l:items/eye)Environmental Eye$(), the amount of items currently stored in the hopper can be seen.",
"recipe": "naturesaura:grated_chute"
}
]
}

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{
"name": "Item Distributor",
"icon": "naturesaura:item_distributor",
"category": "devices",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "In a time long past, non-botanic scientists had created an actual addition to the world: The $(item)Item Distributor$(). Yet back in the day, its state was far less than functioning, but $(aura) turned this around by infusing the materials with the required power to move items by a designated pattern.$(br)The $(item)Item Distributor$() will take any items from containers that are placed $(thing)on top$() of it and"
},
{
"type": "text",
"text": "distribute them $(thing)equally$() throughout all of the containers that are placed $(thing)on the sides$() of it. Additionally, when having an $(l:items/eye)Environmental Eye$() equipped, the distributor is able to be switched into $(thing)random mode$() simply by sneaking and interacting with it. Following this action, items will not be distributed into the inventories equally, but randomly. This can be useful, for example, for redstone contraptions that require randomness."
},
{
"type": "crafting",
"text": "Creating the $(item)Item Distributor$()",
"recipe": "naturesaura:item_distributor"
}
]
}

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{
"name": "Aura Attraction Cart",
"icon": "naturesaura:mover_cart",
"category": "devices",
"advancement": "naturesaura:aura_bottle_end",
"pages": [
{
"type": "text",
"text": "One of the problems many $(aura) researchers face is that, while it's plentiful and easy to access, it's not necessarily easy to $(thing)move around$(). For this, the $(item)Aura Attraction Cart$() was developed: Its sole purpose is to provide the ability for $(aura) to be moved around the world easily. For that, all that is required is an excess amount of $(aura) in the starting area and some $(item)rails$()."
},
{
"type": "text",
"text": "To use the $(item)Aura Attraction Cart$(), one needs to place it on a rail. To cause it to hook on to $(aura) in the area around it and to make it able to move it around, it needs to pass a powered $(item)Activator Rail$(). It will then pick up the $(aura) around it and pull it along with it until it reaches an unpowered $(item)Activator Rail$(), at which point it will let go of the $(aura).$(p)It should be noted that, during the process of moving $(aura) in this manner, some of the excess is $(thing)$(t:| || || |_)lost$()."
},
{
"type": "crafting",
"text": "Creating the $(item)Aura Attraction Cart$()",
"recipe": "naturesaura:mover_cart"
}
]
}

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{
"name": "Item Grounder",
"icon": "naturesaura:pickup_stopper",
"category": "devices",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "A lot of mechanisms require the use of dropped $(thing)items$() in the world, which can easily be picked up by people inspecting the mechanism on accident.$(br)The $(item)Item Grounder$() causes items in the area to only be picked up by anyone if they're sneaking. Its area of effect ranges from 0 to 8 blocks around it and is determined, relatively, by the strength of the $(thing)redstone signal$() applied."
},
{
"type": "crafting",
"text": "Creating the $(item)Item Grounder$()",
"recipe": "naturesaura:pickup_stopper"
}
]
}

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{
"name": "Powder Manipulator",
"icon": "naturesaura:powder_placer",
"category": "devices",
"advancement": "naturesaura:positive_imbalance",
"pages": [
{
"type": "text",
"text": "Using $(l:effects/effect_powder)Effect Powder$() can prove to be quite useful when trying to inhibit or start certain $(thing)Aura Imbalance$() effects. The $(item)Powder Manipulator$() helps with this greatly: Placing a chest on any side of it and placing any kind of $(item)Effect Powder$() into it will cause it to, upon receiving a $(thing)redstone pulse$(), place that powder down in the world."
},
{
"type": "crafting",
"text": "Similarly, upon giving it another pulse, it will collect the powder that it has placed on top of it once again and deposit it in a nearby chest.",
"recipe": "naturesaura:powder_placer"
}
]
}

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{
"name": "Increase of Fertility",
"icon": "minecraft:egg",
"category": "effects",
"advancement": "naturesaura:positive_imbalance",
"pages": [
{
"type": "text",
"text": "When the amount of $(aura) in an area increases beyond about two thirds of the $(l:items/eye)Environmental Eye$()'s gauge, and there is some $(l:effects/effect_powder)Powder of Fertility$() nearby, it starts to affect the $(item)animals$() in the area: Cows, sheep, pigs and the like will start $(thing)mating$() without any encouragement occasionally, draining some of the $(aura) in the process as if falling in love because of its power."
},
{
"type": "text",
"text": "Additionally, $(item)Eggs$() that have been laying around on the ground as an item for a while will $(thing)hatch$() into a chicken without needing to be thrown.$(p)Note that both of these effects will cease to occur once there are enough animals present in the area, preventing overpopulation."
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:animal_powder",
"text": "Creating the $(l:effects/effect_powder)Powder of Fertility$()."
}
]
}

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{
"name": "Breathlessness",
"icon": "minecraft:white_wool",
"category": "effects",
"advancement": "naturesaura:negative_imbalance",
"pages": [
{
"type": "text",
"text": "The removal of $(aura) from an area not only has an effect on plantlife around the effected area, but also on creatures that require $(item)oxygen$() to breathe. These creatures will quickly notice that, the more $(aura) is drained, the less easy it becomes to breathe: Their lungs will start producing an acute pain that stings in irregular intervals, and it becomes severely harder to regenerate health."
}
]
}

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{
"name": "Natural Storage",
"icon": "naturesaura:aura_cache",
"category": "effects",
"advancement": "naturesaura:positive_imbalance",
"pages": [
{
"type": "text",
"text": "If enough $(aura) is present in the environment, so much so that the bar of the $(l:items/eye)Environmental Eye$() is filled up by about half above the regular amount, $(item)Natural Storage$() will start to occur: For any players around a saturated area that carry an $(l:items/aura_cache)Aura Cache$() with them, it will slowly start to $(thing)fill up$(), draining from the oversaturated $(aura)."
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:cache_powder",
"text": "This effect can be inhibited using $(l:effects/effect_powder)Powder of no Storage$()."
}
]
}

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{
"name": "Natural Decay",
"icon": "naturesaura:decayed_leaves",
"category": "effects",
"advancement": "naturesaura:negative_imbalance",
"pages": [
{
"type": "text",
"text": "When draining $(aura) from an area to the point that plants and other vegetation no longer have the natural energy required to support themselves, $(thing)Natural Decay$() kicks in. All $(item)Grass$() will decay, along with $(item)Leaves$() from trees and other plants. The more $(aura) is drained from an area, the worse this effect will get.$(br)It seems that this effect only occurs in the $(thing)overworld$() and the $(thing)nether$()."
}
]
}

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{
"name": "Effect Powder",
"icon": "naturesaura:effect_powder{effect:'naturesaura:plant_boost'}",
"category": "effects",
"advancement": "naturesaura:positive_imbalance",
"priority": true,
"pages": [
{
"type": "text",
"text": "$(item)Effect Powder$() is a magical substance that has two purposes: For one, it can $(thing)inhibit$() existing passive effects from happening. Additionally, some effects can only happen with it around in the first place, meaning that it also has $(thing)creational$() abilities.$(p)The powder, of course, only works on positive effects."
},
{
"type": "text",
"text": "To use it, simply placing a stack of any size down on the ground will cause it to either stop its effect or create it, depending on the type of powder used. The $(thing)range$() the effect will have in blocks is equal to the size of the stack placed down. Hitting it while it is on the ground will cause it to go back into its item form.$(p)Each effect that has an $(item)Effect Powder$() attached to it will show the recipe in its chapter."
}
]
}

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{
"name": "Unstable Outbreak",
"icon": "minecraft:tnt",
"category": "effects",
"advancement": "naturesaura:negative_imbalance",
"pages": [
{
"type": "text",
"text": "When the $(aura) levels in the area are extremely low, to the point that $(item)Natural Decay$() has already done all of the work it can, but the levels are still not increased, nature itself loses stability to the point of $(item)Unstable Outbreak$(): $(thing)Explosions$() will start sporadically occuring in a large area on the surface, their severity and interval varying based on the severity of the imbalance."
}
]
}

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{
"name": "Crimson Overgrowth",
"icon": "naturesaura:nether_grass",
"category": "effects",
"advancement": "naturesaura:positive_imbalance",
"pages": [
{
"type": "text",
"text": "As discussed in the chapter about $(l:effects/plant_boost)Vegetational Increase$(), an excess of $(aura) can migrate into plants and the like. A similar effect can be observed in the $(thing)nether$(): If the $(aura) levels are high enough, $(item)grass$() will begin to start growing on top of any $(item)netherrack$() in the area."
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:nether_grass_powder",
"text": "This effect can be inhibited using $(l:effects/effect_powder)Powder of Barrens$()."
}
]
}

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{
"name": "Mineral Amassing",
"icon": "minecraft:diamond_ore",
"category": "effects",
"advancement": "naturesaura:positive_imbalance",
"pages": [
{
"type": "text",
"text": "Using the $(l:creating/generator_limit_remover)Creational Catalyst$(), $(aura) can be created beyond the point visible to the $(l:items/eye)Environmental Eye$(). This capability allows for a higher tier of imbalance effect to happen: $(item)Mineral Amassing$() will start occuring, provided there is a bit of $(l:effects/effect_powder)Powder of the Bountiful Core$() around."
},
{
"type": "text",
"text": "$(thing)Ores$() of varying rarities will start appearing in $(item)stone$() blocks in the overworld and $(item)netherrack$() blocks in the nether and, expectedly, quite a large amount of the natural $(aura) will be drained while these ores are being conjured.$(p)Of course, creational capabilities like this could be used for some sort of automation, maybe making use of blocks like the $(l:using/field_creator)Aura Field Creator$()."
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:ore_spawn_powder",
"text": "Creating the $(l:effects/effect_powder)Powder of the Bountiful Core$()."
}
]
}

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{
"name": "Vegetational Increase",
"icon": "minecraft:wheat_seeds",
"category": "effects",
"advancement": "naturesaura:positive_imbalance",
"pages": [
{
"type": "text",
"text": "When the amount of $(aura) in an area is high enough for it to become unstable, it starts to migrate into parts of vegetation that is close by, specifically plants like $(item)Wheat$(), $(item)Potatoes$() and so on. This will cause them to have $(thing)growth spurts$(), while, at the same time, causing the $(aura) in the area to slightly decrease as a result."
},
{
"type": "text",
"text": "Effects like these become apparent around the time that the meter of the $(l:items/eye)Environmental Eye$() fills up by about three quarters.$(br)This effect is known to only occur in the $(thing)overworld$()."
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:plant_powder",
"text": "This effect can be inhibited using $(l:effects/effect_powder)Powder of Steady Growth$()."
}
]
}

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{
"name": "Aura, conceptually",
"icon": "naturesaura:gold_leaf",
"category": "intro",
"pages": [
{
"type": "text",
"text": "Contrary to popular belief, $(aura) isn't stored in single, floating $(italic)nodes$(), but rather, it is present everywhere in the world.$(br)While touching it is impossible, making use of its powers certainly is not. When $(aura) is used right, it can assist in the $(thing)production$() of materials, the $(thing)creation$() of new ideas and the $(thing)harnessing$() of the world and its components."
},
{
"type": "text",
"text": "However, it isn't always as easy as that. Making use of it wrongly, specifically $(thing)draining$() it completely from an area, will face the culprit with diminishing returns.$(br)So while $(aura) is plentiful and useful, abusing it would certainly be ill-advised.$(p)An additional thing to note is that, based on the world you are in - specifically, the $(item)dimension$(), different types of $(aura) will be present, making some mechanics work unlike expected."
},
{
"type":"text",
"text":"When it comes to the inner workings of $(aura), scientists are toubled to admit that they have not quite figured out how exactly it works yet.$(br)The only thing they know is that excess or missing amounts of $(aura) affect an area of varying size (based on the apparatus used) around the place the modification happened from.$(br)If an area is drained and a new generating instrument is added, it will renew the drained area first before creating its own luscious area."
},
{
"type":"text",
"text":"Similarly, if a draining instrument is placed close to a rich area, it will first drain that area before moving on to draining the area directly around itself.$(p)While this behavior surely sounds complicated, the consensus is that letting the apparatus and $(aura) do their thing for a while seems to be a good approach of analysis, as sometimes $(aura) tends to migrate and move around to balance itself out naturally."
}
]
}

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{
"name": "Baubles",
"icon": "minecraft:totem_of_undying",
"category": "intro",
"read_by_default": true,
"flag": "mod:baubles",
"pages": [
{
"type": "text",
"text": "Sometimes you might find yourself lost with the space of your $(thing)inventory$(), having sky-high stacks of blocks and items cluttering your backpack and slowing you down.$(br)Some $(thing)natural items$() might be able to be placed directly on arms, waist and chest as $(item)Baubles$(). If an item has this functionality, it will display in its tooltip the parts of the body that it can reside on."
}
]
}

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{
"name": "Magical Botany",
"icon": "minecraft:oak_sapling",
"category": "intro",
"pages": [
{
"type": "text",
"text": "As many readers may be aware, there are several branches of $(item)Botany$(), the study of $(thing)plants$(). A lot of botanists have, in the past, focused on the magical properties of plants in the form of flowers, such as the peculiar and pure daisy.$(br)However, botany is a lot more than that, especially $(item)Magical Botany$(), because not only are there more things to be discovered in nature than"
},
{
"type": "text",
"text": "just flowers, but there are also most likely more powerful things that the world hasn't learned about yet.$(br)When becoming a botanist and studying the influences of trees, flowers and the like, one will stumble upon natural mechanics that seem familiar, yet are, at their core, entirely different. Studying and understanding these is the goal of magical botany."
}
]
}

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{
"name": "This Book",
"icon": "patchouli:guide_book{'patchouli:book':'naturesaura:book'}",
"category": "intro",
"priority": true,
"pages": [
{
"type": "text",
"text": "The $(item)Book of Natural Aura$() is the guide to all information related to $(aura), but it can do a lot more than just show informational texts: In it, one can find descriptions of how to $(thing)craft things$(), $(thing)build things$() and a lot more than that.$(br)Additionally, by completing $(item)Advancements$(), more chapters will unlock over time - each new chapter greeting the reader with a $(thing)red icon$()."
},
{
"type": "text",
"text": "Additionally, to guide the user through the development of their research, some chapters will display $(thing)orange icons$(). These notify the reader of the next step they will have to take to advance their research further. Additionally, there is a direct link to the $(item)Advancement menu$() on the front page, which allows a greater overview of the overall progress."
}
]
}

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{
"name": "Aura Cache",
"icon": "naturesaura:aura_cache",
"category": "items",
"advancement": "naturesaura:infused_materials",
"priority": true,
"pages": [
{
"type": "text",
"text": "Having a $(l:collecting/altar)Natural Altar$() around that stores $(aura) is all well and good, but it would be more convenient to be able to carry it around. In that case, the $(item)Aura Cache$() will prove useful: It stores a substantial amount of $(aura) in it so one can use it on the go. $(br)To fill the cache up, simply place it on a $(item)Natural Altar$() and wait for the $(aura) to drain into it."
},
{
"type": "crafting",
"text": "Creating the $(item)Aura Cache$()",
"recipe": "naturesaura:aura_cache"
}
]
}

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{
"name": "Aura Trove",
"icon": "naturesaura:aura_trove",
"category": "items",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "Once the amount of $(aura) required becomes too much for the $(l:items/aura_cache)Aura Cache$() to store without having to refill it on too regular of a basis, one can employ the help of an $(item)Aura Trove$() - a higher tier version of the $(item)Aura Cache$() that has three times its storage capacity."
},
{
"type": "crafting",
"text": "Creating the $(item)Aura Trove$()",
"recipe": "naturesaura:aura_trove"
}
]
}

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{
"name": "Staff of Shadows",
"icon": "naturesaura:cave_finder",
"category": "items",
"advancement": "naturesaura:offering",
"pages": [
{
"type": "text",
"text": "Sometimes, especially when trying to create a monster spawning area, surrounding caves and $(thing)dark spots$() need to be lit up. However, these can often be somewhat hard to locate, causing a lot of unnecessary digging simply to find them.$(br)The $(item)Staff of Shadows$() makes this process a lot more efficient: Upon activating it, it will $(thing)visualize$() all of the dark places in an area of about"
},
{
"type": "text",
"text": "30 blocks around the point of activation for 30 seconds or so, giving anyone enough time to dig towards them and light them up.$(br)Visualized areas are ones where both natural and artificial light will be low enough for monsters to spawn. $(p)Naturally, finding and displaying areas in this matter will require quite a substantial amount of $(aura) from an $(l:items/aura_cache)Aura Cache$() or similar."
},
{
"type": "crafting",
"text": "Creating the $(item)Staff of Shadows$()",
"recipe": "naturesaura:cave_finder"
}
]
}

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{
"name": "Bucket of Infinite Color",
"icon": "naturesaura:color_changer",
"category": "items",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "Using $(thing)colors$() as a means of making buildings look nice is a recognized technique among builders. However, sometimes it can be difficult to find all the colors one requires. The $(item)Bucket of Infinite Colors$(), merely using the three primary shades of the world, can create any color so long as it came in contact with them, and then tranfer it onto any dyeable block."
},
{
"type": "text",
"text": "To use the bucket, simply sneak and interact with any dyeable block. To then transfer that color onto a block, simply interact with it.$(br)Sneaking and interacting with the item itself will cause it to switch into $(thing)fill mode$(), meaning that, upon dyeing a block, all surrounding blocks with the same color will also be changed.$(br)Of course, this comes with the cost of some $(thing)Aura$(), which needs to be supplied in the form of an $(l:items/aura_cache)Aura Cache$() in one's inventory."
},
{
"type": "crafting",
"text": "Creating the $(item)Bucket of Infinite Color$()",
"recipe": "naturesaura:color_changer"
}
]
}

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{
"name": "Crimson Meal",
"icon": "naturesaura:crimson_meal",
"category": "items",
"advancement": "naturesaura:aura_bottle_nether",
"pages": [
{
"type": "text",
"text": "Most of the time, $(item)Bone Meal$() serves the purpose it needs to serve: Fertilizing any plants to make them grow a lot faster. However, when it comes to the $(thing)Nether$() dimension, simple bone meal doesn't fare so well.$(br)This issue, however, can be easily avoided through the use of $(item)Crimson Meal$().$(br)Not only will this substance make any $(item)Nether Wart$() plants grow faster in a similar fashion to how bone meal"
},
{
"type": "text",
"text": "works, but it will also cause fully grown $(item)Nether Wart$() to turn into a huge $(thing)nether wart mushroom$() that can be harvested for a higher yield of produce."
},
{
"type": "crafting",
"text": "Creating the $(item)Crimson Meal$()",
"recipe": "naturesaura:crimson_meal"
}
]
}

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{
"name": "Ring of Last Chance",
"icon": "naturesaura:death_ring",
"category": "items",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "When one is stuck, as one says, between a rock and a hard place, not much can be done - sometimes, $(thing)death$() just has to be accepted as an occurence.$(p)That's what magical botanists used to think before they realized that $(thing)death itself$() could be $()averted$() using something as simple as a ring: The $(item)Ring of Last Chance$(), when placed anywhere in the user's"
},
{
"type": "text",
"text": "inventory, will prevent their death by healing them and $(thing)disappearing$() in the process, similary to the $(item)Totem of Undying$()."
},
{
"type": "crafting",
"text": "Creating the $(item)Ring of Last Chance$()$(p)$(italic)This Ring Fits perfectly",
"recipe": "naturesaura:death_ring"
}
]
}

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{
"name": "Ender Ocular",
"icon": "naturesaura:ender_access",
"category": "items",
"advancement": "naturesaura:aura_bottle_end",
"pages": [
{
"type": "text",
"text": "The $(item)Ender Ocular$() is, to put it simply, a handheld version of the $(l:using/ender_crate)Ender Crate$(). After giving it an $(thing)Ender Name$() the exact same way, interacting with it while holding it in one's hand will open the storage then and there. For this, an $(l:items/aura_cache)Aura Cache$() is required that some $(aura) will be drained from."
},
{
"type": "crafting",
"text": "Creating the $(item)Ender Ocular$()",
"recipe": "naturesaura:ender_access"
}
]
}

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{
"name": "Environmental Eye",
"icon": "naturesaura:eye",
"category": "items",
"advancement": "naturesaura:wood_stand",
"turnin": "naturesaura:eye",
"priority": true,
"pages": [
{
"type": "text",
"text": "When working with $(aura), by nature, it will be hard to grasp just how much there is in any given area or storage device. The $(item)Environmental Eye$() has the powers to display this information to botanists though: Once created, merely holding it anywhere in one's hotbar will display several pieces of information:"
},
{
"type": "text",
"text": "A bar will display the amount stored in $(aura)-bearing blocks, with a full bar meaning that the block has reached its storage capacity.$(br)An additional bar at the top left of one's field of view will display the saturation of $(aura) around one's current location, with the bar being half full meaning that the $(aura) is at its expected default level. The eye's limited power, however, means that, when $(aura) exceeds any end of the visible bar, it will not be able to tell you just how much there is."
},
{
"type": "naturesaura:tree_ritual",
"text": "Creating the $(item)Environmental Eye$() using the $(l:practices/tree_ritual)Ritual of the Forest$()",
"recipe": "naturesaura:eye"
}
]
}

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{
"name": "Environmental Ocular",
"icon": "naturesaura:eye_improved",
"category": "items",
"advancement": "naturesaura:end_flower",
"pages": [
{
"type": "text",
"text": "The $(l:items/eye)Environmental Eye$() is very useful in theory; however, a lot of magical botanists struggle with its limited range of gauging $(aura) in the environment around them. A simple solution to this problem is the $(item)Environmental Ocular$().$(br)While working similarly to the $(item)Environmental Eye$(), the main difference is its much bigger gauge for $(aura) in the area: It is $(thing)twice as large$()."
},
{
"type": "text",
"text": "It needs be noted that the extended bar only shows if $(aura) levels are high or low enough.$(p)Secondly, the $(item)Environmental Ocular$() has the ability to display all $(thing)Aura Imbalance$() effects that are currently occuring in the place the user is standing. They are displayed in the form of icons next to the aura bar. To find out which icon represents which effect, the $(thing)Aura Imbalance$() section of this book can be used."
},{
"type": "text",
"text": "If an effect icon is crossed out, it's either an effect that requires $(l:effects/effect_powder)Effect Powder$() and there is none present, or it's an effect that is currently being inhibited by its corresponding powder.$(br)An additional perk is that, while the $(item)Environmental Eye$() needs to be held in the hotbar, the $(item)Environmental Ocular$() can be anywhere in the user's inventory to work.$(br)All other properties of the $(item)Environmental Eye$() carry over to the $(item)Environmental Ocular$() as expected."
},
{
"type": "naturesaura:tree_ritual",
"text": "Creating the $(item)Environmental Ocular$() using the $(l:practices/tree_ritual)Ritual of the Forest$()",
"recipe": "naturesaura:eye_improved"
}
]
}

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{
"name": "Botanist's Armor",
"icon": "naturesaura:infused_iron_chest",
"category": "items",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "Additionally to their $(l:items/infused_iron_tools)tools$(), a botanist can gain protection through armor, specifically $(item)Botanist's Armor$(). Along with being about as protective as iron armor, it can have its lost durability recharged by sneaking while posessing an $(l:items/aura_cache)Aura Cache$(), similarly to the tools of the same kind. Additionally, however, the armor also has a $(thing)set bonus$() which is applied when the full armor set is worn at once."
},
{
"type": "text",
"text": "Then, when a mob attacks the wearer, it will be inflicted with a short $(item)Withering$() effect, hurting it in a similar way to the Thorns enchantment.$(br)Additionally, using an $(l:items/shockwave_creator)Amulet of Wrath$() while the full set is equipped will also inflict the Withering effect onto any mobs that are hit by its effect for a short amount of time."
},
{
"type": "crafting",
"recipe": "naturesaura:infused_helmet",
"recipe2": "naturesaura:infused_chest"
},
{
"type": "crafting",
"recipe": "naturesaura:infused_pants",
"recipe2": "naturesaura:infused_shoes"
}
]
}

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{
"name": "Botanist's Tools",
"icon": "naturesaura:infused_iron_pickaxe",
"category": "items",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "Using the inherent powers of $(l:using/altar)Infused Iron$(), one can produce tools that not only have similar properties to its base material $(item)Iron$(), but also have additional features that one wouldn't quite expect.$(br)The following pages will display how to create the tools and how to use their special features."
},
{
"type": "text",
"text": "On top of that, when taking an $(l:items/aura_cache)Aura Cache$() with you, the tools will be able to use the $(aura) that it has stored to regenerate their durability, significantly increasing their lifespan. For this, one simply needs to hold still and sneak, and the tool in one's hand will slowly recharge."
},
{
"type": "crafting",
"text": "The $(item)Botanist's Pickaxe$(), when interacted with a block, will turn it into its $(thing)mossy$() variation, provided that it has one.",
"recipe": "naturesaura:infused_pickaxe"
},
{
"type": "crafting",
"text": "The $(item)Botanist's Handaxe$() is quite a bit better at removing $(thing)leaves$(), doing so much faster than regular tools.",
"recipe": "naturesaura:infused_axe"
},
{
"type": "crafting",
"text": "The $(item)Botanist's Shovel$() has the ability to make $(thing)grass$() grow on fallow land through simple interaction, along with making broader $(thing)paths$() on grass.",
"recipe": "naturesaura:infused_shovel"
},
{
"type": "crafting",
"text": "The $(item)Botanist's Hoe$() helps a farmer obtain different kinds of $(thing)seeds$() in the ways of old by simply being used on a piece of grass or dirt.",
"recipe": "naturesaura:infused_hoe"
}, {
"type": "crafting",
"text": "The $(item)Botanist's Blade$() is a good way of dealing with monsters: It will cause any mob you hit to be $(thing)slowed down$() for a couple of seconds, making them an easier target.",
"recipe": "naturesaura:infused_sword"
}
]
}

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{
"name": "Staff of Riches",
"icon": "naturesaura:loot_finder",
"category": "items",
"advancement": "naturesaura:offering",
"pages": [
{
"type": "text",
"text": "All around the world, different kinds of $(thing)treasures$() can be found, including plentifully filled $(item)Chests$(), $(item)Storage Minecarts$() and so on.$(p)The $(item)Staff of Riches$() has the ability to uncover these riches and make them easier to find. Upon swinging it, it will $(thing)highlight$() each storage container in a radius of 64 blocks or so for about a minute."
},
{
"type": "text",
"text": "This would give the user enough time to simply travel to the magically visible location and collect the treasure.$(p)Naturally, for the staff to be able to discover riches in this manner, a fair amount of $(aura) is required to be stored in an $(l:items/aura_cache)Aura Cache$() or similar."
},
{
"type": "crafting",
"text": "Creating the $(item)Staff of Riches$()",
"recipe": "naturesaura:loot_finder"
}
]
}

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{
"name": "Mystical Magnifier",
"icon": "naturesaura:range_visualizer",
"category": "items",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "The $(item)Mystical Magnifier$() is a $(t:is a mod by vazkii)neat$() device for any magical botanist working with machinery. When equipped in either hand, and interacting with a compatible device, its $(thing)range of operation$() will be displayed around it, allowing any contraptions built with it to be inspected easily and precisely. To stop a device from displaying its range, simply interact with it a second time."
},
{
"type": "crafting",
"text": "Creating the $(item)Mystical Magnifier$()",
"recipe": "naturesaura:range_visualizer"
}
]
}

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{
"name": "Amulet of Wrath",
"icon": "naturesaura:shockwave_creator",
"category": "items",
"advancement": "naturesaura:tainted_gold",
"pages": [
{
"type": "text",
"text": "The $(item)Amulet of Wrath$(), when held anywhere in the inventory, allows its wearer to focus their power, giving them the ability to, when $(thing)sneaking$() and $(thing)jumping$() in place, stomp down on the ground hard enough to create a $(item)shockwave$() that hurts any other living creatures close by.$(br)This, of course, comes at the cost of some $(aura), stored in the form of, say, an $(l:items/aura_cache)Aura Cache$()."
},
{
"type": "crafting",
"text": "Creating the $(item)Amulet of Wrath$()",
"recipe": "naturesaura:shockwave_creator"
}
]
}

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{
"name": "Aura Bottling",
"icon": "naturesaura:aura_bottle{stored_type:'naturesaura:overworld'}",
"category": "practices",
"advancement": "naturesaura:wood_stand",
"turnin": "naturesaura:aura_bottle_overworld",
"pages": [
{
"type": "text",
"text": "$(aura) and its presence in the world has been a conundrum to researchers for a long time now. Back in the day, they used to use $(item)Bottles$() to collect $(aura) and to be able to analyze it in greater detail as it becomes visible to the naked eye that way. Soon after, complaints from uninformed civilians started troubling them: \"Other scientists already have a use for bottles, this will cause issues\", they said."
},
{
"type": "crafting",
"text": "As such, and to shut out all the incoherent blabber, they created the $(item)Bottle and Cork$(): A similar, yet slightly different utensil to the bottle that can be used exclusively to collect $(aura) by simply interacting with the air while holding it.",
"recipe": "naturesaura:bottle_two_the_rebottling"
},
{
"type": "spotlight",
"item": "naturesaura:aura_bottle{stored_type:'naturesaura:overworld'}",
"link_recipe": true,
"text": "Of course, based on the world that you are currently in, the type of $(aura) collected will slightly vary. For instance, in the normal world, $(aura) can be gathered in the form of sunlight, while in the Nether realm, $(aura) can be gathered in the form of ghosts, and in the End realm, $(aura) is present in the form of an overabundance of darkness."
},
{
"type": "text",
"text": "Additionally, the collection of $(aura) in this manner can be automated easily using $(item)Dispensers$(): Putting empty $(item)Bottles and Corks$() into them will cause them to be shot out open, making them fill up with $(aura) in the process. As they are not sucked up by the Dispenser again afterwards, an additional tool like a $(item)Hopper$() is required."
}
]
}

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{
"name": "Aura Plants",
"icon": "naturesaura:aura_bloom",
"category": "practices",
"pages": [
{
"type": "text",
"text": "A natural occurence that helped the discovery of $(aura) are certain kinds of vegetation that appear almost everywhere in the world. These two plants, specifically $(item)Aura Blooms$() and $(item)Aura Cacti$() are known to cause the area around them to naturally contain a higher concentration of $(aura) when they first grow."
},
{
"type": "spotlight",
"item": "naturesaura:aura_bloom",
"link_recipe": true,
"text": "The $(item)Aura Bloom$() grows in any kind of area where there is $(thing)grass$() to be found, usually in small patches. Finding areas like these can be espeically useful when first starting out with $(aura), since it is much less destructive for the environment to collect $(aura) using the $(l:practices/aura_bottle)Bottle and Cork$() here."
},
{
"type": "spotlight",
"item": "naturesaura:aura_cactus",
"link_recipe": true,
"text": "The $(item)Aura Cactus$() grows in deserted areas of any color, as well as $(thing)mesa$() regions. Since these areas are usually fairly barren with not many plants to be found, these can be a good starting point as well as a nice decoration, since they, along with their bloom counterpart, fit perfectly inside $(item)Flower Pots$()."
}
]
}

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{
"name": "Brilliant Trees",
"icon": "naturesaura:gold_leaf",
"category": "practices",
"priority": true,
"turnin": "naturesaura:gold_leaf",
"pages": [
{
"type": "text",
"text": "Through the years that botanist's have been trying to figure out the magical properties of $(aura) bearing objects, they have discovered an unexpected, yet common, theme: $(item)Gold$() seems to always play a role in the interaction between humans and $(aura)."
},
{
"type": "spotlight",
"text": "To get into first contact with the substance's powers, one is required to create a $(item)Brilliant Tree$() that will, when harvested, shed $(item)Gold Leaf$() - a delicate, yet powerful material. To create such a tree, simply craft a bit of $(item)Brilliant Fiber$() and place it into the crown of a tree. Time will then bring brilliance.",
"item": "naturesaura:gold_leaf",
"link_recipe": true
},
{
"type": "crafting",
"text": "Creating the $(item)Brilliant Fiber$()",
"recipe": "naturesaura:gold_fiber"
},
{
"type": "crafting",
"text": "$(item)Gold Leaf$(), once harvested, can easily be crushed into $(item)Gold Powder$() which can be placed on the ground as an integral part of the $(l:practices/tree_ritual)Ritual of the Forest$().",
"recipe": "naturesaura:gold_powder"
}
]
}

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{
"name": "Offering to the Gods",
"icon": "naturesaura:offering_table",
"category": "practices",
"advancement": "naturesaura:tainted_gold",
"pages": [
{
"type": "text",
"text": "$(item)Infused Iron$() is good and well, and it has enough natural power to do a variety of things on its own. But for more advanced mechanisms, a more powerful metal is required. For that, and for a lot of other things, the $(item)Offering to the Gods$() is required.$(br)The Gods have been, for a long time, the strongest and most powerful beings, and as such, also posess the strongest metals known to man."
},
{
"type": "text",
"text": "To construct a way to call to the Gods themselves, simply place down an $(item)Offering Table$() with some flowers around it as depicted on the next page. Then, to start an offering, place any amount of items you want to offer into the bowl on the table, and then throw down the item that will call the Gods themselves, in most cases, the $(item)Spirit of Calling$(), close to the table.$(br)The requested items will then, with any luck, rain down from the sky."
},
{
"type": "multiblock",
"multiblock_id": "naturesaura:offering_table",
"text": "Preparing the $(item)Offering to the Gods$(). Any type of flower can be used."
},
{
"type": "crafting",
"text": "Creating the $(item)Offering Table$()",
"recipe": "naturesaura:offering_table"
},
{
"type": "crafting",
"text": "Creating $(item)Spirits of Calling$()",
"recipe": "naturesaura:calling_spirit"
},
{
"type": "naturesaura:offering",
"text": "Asking for $(item)Ingots of the Sky$(), a powerful metal infused with divine energy.",
"recipe": "naturesaura:sky_ingot"
},
{
"type": "naturesaura:offering",
"text": "Asking for $(item)Ingots of the Sky$() using $(item)Tainted Gold$() results in a higher yield.",
"recipe": "naturesaura:sky_ingot_from_gold"
},
{
"type": "naturesaura:offering",
"text": "Exchanging the $(item)Token of Joy$() for a much stronger version, the $(item)Token of Euphoria$()",
"recipe": "naturesaura:token_euphoria"
},
{
"type": "naturesaura:offering",
"text": "Exchanging the $(item)Token of Fear$() for a much stronger version, the $(item)Token of Terror$()",
"recipe": "naturesaura:token_terror",
"anchor": "terror"
},
{
"type": "naturesaura:offering",
"text": "Exchanging the $(item)Token of Anger$() for a much stronger version, the $(item)Token of Rage$()",
"recipe": "naturesaura:token_rage"
},
{
"type": "naturesaura:offering",
"text": "Exchanging the $(item)Token of Sorrow$() for a much stronger version, the $(item)Token of Grief$()",
"recipe": "naturesaura:token_grief"
}
]
}

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{
"name": "Ritual of the Forest",
"icon": "naturesaura:wood_stand",
"category": "practices",
"advancement": "naturesaura:gold_leaf",
"priority": true,
"turnin": "naturesaura:wood_stand",
"pages": [
{
"type": "text",
"text": "When starting out as a magical botanist, it proves beneficial to use the powers of nature on a more direct level before delving directly into $(aura) itself. The $(item)Ritual of the Forest$() uses properties of $(l:practices/gold_trees)Gold Powder$() to encorporate the power of natural ingredients directly into a fresh, growing tree, devouring it in the process, but at the same time, transforming it into useful tools and items."
},
{
"type": "text",
"text": "To construct this $(thing)ritual$(), one has to place $(item)Gold Powder$() in the configuration shown on the next page, with some $(item)Wooden Stands$() around that which will hold the ingredients.$(br)Then, the correct $(item)Sapling$() must be placed in the middle, and, either through some kind of fertilizer, or through the inevitability of time, its growth will cause the ritual to start."
},
{
"type": "multiblock",
"multiblock_id": "naturesaura:tree_ritual",
"text": "Preparing the $(item)Ritual of the Forest$(). It is not required to have all $(item)Wood Stands$() present."
},
{
"type": "crafting",
"text": "Creating $(item)Wooden Stands$()",
"recipe": "naturesaura:wood_stand"
},
{
"type": "text",
"text": "Together with the ritual, knowledge of $(item)Tokens$() can be gained: Wooden figurines, depicting key emotions - created from trees infused with their respective symbols. These figurines contain a combination of the vast power of $(aura) itself and the power of the emotions they represent.$(p)Going forward, these $(item)Tokens$() will be a key construction ingredient."
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:token_joy",
"text": "Creating the $(item)Token of Joy$(), infused with items that spark joy, found in nature, exploration and beauty"
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:token_fear",
"text": "Creating the $(item)Token of Fear$(), infused with items representing transience, falling"
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:token_anger",
"text": "Creating the $(item)Token of Anger$(), infused with dark components - explosiveness, fire, darkness"
},
{
"type": "naturesaura:tree_ritual",
"recipe": "naturesaura:token_sorrow",
"text": "Creating the $(item)Token of Sorrow$(), infused with tears, fragility and death"
}
]
}

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{
"name": "The Natural Altar",
"icon": "naturesaura:nature_altar",
"category": "using",
"advancement": "naturesaura:aura_bottle_overworld",
"priority": true,
"turnin": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "A rudimentary, yet effective way of collecting $(aura) early on is the $(item)Natural Altar$(). After creating the setup shown on the following page, the altar will start slowly draining $(aura) in the vicinity. However, it is not strong enough to cause major damage, making it only drain until there is none left in the area.$(br)The collected $(aura) can then be used as shown on the following pages."
},
{
"type": "multiblock",
"multiblock_id": "naturesaura:altar",
"text": "How to assemble the $(item)Natural Altar$()"
},
{
"type": "naturesaura:tree_ritual",
"text": "Creating the $(item)Natural Altar$() using the $(l:practices/tree_ritual)Ritual of the Forest$()",
"recipe": "naturesaura:nature_altar"
},
{
"type": "crafting",
"recipe": "naturesaura:gold_brick",
"text": "Creating the $(item)Golden Stone Bricks$() that are used in the $(item)Natural Altar$()'s multiblock"
},
{
"type": "text",
"text": "When the $(item)Natural Altar$() has collected a sufficient amount of $(aura), it will be able to infuse items of certain materials. To do this, simply place any material onto the altar and wait for the infusion to be completed.$(br2)In the future, one might come across materials that require a different type of $(aura) to be present around the altar, for which the $(l:using/crimson_altar)Crimson Altar$() will have to be constructed."
},
{
"type": "naturesaura:altar",
"text": "Creating $(item)Infused Iron$(), a material blessed with the powers of $(aura), allowing it to be used in several magical $(thing)natural items$().$(br)Note that the same infusion is possible using the materials' block form.",
"recipe": "naturesaura:infused_iron"
},
{
"type": "naturesaura:altar",
"text": "Creating $(item)Infused Rock$(), an earthly material infused with $(aura).",
"recipe": "naturesaura:infused_stone"
}
]
}

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{
"name": "Altar of Birthing",
"icon": "naturesaura:animal_spawner",
"category": "using",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "Sometimes, the $(thing)creation$() of certain living creatures would be of use for any slightly gruesome botanist. For this, the $(item)Altar of Birthing$() can be used: It can create and spawn almost any $(thing)living creature$() at the cost of some ingredients that are related to that very creature and a bit of $(aura) from the environment."
},
{
"type": "text",
"text": "For it to work, it requires the right structure to be assembled as well as the usage of a $(item)Spirit of Birthing$() as follows: All ingredients, including the $(item)Spirit of Birthing$(), are required to be thrown down on the ground close to the $(item)Altar of Birthing$() and the process will begin automatically.$(p)The following pages outline the construction, the way to obtain the $(item)Spirit of Birthing$() and all of the possible creatures to be spawned."
},
{
"type": "spotlight",
"item": "naturesaura:birth_spirit",
"link_recipe": true,
"text": "The required $(item)Spirit of Birthing$() can be obtained easily by a person $(thing)breeding$() two passive animals together while there is a (slight) excess of $(aura) present in the surrounding area. For each new baby born, there is a chance of a few $(item)Spirits of Birthing$() to be created in the process."
},
{
"type": "crafting",
"recipe": "naturesaura:animal_spawner",
"text": "Creating the $(item)Altar of Birthing$()"
},
{
"type": "multiblock",
"multiblock_id": "naturesaura:animal_spawner",
"text": "This formation needs to be created around the $(item)Altar of Birthing$() for it to work as expected."
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:cow"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:sheep_white",
"text": "The color of the $(item)Wool$() used determines the color of the $(thing)Sheep$() created."
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:chicken"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:pig"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:blaze"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:ghast"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:ocelot"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:mule"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:bat"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:endermite"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:parrot"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:slime"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:spider"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:skeleton"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:enderman"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:silverfish"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:squid"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:stray"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:shulker"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:husk"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:llama"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:rabbit"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:magma_cube"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:zombie_pigman"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:polar_bear"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:mooshroom"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:guardian"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:horse"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:donkey"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:cave_spider"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:creeper"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:witch"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:wither_skeleton"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:wolf"
},
{
"type": "naturesaura:animal_spawner",
"recipe": "naturesaura:zombie"
}
]
}

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{
"name": "Nature's Mend",
"icon": "minecraft:enchanted_book",
"category": "using",
"advancement": "naturesaura:infused_tools",
"pages": [
{
"type": "text",
"text": "Having gained knowledge of the powers of $(l:items/infused_iron_tools)Infused Iron tools$(), one could wish for a certain one of these abilities to be applied to other tools, specifically their Aura-aided $(thing)repairing$(). The $(item)Nature's Mend$() enchantment gives any tool or armor piece the ability to be repaired, as long as the user is carrying an $(l:items/aura_cache)Aura Cache$() or similar storage device."
},
{
"type": "text",
"text": "For tools to be repaired, the additional requirement of $(thing)sneaking$() while holding the item has to be met as well.$(p)It should be noted that, while not being exceedingly rare, this enchantment has a similar chance of appearing as, say, the $(item)Looting$() enchantment."
}
]
}

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{
"name": "Nature's Heal",
"icon": "minecraft:enchanted_book",
"category": "using",
"advancement": "naturesaura:infused_tools",
"flag": "mod:enchantability",
"pages": [
{
"type": "text",
"text": "Any sort of tool being repaired through the use of $(aura) is good and well, until the magical botanist comes in contact with viscious enemies or dangerous heights. At that point, the ability to $(thing)heal oneself$() would certainly be of use."
},
{
"type": "text",
"text": "A $(item)Nature's Mend$() enchanted book, once obtained, can be inserted into an $(item)Ender Chest$()'s enchantment slots to gain the $(item)Nature's Heal$() effect, which will, while $(thing)sneaking$(), top off the user's health slowly while draining $(aura) from an $(aura) container in their inventory."
}
]
}

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{
"name": "Armorer's Aid",
"icon": "naturesaura:blast_furnace_booster",
"category": "using",
"advancement": "naturesaura:offering",
"pages": [
{
"type": "text",
"text": "Ever since villager scientists have discovered the use of higher tier materials to create a $(item)Blast Furnace$(), magical botanists have attempted to further improve upon this technology. They have found that $(aura) might be capable of purifying any kind of $(thing)ore$() to a point where it has a chance of producing $(thing)two ingots$() rather than one."
},
{
"type": "text",
"text": "These capabilities can be introduced through an $(item)Armorer's Aid$(), which simply has to be placed on top of a $(item)Blast Furnace$().$(p)It should be noted, for the sake of $(thing)automation$(), that ores can be inserted into any side of the $(item)Armorer's Aid$() using a $(item)Hopper$() or similar device. This will cause the items to end up in the smelting area as if they were fed directly into the top of the $(item)Blast Furnace$()."
},
{
"type": "crafting",
"text": "Creating the $(item)Armorer's Aid$()",
"recipe": "naturesaura:blast_furnace_booster"
}
]
}

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{
"name": "World Eye",
"icon": "naturesaura:chunk_loader",
"category": "using",
"advancement": "naturesaura:aura_bottle_end",
"flag": "naturesaura:chunk_loader",
"pages": [
{
"type": "text",
"text": "Of the world we live in, a key element has never been quite understood: Where nobody is looking, nothing seems to happen - time itself seems to pause. This natural phenomenon can sometimes prove to be problematic, especially when it comes to automated transport over long distances. The $(item)World Eye$(), however, will gaze upon the area that should be kept $(thing)active$() for you, while, in turn, requiring a small amount of"
},
{
"type": "text",
"text": "$(aura) to maintain its sight.$(p)To set it up, simply place it down and provide it with a $(thing)redstone signal$() - the stronger the signal, the higher its radius in blocks will be, with about 30 being the maximum. Due to the nature of how observation in this manner seems to function, the range isn't always met exactly, meaning that sometimes, the areas that will be loaded are $(thing)slightly bigger$() than the expected range."
},
{
"type": "crafting",
"text": "Creating the $(item)World Eye$()$(p)$(italic)A load of chunks",
"recipe": "naturesaura:chunk_loader"
}
]
}

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{
"name": "Transmutation Catalyst",
"icon": "naturesaura:conversion_catalyst",
"category": "using",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "The $(l:collecting/altar)Natural Altar$() can be useful for infusing certain items with the power of $(aura), however, it can also assist in transmuting items from one type into another.$(br)This can be achieved by creating the $(item)Transmutation Catalyst$() and placing it on top of any of the four lower $(item)Golden Stone Brick$() blocks around the altar, and then placing the ingredient on the altar as usual."
},
{
"type": "naturesaura:tree_ritual",
"text": "Creating the $(item)Transmutation Catalyst$() using the $(l:practices/tree_ritual)Ritual of the Forest$().",
"recipe": "naturesaura:conversion_catalyst"
},
{
"type": "naturesaura:altar",
"text": "Creating $(item)Dragon's Breath$() out of the end's $(aura)",
"recipe": "naturesaura:breath"
},
{
"type": "naturesaura:altar",
"text": "Conjuring $(item)Leather$() from a zombie's remains",
"recipe": "naturesaura:leather"
},
{
"type": "naturesaura:altar",
"text": "Making $(item)Soul Sand$() out of worldly grains",
"recipe": "naturesaura:soul_sand"
},
{
"type": "naturesaura:altar",
"text": "Creating $(item)Nether Wart$() from poisonous mushrooms",
"recipe": "naturesaura:nether_wart"
},
{
"type": "naturesaura:altar",
"text": "Conjuring $(item)Prismarine Shards$() from the nether's ore",
"recipe": "naturesaura:prismarine"
},
{
"type": "naturesaura:altar",
"text": "Causing $(thing)water$() to accumulate inside an empty $(item)bottle$()",
"recipe": "naturesaura:water"
},
{
"type": "naturesaura:altar",
"text": "Turning $(item)Charcoal$() into $(item)Coal$()",
"recipe": "naturesaura:coal"
}
]
}

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{
"name": "The Crimson Altar",
"icon": "naturesaura:nature_altar",
"category": "using",
"advancement": "naturesaura:aura_bottle_nether",
"priority": true,
"turnin": "naturesaura:tainted_gold",
"pages": [
{
"type": "text",
"text": "The $(l:using/altar)Natural Altar$(), while having the ability to turn iron into $(item)Infused Iron$(), does not fare well in different regions, specifically the $(thing)Nether$(), where a much darker type of $(aura) is present. Here, the $(item)Crimson Altar$() can be built. A structure very similar to the $(thing)Natural Altar$(), which is able to, instead, turn $(item)Gold$() into $(item)Tainted Gold$(). For this, the structure on the following page needs to be assembled."
},
{
"type": "text",
"text": "It should be noted that, while looking different, the $(item)Crimson Altar$() itself is in fact not a different block - it is merely the $(item)Natural Altar$()'s appearance in an area where ghostly $(aura) is present, caused by its inherent magical infusion with $(aura). Similar can be said for any $(item)Catalysts$(): Merely placing them on top of the crimson altar will cause their ghostly recipes to work as well."
},
{
"type": "multiblock",
"multiblock_id": "naturesaura:nether_altar",
"text": "How to assemble the $(item)Crimson Altar$()"
},
{
"type": "crafting",
"recipe": "naturesaura:gold_nether_brick",
"text": "Creating the $(item)Golden Nether Bricks$() that are used in the $(item)Crimson Altar$()'s multiblock"
},
{
"type": "naturesaura:altar",
"text": "Creating $(item)Tainted Gold$(), a material blessed with the powers of ghostly $(aura).$(br)Note that the same infusion is possible using the materials' block form.",
"recipe": "naturesaura:tainted_gold"
}
]
}

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{
"name": "Crumbling Catalyst",
"icon": "naturesaura:crushing_catalyst",
"category": "using",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "The $(l:collecting/altar)Natural Altar$() can be useful for infusing certain items with the power of $(aura), but it can also be used to $(thing)crush$() certain items into different shapes.$(br)This can be achieved by creating the $(item)Crumbling Catalyst$() and placing it on top of any of the four lower $(item)Golden Stone Brick$() blocks around the altar, and then placing the ingredient on the altar as usual."
},
{
"type": "naturesaura:tree_ritual",
"text": "Creating the $(item)Crumbling Catalyst$() using the $(l:practices/tree_ritual)Ritual of the Forest$().",
"recipe": "naturesaura:crushing_catalyst"
},
{
"type": "naturesaura:altar",
"text": "Creating $(item)Bone Meal$() by crushing $(item)Bones$()",
"recipe": "naturesaura:bone"
},
{
"type": "naturesaura:altar",
"text": "Harvesting $(item)Sugar$() by removing it from the cane",
"recipe": "naturesaura:sugar"
},
{
"type": "naturesaura:altar",
"text": "Making $(item)Blaze Powder$() out of the Nether's materials",
"recipe": "naturesaura:blaze"
},
{
"type": "naturesaura:altar",
"text": "Creating $(item)Glowstone Dust$() by destroying $(item)Glowstone$()",
"recipe": "naturesaura:glowstone"
},
{
"type": "naturesaura:altar",
"text": "Making $(item)Sand$() from pulverizing $(item)Cobblestone$()",
"recipe": "naturesaura:sand"
}
]
}

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{
"name": "Rails of the Worlds",
"icon": "naturesaura:dimension_rail_nether",
"category": "using",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "While $(item)Minecarts$() have a limited ability to travel through any kind of $(thing)portals$(), it is definitely a complicated setup to create. The $(item)Rails of the Worlds$() solve that problem easily: There are three kinds, one for each of the known dimensions. When a minecart travels over one of them, it is transported to the rail's assigned dimension directly, while using some $(aura) in the process."
},
{
"type": "text",
"text": "The selection of the $(thing)position$() to which the minecarts are sent is based on the dimensions involved in the travel:$(br)Traveling between the overworld and the nether will cause the minecart to be sent to an eighth of its position and back, similary to how normal portals work.$(br)Traveling between the overworld and the end will cause the minecart to be sent to the $(thing)obsidian platform$(), and to the overworld's spawn point when traveling the other way."
},
{
"type": "text",
"text": "Using a $(l:items/range_visualizer)Mystical Magnifier$() on any of the rails will cause the destination position to be highlighted in the destination dimension, with the highlight being visible $(thing)through walls$(), making it easy to find without much hassle.$(p)The only known caveat to these rails is that it seems that they do not have enough power to transport carts containing $(thing)living beings$()."
},
{
"type": "crafting",
"text": "Creating the $(item)Rail of the Overworld$()",
"recipe": "naturesaura:dimension_rail_overworld"
},
{
"type": "crafting",
"text": "Creating the $(item)Rail of the Nether$()",
"recipe": "naturesaura:dimension_rail_nether"
},
{
"type": "crafting",
"text": "Creating the $(item)Rail of the End$()",
"recipe": "naturesaura:dimension_rail_end"
}
]
}

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{
"name": "Ender Crate",
"icon": "naturesaura:ender_crate",
"category": "using",
"advancement": "naturesaura:aura_bottle_end",
"pages": [
{
"type": "text",
"text": "$(item)Ender Chests$() are great technology for anyone trying to store items safely, however, they don't provide easy means of $(thing)transportation$() for said items. For this, the $(item)Ender Crate$() is perfect: Two or more of these crates which are linked together share the same inventory, even inter-dimensionally, meaning that they create the possibility of easily transporting items around."
},
{
"type": "text",
"text": "Of course, some $(aura) is required for each interaction that takes place with the crate.$(br)To link one or more crates, they have to be given an $(item)Ender Name$() by placing them in an $(thing)anvil$() with an $(item)Ender Eye$() and then writing down the desired name.$(br)If the worry exists that other people might call their crates the same name, any name can be $(thing)locked$() from being given simply by placing a $(l:practices/offering#terror)Token of Terror$() inside a crate with that name."
},
{
"type": "crafting",
"text": "Creating the $(item)Ender Crate$()",
"recipe": "naturesaura:ender_crate"
}
]
}

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{
"name": "Aura Field Creator",
"icon": "naturesaura:field_creator",
"category": "using",
"advancement": "naturesaura:sky_ingot",
"pages": [
{
"type": "text",
"text": "One of the two activities mostly done by humans is $(thing)breaking$() blocks. This requires quite a bit of strengh and effort, and, if done for long amounts of time, can become quite tiring.$(br)The $(item)Aura Field Creator$() creates a dense field of moving $(aura) that is strong enough for it to $(thing)destroy blocks$() within it."
},
{
"type": "text",
"text": "To set up a field like this, two $(item)Aura Field Creators$() need to be placed a couple of blocks apart. Then, interacting with one of them while sneaking and interacting with the other while not sneaking will cause a connection between the two to form.$(br)Once supplying one of them with a $(thing)redstone signal$(), and after a short channel time, the field will be created between the two, allowing any blocks being placed there to be broken and their items being dropped into the world."
},
{
"type": "text",
"text": "Of course, breaking blocks and especially the initial channel time will require a bit of $(aura) from the environment. Additionally, while the field is active, a small amount is consumed as a sort of upkeep cost.$(br)Any botanist that requires items gained from $(thing)shearing$() certain blocks doesn't have to worry: Placing an $(item)Item Frame$() with $(item)Shears$() on any of the two $(item)Aura Field Creators$() will cause all shearable blocks inbetween to be sheared with all others being harvested normally."
},
{
"type": "crafting",
"text": "Creating two $(item)Aura Field Creators$()",
"recipe": "naturesaura:field_creator"
}
]
}

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{
"name": "Extraneous Firestarter",
"icon": "naturesaura:furnace_heater",
"category": "using",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "At some point, one realizes that a $(item)Furnace$() is just too slow and consuming of resources to use efficiently.$(br)The $(item)Extraneous Firestarter$() speeds up a $(item)Furnace$() it is placed on any side of, along with giving it the necessary heat to smelt any sort of material. Note that, while consuming the required $(aura) for this, the natural levels might drop into the negatives, causing $(l:intro/aura)diminishing returns$()."
},
{
"type": "naturesaura:tree_ritual",
"text": "Creating the $(item)Extraneous Firestarter$() using the $(l:practices/tree_ritual)Ritual of the Forest$()",
"recipe": "naturesaura:furnace_heater"
}
]
}

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{
"name": "Hopper Enhancement",
"icon": "naturesaura:hopper_upgrade",
"category": "using",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "Collecting items using $(item)Hoppers$() is useful, but sometimes, it can be inconvenient, especially if given a big area that one has to collect items in. For that, the $(item)Hopper Enhancement$() will be a help: By simply placing it on top of any $(item)Hopper$(), it will increase its range of picking up items drastically by about $(thing)seven$() blocks.$(br)When collecting an item, it then uses a small amount of $(aura)."
},
{
"type": "crafting",
"text": "Creating the $(item)Hopper Enhancement$()",
"recipe": "naturesaura:hopper_upgrade"
}
]
}

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{
"name": "Imperceptible Builder",
"icon": "naturesaura:placer",
"category": "using",
"advancement": "naturesaura:infused_materials",
"pages": [
{
"type": "text",
"text": "A lot of activities require a person to be around, most of them for $(thing)placing$() blocks into the world. This, really, is a waste of personell in a time where $(aura) can work in its place. The $(item)Imperceptible Builder$() will place any blocks you supply it with for a small amount of $(aura) in return.$(br)The builder gathers the blocks for placement from any $(thing)item container$() placed on top of it."
},
{
"type": "text",
"text": "To specify which blocks it should then place them on, one needs to hang up an $(item)Item Frame$() on the builder and put the desired block inside of it. It will then place the blocks from the chest in an area of about $(thing)five blocks$().$(br)As an example, placing a piece of cobblestone into the frame and a stack of planks into the chest will cause the planks to be placed on top of any cobblestone close by.$(p)Supplying a redstone signal will disable the placing."
},
{
"type": "crafting",
"text": "Creating the $(item)Imperceptible Builder$()",
"recipe": "naturesaura:placer"
},
{
"type": "crafting",
"text": "The $(item)Farming Stencil$() can be used with the builder to allow it to place things on $(item)Farmland$(). Just place it in one of the item frames like you would with a normal block.",
"recipe": "naturesaura:farming_stencil"
}
]
}

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{
"name": "Energetic Aura Forge",
"icon": "naturesaura:rf_converter",
"category": "using",
"advancement": "naturesaura:sky_ingot",
"flag": "naturesaura:rf_converter",
"pages": [
{
"type": "text",
"text": "While $(aura) is quite versatile and useful, it's most definitely not the only $(thing)energy source$() around. In recent history, new sources of energy that aren't considered natural have been $(italic)forged$() by the people. Sometimes, it might prove useful to have such a power source at one's disposal instead. The $(item)Energetic Aura Forge$() directly converts $(aura) into what is known to most people as $(thing)Redstone Flux$(),"
},
{
"type": "text",
"text": "to some as $(thing)Forge Energy$() and to even others as $(thing)Crystal Flux$().$(br)To achieve this, simply place the $(item)Energetic Aura Forge$() with the accompanied structure as shown on the next page. Then, any excess amount of $(aura) in the area will automatically be turned into electrical energy. The more $(aura) there is present, the faster the conversion process will go.$(br)Additionally, having the $(l:items/eye)Environmental Eye$() equipped will display the amount of energy in the device."
},
{
"type": "multiblock",
"multiblock_id": "naturesaura:rf_converter",
"text": "Creating the structure around the $(item)Energetic Aura Forge$()"
},
{
"type": "crafting",
"text": "Creating the $(item)Energetic Aura Forge$()",
"recipe": "naturesaura:rf_converter"
}
]
}

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{
"name": "Winter's Calling",
"icon": "naturesaura:snow_creator",
"category": "using",
"advancement": "naturesaura:sky_ingot",
"flag": "naturesaura:chunk_loader",
"pages": [
{
"type": "text",
"text": "Sometimes, especially during some holidays, one wishes for the cold to arrive and enlace the world in a white blanket. Nowadays, this occurence has become a lot rarer due to $(italic)some circumstances$(). The $(item)Winter's Calling$() brings this occurence back by causing snow to fall in a vast area around it, provided a little bit of $(aura)."
},
{
"type": "text",
"text": "Additionally, water will freeze into ice and very occasionally, snow golems will spawn to help with covering the lands. To get this process going, a $(thing)redstone signal$() needs to be supplied. The higher the strength of the signal, the biger the area in which snow will fall."
},
{
"type": "crafting",
"text": "Creating the $(item)Winter's Calling$()$(p)$(italic)Glacial Precipitator",
"recipe": "naturesaura:snow_creator"
}
]
}

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{
"name": "Lamp of Sanctuary",
"icon": "naturesaura:spawn_lamp",
"category": "using",
"advancement": "naturesaura:aura_bottle_end",
"pages": [
{
"type": "text",
"text": "The $(item)Lamp of Sanctuary$(), while being a great decorational piece, also has another very useful function: When supplied with a $(thing)redstone signal$(), it will cause any monsters in an area of up to about 48 blocks around it to $(thing)stop appearing$() altogether, no matter the light level. For this, the strength of the redstone signal determines the range. Every time a monster is ceased, a small amount of $(aura) is used."
},
{
"type": "crafting",
"text": "Creating the $(item)Lamp of Sanctuary$()$(p)$(italic)Mobproofius Lampus$()",
"recipe": "naturesaura:spawn_lamp"
}
]
}

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{
"name": "Shifting Sundial",
"icon": "naturesaura:time_changer",
"category": "using",
"advancement": "naturesaura:aura_bottle_end",
"pages": [
{
"type": "text",
"text": "Certain activities, especially building and hunting for monsters, can only easily be done at certain times. Over the years, magical botanists have tried to find a way to manipulate $(thing)time$() itself for personal gain. The $(item)Shifting Sundial$() has the ability to do exactly that. While quite expensive to set up, it has the ability to fast forward to $(thing)any time of day or night$() with ease."
},
{
"type": "text",
"text": "To set it up, all that is required is for the $(item)Shifting Sundial$() to have an $(item)Item Frame$() on it containg a $(item)Hand of Time$(). The $(thing)rotation$() of the hand in the frame will then determine the time that will be skipped to, with the hand pointing to the top corresponding to midnight. To activate a time skip, a regular $(item)Clock$() has to be dropped very close to the sundial.$(br)This, of course, comes at the cost of a large amount of $(aura) - the more time skipped, the more will be consumed."
},
{
"type": "crafting",
"text": "Creating the $(item)Shifting Sundial$()",
"recipe": "naturesaura:time_changer"
},
{
"type": "naturesaura:offering",
"text": "Requesting the $(item)Hand of Time$() with the $(l:practices/offering)Offering to the Gods$()",
"recipe": "naturesaura:clock_hand"
}
]
}

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{
"processor": "de.ellpeck.naturesaura.compat.patchouli.ProcessorAltar",
"components": [
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"item": "#input",
"x": 14,
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{
"type": "item",
"item": "#output",
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"link_recipe": true
},
{
"group": "catalyst",
"type": "item",
"item": "#catalyst",
"x": 36,
"y": 26
},
{
"type": "item",
"item": "#type",
"x": 58,
"y": 26
},
{
"group": "altar",
"type": "item",
"item": "naturesaura:nature_altar",
"x": 36,
"y": 26
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{
"type": "image",
"image": "naturesaura:textures/gui/patchouli/elements.png",
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"type": "text",
"text": "#text",
"x": 0,
"y": 63
}
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}

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{
"processor": "de.ellpeck.naturesaura.compat.patchouli.ProcessorAnimalSpawner",
"components": [
{
"type": "item",
"item": "#input1",
"x": 12,
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{
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"y": 100
},
{
"type": "item",
"item": "#input3",
"x": 60,
"y": 100
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{
"type": "item",
"item": "#input4",
"x": 84,
"y": 100
},
{
"type": "entity",
"entity": "#entity",
"x": 56,
"y": 60,
"render_size": 60
},
{
"type": "image",
"image": "naturesaura:textures/gui/patchouli/elements.png",
"x": 8,
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{
"type": "header",
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"type": "text",
"text": "#text",
"x": 0,
"y": 122
},
{
"type": "item",
"item": "#egg",
"x": 0,
"y": 0,
"link_recipe": true,
"group": "seekrit"
}
]
}

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{
"processor": "de.ellpeck.naturesaura.compat.patchouli.ProcessorOffering",
"components": [
{
"type": "image",
"image": "naturesaura:textures/gui/patchouli/elements.png",
"x": 16,
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"u": 92,
"v": 0,
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},
{
"type": "item",
"item": "#input",
"x": 20,
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},
{
"type": "item",
"item": "#output",
"x": 80,
"y": 31,
"link_recipe": true
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{
"type": "item",
"item": "#start",
"x": 48,
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{
"type": "header",
"text": "#name",
"x": -1,
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{
"type": "text",
"text": "#text",
"x": 0,
"y": 63
}
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}

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{
"processor": "de.ellpeck.naturesaura.compat.patchouli.ProcessorTreeRitual",
"components": [
{
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"item": "#input1",
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{
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{
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{
"type": "item",
"item": "#input5",
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{
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"item": "#input7",
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{
"type": "item",
"item": "#input8",
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{
"type": "item",
"item": "#output",
"x": 98,
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"link_recipe": true
},
{
"type": "item",
"item": "#sapling",
"x": 34,
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},
{
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"image": "naturesaura:textures/gui/patchouli/elements.png",
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