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make the balance effect spread out full aura spots into empty ones because that's a lot nicer :>
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1 changed files with 8 additions and 11 deletions
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@ -15,21 +15,18 @@ public class BalanceEffect implements IDrainSpotEffect {
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@Override
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public void update(World world, Chunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot) {
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if (spot >= 0)
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if (spot < 1000)
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return;
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int aura = IAuraChunk.getAuraInArea(world, pos, 25);
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if (aura >= 0)
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return;
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int radius = Math.min(80, Math.abs(aura) / 50);
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int radius = Math.min(80, spot / 40);
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if (radius <= 0)
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return;
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BlockPos highestPos = IAuraChunk.getHighestSpot(world, pos, radius, null);
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if (highestPos == null)
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BlockPos lowestPos = IAuraChunk.getLowestSpot(world, pos, radius, null);
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if (lowestPos == null)
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return;
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IAuraChunk highestChunk = IAuraChunk.getAuraChunk(world, highestPos);
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int toTransfer = Math.min(25, highestChunk.getDrainSpot(highestPos));
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int stored = auraChunk.storeAura(pos, toTransfer);
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highestChunk.drainAura(highestPos, stored);
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IAuraChunk lowestChunk = IAuraChunk.getAuraChunk(world, lowestPos);
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int toTransfer = Math.min(spot / 10, -lowestChunk.getDrainSpot(lowestPos));
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int stored = auraChunk.drainAura(pos, toTransfer);
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lowestChunk.storeAura(lowestPos, stored);
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}
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@Override
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