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No commits in common. "21e553f0e420d40d7ac81abf02b5e14a185cb2f7" and "8d68aa5777db2d348282c2d13daa8018e8061a8b" have entirely different histories.
21e553f0e4
...
8d68aa5777
9 changed files with 27 additions and 212 deletions
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@ -13,7 +13,7 @@ apply plugin: 'net.minecraftforge.gradle'
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apply plugin: 'eclipse'
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apply plugin: 'eclipse'
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apply plugin: 'maven-publish'
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apply plugin: 'maven-publish'
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version = '38.0'
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version = '37.7'
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group = 'de.ellpeck.naturesaura' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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group = 'de.ellpeck.naturesaura' // http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = 'NaturesAura'
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archivesBaseName = 'NaturesAura'
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@ -7,12 +7,10 @@ import de.ellpeck.naturesaura.items.ModItems;
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import de.ellpeck.naturesaura.reg.ICustomItemModel;
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import de.ellpeck.naturesaura.reg.ICustomItemModel;
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import de.ellpeck.naturesaura.reg.IModItem;
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import de.ellpeck.naturesaura.reg.IModItem;
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import de.ellpeck.naturesaura.reg.ModRegistry;
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import de.ellpeck.naturesaura.reg.ModRegistry;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.Mth;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.BlockItem;
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@ -27,7 +25,6 @@ import net.minecraft.world.phys.BlockHitResult;
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import net.minecraftforge.common.capabilities.ICapabilityProvider;
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import net.minecraftforge.common.capabilities.ICapabilityProvider;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel {
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public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel {
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@ -46,65 +43,39 @@ public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel
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var stack = player.getItemInHand(context.getHand());
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var stack = player.getItemInHand(context.getHand());
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var pos = context.getClickedPos();
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var pos = context.getClickedPos();
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var state = level.getBlockState(pos);
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var state = level.getBlockState(pos);
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if (this == ModItems.INFUSED_IRON_SHOVEL) {
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// turning dirt to grass
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var damage = 0;
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if (this == ModItems.INFUSED_IRON_SHOVEL || this == ModItems.DEPTH_SHOVEL) {
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if (state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.MYCELIUM) {
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if ((state.getBlock() == Blocks.DIRT || state.getBlock() == Blocks.MYCELIUM) && level.getBlockState(pos.above()).getMaterial() == Material.AIR) {
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if (level.getBlockState(pos.above()).getMaterial() == Material.AIR) {
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level.setBlockAndUpdate(pos, Blocks.GRASS_BLOCK.defaultBlockState());
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level.setBlockAndUpdate(pos, Blocks.GRASS_BLOCK.defaultBlockState());
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var damage = 5F;
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damage = 5;
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}
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if (this == ModItems.DEPTH_SHOVEL && !level.isClientSide) {
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} else {
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var possible = new ArrayList<BlockPos>();
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var range = player.isShiftKeyDown() ? 0 : 1;
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for (var x = -5; x <= 5; x++) {
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for (var x = -range; x <= range; x++) {
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for (var z = -5; z <= 5; z++) {
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for (var y = -range; y <= range; y++) {
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for (var y = -1; y <= 1; y++) {
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var actualPos = pos.offset(x, 0, y);
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var offset = pos.offset(x, y, z);
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var facing = context.getClickedFace();
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var offState = level.getBlockState(offset);
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if (player.mayUseItemAt(actualPos.relative(facing), facing, stack)) {
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if ((offState.getBlock() == Blocks.DIRT || offState.getBlock() == Blocks.MYCELIUM) && level.getBlockState(offset.above()).getMaterial() == Material.AIR)
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if (facing != Direction.DOWN
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possible.add(offset);
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&& level.getBlockState(actualPos.above()).getMaterial() == Material.AIR
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&& level.getBlockState(actualPos).getBlock() == Blocks.GRASS_BLOCK) {
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if (!level.isClientSide)
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level.setBlock(actualPos, Blocks.DIRT_PATH.defaultBlockState(), 11);
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damage = 1;
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}
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}
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}
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}
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}
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}
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for (var i = 0; i < 63 && !possible.isEmpty(); i++) {
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level.setBlockAndUpdate(possible.get(level.random.nextInt(possible.size())), Blocks.GRASS_BLOCK.defaultBlockState());
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damage += 0.25F;
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}
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}
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level.playSound(player, pos, SoundEvents.GRASS_PLACE, SoundSource.BLOCKS, 1.0F, 1.0F);
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stack.hurtAndBreak(Mth.ceil(damage), player, p -> p.broadcastBreakEvent(context.getHand()));
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return InteractionResult.SUCCESS;
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}
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}
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// flattening a large area
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if (this == ModItems.INFUSED_IRON_SHOVEL) {
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var flattened = false;
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var range = player.isShiftKeyDown() ? 0 : 1;
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for (var x = -range; x <= range; x++) {
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for (var y = -range; y <= range; y++) {
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var actualPos = pos.offset(x, 0, y);
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var facing = context.getClickedFace();
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if (player.mayUseItemAt(actualPos.relative(facing), facing, stack)) {
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if (facing != Direction.DOWN
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&& level.getBlockState(actualPos.above()).getMaterial() == Material.AIR
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&& level.getBlockState(actualPos).getBlock() == Blocks.GRASS_BLOCK) {
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if (!level.isClientSide)
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level.setBlock(actualPos, Blocks.DIRT_PATH.defaultBlockState(), 11);
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flattened = true;
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}
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}
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}
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}
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}
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}
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if (flattened) {
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if (damage > 0) {
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level.playSound(player, pos, SoundEvents.SHOVEL_FLATTEN, SoundSource.BLOCKS, 1.0F, 1.0F);
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level.playSound(player, pos, SoundEvents.SHOVEL_FLATTEN, SoundSource.BLOCKS, 1.0F, 1.0F);
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stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand()));
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stack.hurtAndBreak(damage, player, p -> p.broadcastBreakEvent(context.getHand()));
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return InteractionResult.SUCCESS;
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return InteractionResult.SUCCESS;
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}
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}
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}
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return InteractionResult.PASS;
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} else if (this == ModItems.SKY_SHOVEL) {
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// sky shovel swapping
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if (this == ModItems.SKY_SHOVEL) {
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if (this.getDestroySpeed(stack, state) <= 1)
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if (this.getDestroySpeed(stack, state) <= 1)
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return super.useOn(context);
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return super.useOn(context);
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var otherHand = context.getHand() == InteractionHand.MAIN_HAND ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
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var otherHand = context.getHand() == InteractionHand.MAIN_HAND ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
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@ -119,7 +90,6 @@ public class ItemShovel extends ShovelItem implements IModItem, ICustomItemModel
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stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand()));
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stack.hurtAndBreak(1, player, p -> p.broadcastBreakEvent(context.getHand()));
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return InteractionResult.SUCCESS;
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return InteractionResult.SUCCESS;
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}
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}
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return super.useOn(context);
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return super.useOn(context);
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}
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}
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@ -230,10 +230,6 @@
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"advancement.naturesaura.range_visualizer.desc": "Create a Mystical Magnifier to see the range of your devices",
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"advancement.naturesaura.range_visualizer.desc": "Create a Mystical Magnifier to see the range of your devices",
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"advancement.naturesaura.vacuum_bottle": "Breathe Through, Breathe Deep",
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"advancement.naturesaura.vacuum_bottle": "Breathe Through, Breathe Deep",
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"advancement.naturesaura.vacuum_bottle.desc": "Capture a vacuum using a Bottle and Cork",
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"advancement.naturesaura.vacuum_bottle.desc": "Capture a vacuum using a Bottle and Cork",
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"advancement.naturesaura.depth_ingot": "Depth Stranding",
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"advancement.naturesaura.depth_ingot.desc": "Craft an Ingot of the Depths",
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"advancement.naturesaura.depth_tools": "Striding in Style",
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"advancement.naturesaura.depth_tools.desc": "Craft a full set of Soulstrider's tools and armor",
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"command.naturesaura.aura.usage": "/naaura store|drain <amount> [range] OR /naaura reset <range>",
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"command.naturesaura.aura.usage": "/naaura store|drain <amount> [range] OR /naaura reset <range>",
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"effect.naturesaura.breathless": "Breathless",
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"effect.naturesaura.breathless": "Breathless",
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"entity.naturesaura.effect_inhibitor": "Effect Powder",
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"entity.naturesaura.effect_inhibitor": "Effect Powder",
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@ -1,22 +0,0 @@
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{
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"name": "Soulstrider's Armor",
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"icon": "naturesaura:depth_chest",
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"category": "naturesaura:items",
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"advancement": "naturesaura:depth_ingot",
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"pages": [
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{
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"type": "text",
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"text": "When wearing $(item)Soulstrider's armor$(), a magical botanist can feel dark energy surging in them. While this armor can be repaired like its $(l:items/sky_armor)counterparts$(), it also provides a $(thing)set bonus$(): When wearing every piece of the armor (or swapping the chestplate for an $(item)Elytra$()), upon being struck, the armor causes all nearby enemies to fuse with the ground for a few seconds, causing them to $(thing)stand completely still$()."
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},
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{
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"type": "crafting",
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"recipe": "naturesaura:depth_helmet",
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"recipe2": "naturesaura:depth_chest"
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},
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{
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"type": "crafting",
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"recipe": "naturesaura:depth_pants",
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"recipe2": "naturesaura:depth_shoes"
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}
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]
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}
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@ -1,17 +0,0 @@
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{
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"name": "Ingot of the Depths",
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"icon": "naturesaura:depth_ingot",
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"category": "naturesaura:items",
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"advancement": "naturesaura:sky_ingot",
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"pages": [
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{
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"type": "text",
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"text": "Years after their original inception, magical botanists have finally found a new material able to harness the powers of $(aura) through new means: the mystical and elusive $(item)Netherite$(). With it, one can create a most powerful material: $(item)Ingots of the Depths$(). These ingots, as expected, can also be turned into $(l:items/depth_armor)armor$() and $(l:items/depth_tools)tools$()."
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},
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{
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"type": "crafting",
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"text": "Creating the $(item)Ingot of the Depths$()",
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"recipe": "naturesaura:depth_ingot_creation"
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}
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]
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}
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@ -1,36 +0,0 @@
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{
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"name": "Soulstrider's Tools",
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"icon": "naturesaura:depth_pickaxe",
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"category": "naturesaura:items",
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"advancement": "naturesaura:depth_ingot",
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"pages": [
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{
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"type": "text",
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"text": "$(item)Soulstrider's tools$() are extraordinarily powerful as tools go, being forged out of a combination of materials from the Skies, the Earth, and the Depths. While also functioning as regular tools, they each have an additional $(thing)special ability$() that sets them apart from their $(item)netherite$() counterparts.$(br)Additionally, these tools can be $(thing)repaired$() in the same way as $(l:items/sky_tools)Skyseeker's tools$()."
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},
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{
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"type": "crafting",
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"text": "The $(item)Soulstrider's Pickaxe$(), when enabled by $(thing)sneak-interacting$() with it, will mine a whole $(thing)vein of ores$() all in one, allowing mining much more efficiently.",
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"recipe": "naturesaura:depth_pickaxe"
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},
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{
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"type": "crafting",
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"text": "The $(item)Soulstrider's Handaxe$(), when enabled by $(thing)sneak-interacting$() with it, is very efficient at chopping $(thing)any type of tree$(), even extraordinarily large ones, doing so in one fell swoop.",
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"recipe": "naturesaura:depth_axe"
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},
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{
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"type": "crafting",
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"text": "The $(item)Soulstrider's Shovel$(), when interacting with a barren block like $(item)Dirt$(), turns it into a luscious grass block, additionally doing so for a $(thing)large area$() around it in the process.",
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"recipe": "naturesaura:depth_shovel"
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},
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{
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"type": "crafting",
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"text": "The $(item)Soulstrider's Hoe$() helps those botanists who don't enjoy waiting for a tree to fully fall on its own, allowing them to break $(item)Leaves$() in a very large area with only a single swing.",
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"recipe": "naturesaura:depth_hoe"
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}, {
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"type": "crafting",
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"text": "The sheer size of the $(item)Soulstrider's Blade$() comes to play when attacking a larger group of monsters: Upon attacking one of them, several in a rather large area are struck, as if it was enchanted with a more powerful version of $(item)Sweeping Edge$(). Of course, these two abilities are not mutually exclusive, either.",
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"recipe": "naturesaura:depth_sword"
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}
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]
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}
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@ -15,7 +15,7 @@
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},
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},
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{
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{
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"type": "crafting",
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"type": "crafting",
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"text": "The $(item)Skyseeker's Handaxe$(), when enabled by $(thing)sneak-interacting$() with it, is very efficient at chopping $(thing)small trees$(), doing so in one fell swoop.",
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"text": "The $(item)Skyseeker's Handaxe$() is very efficient at chopping $(thing)small trees$(), doing so in one fell swoop.",
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"recipe": "naturesaura:sky_axe"
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"recipe": "naturesaura:sky_axe"
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},
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},
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{
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{
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@ -1,26 +0,0 @@
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{
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"display": {
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"icon": {
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"item": "naturesaura:depth_ingot"
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},
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"title": {
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"translate": "advancement.naturesaura.depth_ingot"
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},
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"description": {
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"translate": "advancement.naturesaura.depth_ingot.desc"
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}
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},
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"parent": "naturesaura:sky_ingot",
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"criteria": {
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"ingot": {
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"trigger": "minecraft:inventory_changed",
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"conditions": {
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"items": [
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{
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"items": ["naturesaura:depth_ingot"]
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}
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]
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}
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}
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}
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}
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@ -1,50 +0,0 @@
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{
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"display": {
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"icon": {
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"item": "naturesaura:depth_pickaxe"
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},
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"title": {
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"translate": "advancement.naturesaura.depth_tools"
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},
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"description": {
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"translate": "advancement.naturesaura.depth_tools.desc"
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}
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},
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"parent": "naturesaura:depth_ingot",
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"criteria": {
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"materials": {
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"trigger": "minecraft:inventory_changed",
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"conditions": {
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"items": [
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{
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"items": ["naturesaura:depth_pickaxe"]
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},
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{
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"items": ["naturesaura:depth_sword"]
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},
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{
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"items": ["naturesaura:depth_axe"]
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||||||
},
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{
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"items": ["naturesaura:depth_shovel"]
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},
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{
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"items": ["naturesaura:depth_hoe"]
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},
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{
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"items": ["naturesaura:depth_helmet"]
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},
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{
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"items": ["naturesaura:depth_chest"]
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},
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{
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"items": ["naturesaura:depth_pants"]
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},
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{
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"items": ["naturesaura:depth_shoes"]
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|
||||||
}
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||||||
]
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||||||
}
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|
||||||
}
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|
||||||
}
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|
||||||
}
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Reference in a new issue