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2a0f63e9f9 |
11 changed files with 25 additions and 17 deletions
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@ -7,6 +7,7 @@ steps:
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maven-publish:
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image: eclipse-temurin:17-jdk
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when:
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event: [push, manual]
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branch: main
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commands:
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- chmod +x ./gradlew
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@ -309,13 +309,14 @@ public final class Helper {
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}
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}
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public static ItemStack getEquippedItem(Predicate<ItemStack> predicate, Player player) {
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public static ItemStack getEquippedItem(Predicate<ItemStack> predicate, Player player, boolean hotbarOnly) {
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if (Compat.hasCompat("curios")) {
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var stack = CuriosApi.getCuriosHelper().findFirstCurio(player, predicate).map(SlotResult::stack);
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if (stack.isPresent())
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return stack.get();
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}
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for (var i = 0; i < player.getInventory().getContainerSize(); i++) {
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var invSize = hotbarOnly ? 9 : player.getInventory().getContainerSize();
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for (var i = 0; i < invSize; i++) {
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var slot = player.getInventory().getItem(i);
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if (!slot.isEmpty() && predicate.test(slot))
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return slot;
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@ -37,7 +37,7 @@ public class InternalHooks implements NaturesAuraAPI.IInternalHooks {
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private boolean auraPlayerInteraction(Player player, int amount, boolean extract, boolean simulate) {
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if (extract && player.isCreative())
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return true;
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var stack = Helper.getEquippedItem(s -> s.getCapability(NaturesAuraAPI.CAP_AURA_CONTAINER).isPresent(), player);
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var stack = Helper.getEquippedItem(s -> s.getCapability(NaturesAuraAPI.CAP_AURA_CONTAINER).isPresent(), player, false);
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if (!stack.isEmpty()) {
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var container = stack.getCapability(NaturesAuraAPI.CAP_AURA_CONTAINER).orElse(null);
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if (extract) {
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@ -181,4 +181,5 @@ public class InternalHooks implements NaturesAuraAPI.IInternalHooks {
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highest = defaultSpot;
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return highest;
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}
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}
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@ -21,7 +21,7 @@ import net.minecraftforge.api.distmarker.OnlyIn;
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public class BlockFieldCreator extends BlockContainerImpl implements ICustomBlockState {
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public BlockFieldCreator() {
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super("field_creator", BlockEntityFieldCreator.class, Properties.of().strength(2F).noCollission().sound(SoundType.STONE));
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super("field_creator", BlockEntityFieldCreator.class, Properties.of().strength(2F).noOcclusion().sound(SoundType.STONE));
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}
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@Override
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@ -87,8 +87,6 @@ public class BlockGratedChute extends BlockContainerImpl implements ICustomBlock
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@Override
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@SuppressWarnings("deprecation")
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public InteractionResult use(BlockState state, Level levelIn, BlockPos pos, Player player, InteractionHand handIn, BlockHitResult hit) {
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if (!player.isShiftKeyDown())
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return InteractionResult.FAIL;
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var tile = levelIn.getBlockEntity(pos);
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if (!(tile instanceof BlockEntityGratedChute chute))
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return InteractionResult.FAIL;
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@ -33,7 +33,7 @@ public class BlockSpring extends BlockContainerImpl implements ICustomBlockState
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@Override
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@OnlyIn(Dist.CLIENT)
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public BlockColor getBlockColor() {
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return (state, level, pos, i) -> BiomeColors.getAverageWaterColor(level, pos);
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return (state, level, pos, i) -> level == null || pos == null ? -1 : BiomeColors.getAverageWaterColor(level, pos);
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}
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@Override
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@ -153,9 +153,9 @@ public class ClientEvents {
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inst.setParticleSpawnRange(32);
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}
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ClientEvents.heldCache = Helper.getEquippedItem(s -> s.getItem() instanceof ItemAuraCache, mc.player);
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ClientEvents.heldEye = Helper.getEquippedItem(s -> s.getItem() == ModItems.EYE, mc.player);
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ClientEvents.heldOcular = Helper.getEquippedItem(s -> s.getItem() == ModItems.EYE_IMPROVED, mc.player);
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ClientEvents.heldCache = Helper.getEquippedItem(s -> s.getItem() instanceof ItemAuraCache, mc.player, false);
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ClientEvents.heldEye = Helper.getEquippedItem(s -> s.getItem() == ModItems.EYE, mc.player, true);
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ClientEvents.heldOcular = Helper.getEquippedItem(s -> s.getItem() == ModItems.EYE_IMPROVED, mc.player, false);
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if (!ClientEvents.heldOcular.isEmpty() && mc.level.getGameTime() % 20 == 0) {
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ClientEvents.SHOWING_EFFECTS.clear();
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@ -24,7 +24,7 @@ public class ItemDeathRing extends ItemImpl {
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public void onDeath(LivingDeathEvent event) {
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var entity = event.getEntity();
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if (!entity.level().isClientSide && entity instanceof Player) {
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var equipped = Helper.getEquippedItem(s -> s.getItem() == ModItems.DEATH_RING, (Player) entity);
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var equipped = Helper.getEquippedItem(s -> s.getItem() == ModItems.DEATH_RING, (Player) entity, false);
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if (!equipped.isEmpty()) {
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entity.setHealth(entity.getMaxHealth() / 2);
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entity.removeAllEffects();
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@ -39,5 +39,7 @@ public class ItemDeathRing extends ItemImpl {
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}
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}
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}
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}
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}
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@ -16,6 +16,7 @@ import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.*;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.Vec3;
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import net.minecraftforge.common.ForgeMod;
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import net.minecraftforge.common.capabilities.ICapabilityProvider;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.event.entity.living.LivingAttackEvent;
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@ -32,6 +33,7 @@ import java.util.concurrent.ConcurrentHashMap;
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public class ItemArmor extends ArmorItem implements IModItem {
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private static final AttributeModifier SKY_MOVEMENT_MODIFIER = new AttributeModifier(UUID.fromString("c1f96acc-e117-4dc1-a351-e196a4de6071"), NaturesAura.MOD_ID + ":sky_movement_speed", 0.15F, AttributeModifier.Operation.MULTIPLY_TOTAL);
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private static final AttributeModifier SKY_STEP_MODIFIER = new AttributeModifier(UUID.fromString("ac3ce414-7243-418c-97f8-ac84c2c102f6"), NaturesAura.MOD_ID + ":sky_step_modifier", 0.5F, AttributeModifier.Operation.ADDITION);
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private static final Map<ArmorMaterial, Item[]> SETS = new ConcurrentHashMap<>();
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private final String baseName;
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@ -90,22 +92,25 @@ public class ItemArmor extends ArmorItem implements IModItem {
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public static void update(TickEvent.PlayerTickEvent event) {
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var player = event.player;
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var speed = player.getAttribute(Attributes.MOVEMENT_SPEED);
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var step = player.getAttribute(ForgeMod.STEP_HEIGHT_ADDITION.get());
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var key = NaturesAura.MOD_ID + ":sky_equipped";
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var nbt = player.getPersistentData();
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var equipped = ItemArmor.isFullSetEquipped(player, ModArmorMaterial.SKY);
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if (equipped && !nbt.getBoolean(key)) {
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// we just equipped it
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nbt.putBoolean(key, true);
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// TODO use new forge attribute for step height
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player.setMaxUpStep(1.1F);
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if (!step.hasModifier(ItemArmor.SKY_STEP_MODIFIER))
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step.addPermanentModifier(ItemArmor.SKY_STEP_MODIFIER);
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if (!speed.hasModifier(ItemArmor.SKY_MOVEMENT_MODIFIER))
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speed.addPermanentModifier(ItemArmor.SKY_MOVEMENT_MODIFIER);
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} else if (!equipped && nbt.getBoolean(key)) {
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// we just unequipped it
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nbt.putBoolean(key, false);
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player.setMaxUpStep(0.6F);
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step.removeModifier(ItemArmor.SKY_STEP_MODIFIER);
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speed.removeModifier(ItemArmor.SKY_MOVEMENT_MODIFIER);
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}
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}
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}
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}
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@ -14,11 +14,11 @@
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},
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{
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"type": "text",
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"text": "Additionally, the $(item)Adept Hopper$()'s functionality can be $(thing)inverted$() simply by interacting with it while sneaking: This will cause not items $(italic)in$() the frames to be accepted, but all items that are $(italic)not$() in the frames. This, additionally, allows for throughput of any item, simply by not placing down any frames at all."
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"text": "Additionally, the $(item)Adept Hopper$()'s functionality can be $(thing)inverted$() simply by interacting with it: This will cause not items $(italic)in$() the frames to be accepted, but all items that are $(italic)not$() in the frames. This, additionally, allows for throughput of any item, simply by not placing down any frames at all."
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},
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{
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"type": "crafting",
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"text": "Creating the $(item)Adept Hopper$()$(p)It should be noted that, when equipping an $(l:items/eye)Environmental Eye$(), the amount of items currently stored in the hopper can be seen.",
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"text": "Creating the $(item)Adept Hopper$()$(p)It should be noted that, when equipping an $(l:items/eye)Environmental Eye$(), the amount of items currently stored in the hopper, as well as its current mode, can be seen.",
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"recipe": "naturesaura:grated_chute"
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}
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]
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@ -13,7 +13,7 @@
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},
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{
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"type": "text",
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"text": "When it comes to the inner workings of $(aura), scientists are toubled to admit that they have not quite figured out how exactly it works yet.$(br)The only thing they know is that excess or missing amounts of $(aura) affect an area of varying size (based on the apparatus used) around the place the modification happened from.$(br)If an area is drained and a new generating instrument is added, it will renew the drained area first before creating its own luscious area."
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"text": "When it comes to the inner workings of $(aura), scientists are troubled to admit that they have not quite figured out how exactly it works yet.$(br)The only thing they know is that excess or missing amounts of $(aura) affect an area of varying size (based on the apparatus used) around the place the modification happened from.$(br)If an area is drained and a new generating instrument is added, it will renew the drained area first before creating its own luscious area."
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},
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{
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"type": "text",
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